WoW News

Patch 8.1 Anpassungen am Schatten-Priester

Diverse Änderungen und Anpassungen

Im offiziellen Forum haben die Entwickler nun bekannt gegeben, welche Änderungen es am Schatten Priester mit Patch 8.1 geben soll. Diese sind recht umfangreich, sollen seinen Schaden, aber auch seine Überlebensfähigkeiten verbessern.

Anpassungen am Schatten-Priester

  • Die Leerengestalt soll eine größere Bedeutung bekommen.
  • Deshalb erhöht die Leerengestalt den verursachten Schaden um 20% (vorher 10%). Außerdem wird der Abbau von Wahnsinn während die Gestalt aktiv ist um 15% verringert.
  • Der Leerenblitz erzeugt 25% mehr Wahnsinn als aktuell.
  • Dispersion reduziert den Schaden um 75% (vorher 60%), außerdem wird die Bewegungsgeschwindigkeit um 50% erhöht.
  • Es wird ein neues Talent geben, „Intangibility“. Dieses ersetzt Manie und wird die Abklingzeit von Dispersion um 25% verringern. Außerdem wird man während der Laufzeit um 50% der maximalen Gesundheit geheilt.
  • Die passive Schadensreduzierung von der Schattengestalt wird durch den Effekt von Fokussierter Wille ersetzt.
  • Halluzinationen (bisher PvP Talent) wird eine allgemeine passive Fähigkeit.
  • Die Reduzierung des Tempobonus durch Bleibender Wahnsinn findet alle 3 statt 2 Sekunden statt.
  • Weitere Informationen findet Ihr im folgenden Bluepost.
Blizzard PosterBlizzard zu Anpassungen beim Schatten Priester (Quelle)

The next PTR build includes some changes to Shadow Priest with the following goals:

  • Make Voidform matter more, make staying in Voidform longer matter more, and give the player more agency over extending its duration
  • Improve Shadow’s defensive power and utility

Make Voidform Matter More
Moving into Battle for Azeroth, we consciously reduced the maximum power of Voidforms, for the purpose of evening out Shadow’s heavily backloaded Voidform cycle damage. This had some positive impacts, which many of you are aware of – mainly this greatly reduced the harsh penalty for dropping out of Voidform early – a common occurrence in any content outside of raids, including dungeons or questing. That said, we think we went a little too far with peeling power off of Voidform, which has resulted in Voidform not feeling impactful enough, and with not enough reason to work to extend it. We are easing this change back a bit:

  • Voidform increases spell damage by 20% (up from 10%)
  • Insanity drain increase per second in Voidform reduced by 15%
  • Void Bolt Insanity generation increased by 25%

Dispersion
Dispersion’s damage reduction has been increased to 75% (up from 60%). We agree that because it comes with the penalty of not being able to cast spells, it deserves to be stronger. Additionally, it now increases movement speed by 50%.

A new talent Intangibility replaces Mania (which was similar to and far less popular than Body and Soul), and reduces Dispersion’s cooldown by 25% and causes it to heal you for 50% of your maximum health over its duration.

Shadowform’s Physical Damage Reduction
Shadowform’s 10% physical damage reduction was intended to feel like a bonus to Shadowform, but instead felt like a penalty to Voidform, since you lose that defensive benefit going into Voidform.

We’re replacing this bonus from Shadowform with the Focused Will passive (which the other two Priest specs already have), causing melee abilities and attacks to reduce all damage taken by 15% for 8 sec.

Hallucinations
Hallucinations (the PvP talent) is becoming a baseline passive, and allows your successful Dispel Magic, Mass Dispel, Purify Disease, Vampiric Embrace, and Power Word: Shield casts to generate 6 Insanity (same amount per cast as your filler, Mind Flay).

This give you more freedom to use your on-global cooldown utility buttons, especially in Voidform, without incurring as much damage loss, since Insanity is constantly draining.

Other talent adjustments worth mentioning:

  • Mind Bomb and Psychic Scream now take 40% longer to break from damage.
  • Void Torrent generates 30 Insanity over its duration and deals 20% increased damage. Additionally, no longer requires Voidform to cast, so you can choose to use it on a priority damage target at any time.
  • Lingering Insanity fades every 3 sec instead of every 2 sec.
  • Surrender to Madness cooldown reduced by 33% and penalty duration reduced by 50%.

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