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Battle for Azeroth Klassenänderungen

Spezialisierungen, Fähigkeiten, Skalierungen und mehr!

In unserem Artikel zu den Battle for Azeroth Klassenänderungen zeigen wir Euch die kommenden Änderungen bei den Talenten, Fähigkeiten, Zaubern und den verschiedenen Spezialisierungen.

Übersicht zu den Battle for Azeroth Klassenänderungen

Wie gewohnt werden einige Klassen stärker überarbeitet als andere. Während beispielsweise die Spezialisierungen des Magiers weitestgehend ähnlich wie in Legion sind, so wurde der Überlebens-Jäger und der Dämonologie-Hexenmeister in größerem Umfang verändert.

Bedenkt, dass die Battle for Azeroth Klassenänderungen bereits mit dem Pre-Patch 8.0.1 in das Spiel kommen werden. Die Azeritboni sind allerdings erst mit dem Release der Erweiterung verfügbar, wenn Ihr die Artefakthalskette erhalten habt.


Todesritter

Blut

Specialization
  •  Blood Death Knight Apply Aura: Modifies Damage/Healing Done by 15% 29%.
  •  Blood Boil Deals (375%30% of Attack power) Shadow damage.
  •  Dancing Rune Weapon   Summons a rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses.
    While active, you gain 40% parry chance.
    Cooldown changed from 3 min cooldown to 2 min cooldown
  •  Death and Decay Blood: Corrupts the targeted ground, causing [(28.62%3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your Heart Strike will hit up to 3 additional targets.
  •  Death’s Caress Reach out with necrotic tendrils, dealing (90%14.742% of Attack power) Shadow damage and applying Blood Plague to your target.
  •  Gorefiend’s Grasp Shadowy tendrils coil around all enemies within 2015 yards of a hostile or friendly target, pulling them to the target’s location.
  •  Heart Strike Instantly strike the target and 1 other nearby enemy, causing 203%24.219% of Attack Power Physical damage, and reducing enemies‘ movement speed by 50%20% for 8 sec.
    Generates 5 bonus runic power.
  •  Icebound Fortitude   Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
  •  Marrowrend Smash the target, dealing 315%37.557% of Attack Power Physical damage and generating 3 charges of Bone Shield.
    Bone Shield: Surrounds you with a barrier of whirling bones, reducing all damage you take by 16% and increasingincreasing Armor by (40 * Strength / 100), and your Haste by 10%. Each melee swingattack against you consumes a charge. Lasts 30 sec or until all charges are consumed.
  •  Mastery: Blood Shield Each time you heal yourself with Death Strike, you gain 12%16.0% of the base amount healed as a Physical damage absorption shield.
    Also increases your attack power by 8.0%.
  •  Veteran of the Third War Increases StaminaStamina increased by 60% and Armor by 15%.increased by 15%.

Removed

  • REMOVED  Blood Mirror   Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
  • REMOVED  Blood Tap   Consume shadowy essence.
    Generates 1 Rune.
    Maximum 2 charges. 
    the essence around you to generate 1 Rune.
    Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
  • REMOVED  Heart of Ice   Death Strike extends the duration of Icebound Fortitude by 2 sec.
  • REMOVED  March of the Damned   Wraith Walk lasts 100% longer and breaks stun, snare, and root effects when cast.
  • REMOVED  Spectral Deflection (NYI/TBD)   Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
  • REMOVED (Spell #206960)   Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.

New

  • NEW  Consumption   Strikes all enemies in front of you with a hungering attack that deals (40% of Attack power)% Physical damage and heals you for 100% of that damage.
    Tier 2 Talent
  • NEW  Grip of the Dead   Defile/Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
    Tier 3 Talent
  • NEW  Hemostasis   Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.
    Tier 2 Talent
  • NEW  Rune Strike   Strike the target for (60% of Attack power) Physical damage.
    Cooldown reduced by 1 sec for every Rune you spend.
    Generates 1 Rune.
    Tier 1 Talent
  • NEW  Voracious   Death Strike grants you 15% Leech for 6 sec.
    Tier 6 Talent
  • NEW  Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
    While active, your movement speed cannot be reduced below 170%.Lasts 3 sec. Any action will cancel the effect.
    Tier 4 Talent
    Cooldown changed from 45 sec to 1 min

Changed

  •  Anti-Magic Barrier   Anti-Magic Shell also increases your maximum health by 25% for 10 sec.Reduces the cooldown of Anti-Magic Shell by 15 sec and increases its duration and amount absorbed by 30%.
    Tier 4 Talent
  •  Bloodworms   Your auto attack critical strikesattacks have a chance to summon a Bloodworm.
    Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.
    If you drop below 50% health, your Bloodworms will immediately burst and heal you.
    Tier 6 Talent
  •  Bonestorm A whirl of bone and gore batters nearby enemies, dealing (115.9% 15.2334%of Attack Power) Shadow damage every 1 sec, and healing you for 2%3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.
  •  Foul Bulwark   Each charge of Bone Shield increases your maximum health by 2%1%.
    Tier 3 Talent
  •  Mark of Blood   Places a Mark of Blood on an enemy for 2515 sec. The enemy’s damaging auto attacks will also heal their victim for 3%2% of the victim’s maximum health.
    Tier 6 Talent
    Cooldown changed from None to 6 sec
  •  Ossuary   While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.
    Additionally, your maximum Runic Power is increased by 10.
    Tier 3 Talent
  •  Rapid Decomposition   Your Blood Plague and Death and Decay deal damage 15% more often.and while in your Death and Decay you generate 1 Runic Power every 1 sec.
  •  Red Thirst Spending Runic Power will decrease the remainingReduces the cooldown on Vampiric Blood by 1 sec per 610 Runic Power spent.
    Tier 7 Talent
  •  Rune Tap   Consume a Rune to reduceReduces all damage taken by 40% for 3 sec30% for 4 sec.
    Tier 4 Talent
  •  Tightening Grasp Reduces the cooldown on Gorefiend’s Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by .
    Tier 5 Talent
  •  Tombstone   Consume up to 5 Bone Shield charges. For each charge consumed, you gain 6 Runic Power and absorb damage equal to 6% of your maximum health for 8 sec.
    Blood: Now requires Level 75, up from 60
    Tier 3 Talent
  •  Will of the Necropolis   Damage taken below 35% Health is reduced by 35%.
    Tier 4 Talent
Honor Talents
  •  Blood for Blood Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec.
    Cooldown changed from 1.5 sec to none
  •  Dark Simulacrum   Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
  •  Decomposing Aura   All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
  •  Murderous Intent Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
    Your melee attacks refresh the duration of Intimidated.
  •  Overpowered Rune Weapon   Empower Rune Weapon’s cooldown is reduced by 2 minutes.Reduces the cooldown of Empower Rune Weapon by 50%, but causes it to only activate 3 Runes.
  •  Death Chain   Chains 3 enemies together, dealing (29.484% of Attack power) Shadow damage and causing 25%20% of all damage taken to also be received by the others in the chain. Lasts for 1510 sec.
Azerite Traits
  • NEW  Bones of the Damned   Marrowrend has a chance to grant an extra charge of Bone Shield. Bone Shield increases your Armor by 39.
  • NEW  Deep Cuts   Heart Strike amplifies your Blood Plague on your primary target for 15 sec, causing it to drain an additional 25 health each time it drains.
  • NEW  Eternal Rune Weapon   Dancing Rune Weapon grants you 39 Strength, and each rune spent increases its duration by 1.0 sec, up to a maximum of 5 sec.
  • NEW  Marrowblood   Death Strike heals for an additional 34 for each remaining charge of Bone Shield.
  •  Spellreaper   When you successfully dispel an effect with Reap Magic, gain 208 Absorb for until cancelled408 Absorb for 20 sec
  • NEW  Embrace of the Darkfallen   When Vampiric Blood expires, your Leech is increased by 0 for 10 sec.

Frost

Specialization
  •  Frost Death Knight Apply Aura: Modifies Damage/Healing Done by 28%8%.
  •  Empower Rune Weapon   Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power.gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec.
    Cost changed from -25 Runic Power to None, cooldown changed from 3 min to 2 min recharge
  •  Frost Strike Instantly strike the enemy with your off-hand weapon, causing (280%)[(27% of Attack power) + (27% of Attack power)] Frost damage.
  •  Howling Blast Blast the target with a frigid wind, dealing (82%13.4316% of Attack power).
  •  Frost Fever A disease that deals [8 * (55%(112% of Attack power)] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage.
  •  Icebound Fortitude   Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
  •  Mastery: Frozen Heart Increases all Frost damage done by 12%.the damage of your Frost damage abilities by 12.0%.
  •  Obliterate A brutal attack with both weapons that deals a total of (456% + 456%60% of Attack power) + (60% of Attack power) Physical damage.
  •  Pillar of Frost The power of Frost increases your Strength by 15% for 15 sec.
    Each Rune spent while active increases your Strength by an additional 1%.

    Cooldown changed from 1 min cooldown to 45 sec cooldown
  •  Remorseless Winter Drain the warmth of life from all nearby enemies, dealing [9 * (36%4.7502% of Attack power)] Frost damage over 8 sec and reducing their movement speed by 50%20%.
  •  Runic Empowerment When you spendEach Runic Power, you havespend has a 1.50%2.0% chance per Runic Power spent to gain a Runeto instantly gain a Rune.
  • NEW  Death Strike   Death Strike’s healing is increased by 40%.
Talents
Removed
  • REMOVED  Abomination’s Might   Obliterate critical strikes have a 20% chance to drive lesser enemies to the ground, stunning them for 2 sec. Players are Dazed for 5 sec instead.
  • REMOVED  Freezing Fog   Howling Blast and Frost Fever deal 20% increased damage.15% increased damage.
    Rime increases the damage of Howling Blast by an additional 100%.
  • REMOVED  Hungering Rune Weapon Empower your rune weapon, gaining 1 Rune and 5 Runic Power instantly and every 1.5 sec, and granting 20% haste, for 12 sec.
  • REMOVED  Obliteration For the next 10 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune[.
  • REMOVED  Shattering Strikes   If there are 5 stacks of Razorice on the target, Frost Strike will consume them and deal 60% additional damage.
  • REMOVED  Volatile Shielding   Your Anti-Magic Shell absorbs 35% more damage, and generates 100% additional Runic Power.
  • REMOVED  Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost is active are stunned for 4 sec.are rooted in place for 8 sec.
New
  • NEW  Asphyxiate   Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 54 sec.
    Tier 3 Talent
  • NEW  Cold Heart   Every 3 sec, gain a stack of Cold Heart, causing your next Chains of Ice to deal (10% of Attack power) Frost damage. Stacks up to 20 times.
    Tier 1 Talent
  • NEW  Death Pact   Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
    Tier 5 Talent
  • NEW  Death’s Reach   Increases the range of Death Grip by 10 yds.
    Killing an enemy that yields experience or honor reset the cooldown of Death Grip.
    Tier 3 Talent
  • NEW  Frostwyrm’s Fury   Summons Sindragosa, who breathes frosta frostwyrm who breathes on all enemies within 40 yd in front of you, dealing (200%300% of Attack power) Frost damage and slowing movement speed by 50% for 10 sec.
    Tier 6 Talent, previously the artifact ability Sindragosa’s Fury
  • NEW  Obliteration   While Pillar of Frost is active, Frost Strike, Glacial Advance, and Howling Blast always grant Killing Machine and have a 40% chance to generate a Rune.
    Tier 7 Talent
  • NEW  Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
    While active, your movement speed cannot be reduced below 170%.
    Tier 5 Talent, cooldown changed from 45 sec to 1 min
Changed
  •  Avalanche Casting Howling Blast with Rime active causes jagged icicles to fall on enemies nearby your target, dealing (50%16% of Attack power) Frost damage.
    Tier 4 Talent
  •  Blinding Sleet   Targets in a cone in front of you are blinded, causing them to wander disoriented for 5 sec. Damage may cancel the effect.
    Tier 3 Talent
  •  Breath of Sindragosa Continuously deal (315%60% of Attack power) Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect.
  •  Frostscythe A sweeping attack that strikes all enemies in front of you for (135%14% of Attack Power) Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage.
    Tier 4 Talent
  •  Frozen Pulse While you have fewer than 3 full Rune, your auto attacks radiate intense cold, inflicting (40%4.5% of Attack power) Frost damage on all nearby enemies.
    Tier 4 Talent
  •  Gathering Storm   Each Rune spent during Remorseless Winter increases its damage by 15%10%, and extends its duration by 1.0 sec.
  •  Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing (375%]42% of Attack power) Frost damage and applying Razorice to enemies near their eruption point.
    Tier 6 Talent, cost changed from None to 30 Runic Power, cooldown changed from 15 sec to 6 sec cooldown
  •  Horn of Winter   Blow the Horn of Winter, gaining 2 Rune and generating 2025 Runic Power.
  •  Icecap   Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1 sec.
    Tier 7 Talent
  •  Icy Talons Your Runic Power spending abilities increase your melee attack speed by 12%5% for 6 sec, stacking up to 3 times.
  •  Inexorable Assault Gain Inexorable Assault every8 sec, stacking up to 5 times.
    Obliterate and Frostscythe consume a stack to deal an additional (20% of Attack power) Frost damage.

    Tier 1 Talent
  •  Murderous Efficiency   Consuming the Killing Machine effect has a 50% chance to cause you to gain 1 Rune.grant you 1 Rune.
  •  Permafrost   When you deal damage with auto attacks, gain anYour auto attack damage grants you an absorb shield equal to 100%40% of the damage dealt.
Honor Talents
  •  Chill Streak   Deals up to 3% of the target’s total health in Frost damage and reduces their movement speed by 70% for 4 sec.
    Chill Streak bounces up to 9 times between closest targets.
  •  Dark Simulacrum   Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
  •  Decomposing Aura   All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
  •  Overpowered Rune Weapon   Empower Rune Weapon’s cooldown is reduced by 60 sec.Reduces the cooldown of of Empower Rune Weapon by 50%.
  •  Tundra Stalker   Damage of your Frost Strike is increased by 15% on snared targets, and critical strike chance increased by 50% on rooted targets.
Azerite Traits
  •  Decimate Obliterate has an additional 5% chance to trigger Rime, and Obliterate deals an additional 539 damage when it critically strikes.
  •  Frozen Tempest   Remorseless Winter deals an additional 39 damage. The first time Remorseless Winter deals damage to 3 different enemies, you gain Rime.
  •  Glacial Contagion   Your autoattacks have a chance to apply Glacial Contagion, dealing 273 Frost damage over 14 sec. Obliterate deals an additional 29 damage to targets infected with Glacial Contagion.
  •  Icy Citadel   When Pillar of Frost expires, your Strength is increased by 99 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
  • NEW  Killer Frost   Frost Strike deals 54 additional damage with each hit and has a 15% chance on critical strikes to grant Killing Machine.
  • NEW  Icy Citadel   When Pillar of Frost expires, your Strength is increased by 99 for 6 sec. This effect lasts 2 sec longer for each Obliterate and Frostscythe critical strike during Pillar of Frost.
  • NEW  Latent Chill   Frost Strike deals an additional 116 damage if you have at least 3 empty runes.
  • NEW  Echoing Howl   When empowered by Rime, Howling Blast causes a secondary burst of icy wind around you that deals 216 Frost damage to nearby enemies.

Unheilig

Specialization
  •  Unholy Death Knight Apply Aura: Modifies Damage/Healing Done by 10% -10%.
  • NEW  Apocalypse   Bring doom upon the enemy, dealing (50% of Attack power)% Shadow damage and bursting up to 4 Festering Wounds on the target.
    Summons an Army of the Dead ghoul for 15 sec for each burst Festering Wound.
  •  Army of the Dead   Summons a legion of ghouls over 4 sec who will fight for you for 40 sec, swarming the areawho swarms your enemies, fighting anything they can for 30 sec.
    Cooldown changed from 10 min cooldown to 8 min cooldown
  •  Dark Transformation   Transform your minion into an powerful undead monstrosity for 20 sec15 sec. The minion’s abilities are empowered and take on new functions while the transformation is active.
  •  Death Coil Fires a blast of unholy energy at the target, causing (222.6%36.4619% of Attack power) Shadow damage to an enemy and restoring 10 Energy to your abomination/ghoul. Reduces the cooldown of Dark Transformation by 1 sec
    Cost changed from 45 Runic Power to 40
  •  Death and Decay Corrupts the targeted ground, causing [(28.62%3.6036% of Attack power) * 11] Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your Scourge Strike will hit all enemies near the target.
  •  Festering Strike DealsStrikes for (129.6101.088% of Attack power) Physical damage and infects the target with 2 to 42-3Festering Wounds.
  •  Festering Wound   Festering Strike applies a pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing (106%20% of Attack power) Shadow damage and generating 3 Runic Power.
    Stacks up to 6 times on any target.
  •  Icebound Fortitude   Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20%30% for 8 sec.
  •  Mastery: Dreadblade Increases all Shadow damage done by 18%.the damage of your Shadow damage abilites by 18.0%.
  •  Outbreak Deals (38%10% of Attack power) Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infectedinfects nearby enemies with Virulent Plague.
  •  Raise Dead   Raises a minion to fight by your side. You can have a maximum of one minion at a time.
    Cooldown changed from 1 min cooldown to 30 sec cooldown
  •  Runic Corruption   You have a 1.00% chance perEach Runic Power you spend has a 1% chance to increase your Rune regeneration rate by 100% for 3 sec.
  •  Virulent Plague Virulent Plague: A disease that deals [7 * (74.2%10% of Attack power)] Shadow damage over 21 sec. It erupts when the infected target dies, dealing (106%20% of Attack power) Shadow damage divided among nearby enemies, and has a 30% chance to erupt each time it deals damage.
  • NEW  Death Strike   Death Strike’s healing is increased by 40%.
Talents
Removed
  • REMOVED  Blighted Rune Weapon   Your next 5 auto attacks infect your target with 2 Festering Wounds.
  • REMOVED  Corpse Shield   For the next 10 sec, 90% of all damage you take is transferred to your abomination/geist/ghoul. If your abomination/geist/ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
  • REMOVED  Castigator   Each Festering Strike critical strike applies 2 additional Festering Wounds.
    Each Scourge Strike critical strike bursts 1 additional Festering Wound.
  • REMOVED  Dark Arbiter   Summon a Val’kyr to attack the target for 20 sec. The Val’kyr will gain 1% increased damage for every 1 Runic Power you spend.
  • REMOVED  Dark Infusion   While your abomination/ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 7 sec.
  • REMOVED  Debilitating Infestation   Outbreak reduces the movement speed of all affected enemies by 50% for 3 sec.
  • REMOVED  Lingering Apparition   You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.
  • REMOVED  Necrosis   Dealing damage with Death Coil causes your next Clawing Shadows/Scourge Strike to deal 40% increased damage.
  • REMOVED  Sludge Belcher   Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
New
  • NEW  Army of the Damned   Death Coil and Epidemic reduce the cooldown of Apocalypse by 1 sec and Army of the Dead by 5 sec.
    Tier 7 Talent
  • NEW  Death Pact   Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec.
    Tier 5 Talent
  • NEW  Death’s Reach   Increases the range of Death Grip by 10 yds.
    Killing an enemy that yields experience or honor reset the cooldown of Death Grip.
    Tier 3 Talent
  • NEW  Harbinger of Doom   Sudden Doom now triggers 15% more often and can accumulate up to 2 charges.
    Tier 4 Talent
  • NEW  Grip of the Dead   Defile/Death and Decay reduces the movement speed of enemies within its area by 90%, decaying by 10% every sec.
    Tier 3 Talent
  • NEW  Pestilence   Death and Decay damage has a 10% chance to apply a Festering Wound to the enemy.
    Tier 6 Talent
  • NEW  Unholy Blight   Surrounds yourself with a vile swarm of insects for 6 sec, stinging all nearby enemies and infecting them with an unholy disease that deals (98% of Attack power) damage over 14 sec.
    Tier 2 Talent
  • NEW  Summon Gargoyle   A Gargoyle fliesSummon a Gargoyle into the area and bombardsto bombard the target for 40 sec.30 sec.
    The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.
  • NEW  Wraith Walk   Sidestep into the Shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect.
    While active, your movement speed cannot be reduced below 170%.Lasts 3 sec. Any action will cancel the effect.
    Tier 5 Talent
    Cooldown changed from 45 sec to 1 min
Changed
  •  All Will Serve   Your Raise Dead spell summons an additional skeletal minion.and its cooldown is removed.
  •  Asphyxiate   Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 sec.
    Tier 3 Talent
  •  Bursting Sores Festering Wounds deal 50%25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer (90%20% of Attack power) Shadow damage.
    Tier 2 Talent
  •  Clawing Shadows   Deals (27.0816%40% of Attack power) Shadow damage and causes 1 Festering Wound to burst.
    Tier 1 Talent
  •  Defile   Defile the targeted ground, dealing [((9.1728%5% of Attack power) * (11) / 1)] ShadowfrostShadow damage to all enemies over 10 sec.
    Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 14, stacking up to 10 times.
    While you remain within your Defile, your Clawing Shadows/Scourge Strike will hit all enemies near the target.
    If any enemies are standing in the Defile, it grows in size every sec.

    Tier 6 Talent
    Cooldown changed from 30 sec cooldown to 20 sec cooldown
  •  Ebon Fever   Virulent Plague deals 20%15% more damage over time in half the duration.
    Tier 2 Talent
  •  Epidemic Causes each of your Virulent Plagues within 100 yds to flare up, dealing (159%20% of Attack Power) Shadow damage to the infected enemy, and an additional (27.5%8% of Attack power) Shadow damage to all other enemies near them.
    Tier 6 Talent
    Cost changed from None to 30 Runic Power
    Cooldown changed from 10 sec to None
    Charges changed from 3 to None
  •  Infected Claws   Your abomination’s Cleaver/ghoul’s Claw attack has a 35%30% chance to cause a Festering Wound on the primary target.
    Tier 1 Talent
  •  Pestilent Pustules   Every 8 Festering Wounds you burst, you gain 1 Rune.Bursting a Festering Wound has a 10% chance to grant you Runic Corruption.
    Tier 4 Talent
  •  Soul Reaper StrikeRip out an enemy’s soulfor 371% Shadow damage, afflicting them with Soul Reaper for 5 sec.
    Bursting a Festering Wound on an enemy
    , dealing [(80% of Attack power)% * 7 / 1] Shadow damage over 8 sec.
    If the enemy that yields experience of honor dies while
     afflicted by Soul Reaper grants 7% Haste for 15 sec, stacking up to 3 timesyou gain 10% Haste for 8 sec.
    Generates 2 Runes.

    Tier 4 Talent
  •  Spell Eater   Your Anti-Magic Shell is 20% largerAnti-Magic Shell absorbs 30% more magic damage and lasts 5 sec longer.
  •  Unholy Frenzy WhenIncites you into a killing frenzy for 12 sec, increasing Haste by 20% and causing your auto attacks to infect the target with a Festering Wound bursts, you gain 100% increased attack speed for 2.50 sec.
    Tier 7 Talent
    Cooldown changed from None to 1.25 min
Honor Talents
  •  Dark Simulacrum   Places a dark ward on an enemy player that persists for 12 sec, triggering when the enemy next spends mana on a spell, and allowing the Death Knight to unleash an exact duplicate of that spell.Against nonplayers, only absorbs some harmful spells.
  •  Decomposing Aura   All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.
  • NEW  Ghoulish Monstrosity   Ghouls summoned by Army of the Dead leap together to form a single ghoulish monstrosity.
    Reduces the cooldown of Army of the Dead by 4 min.
  •  Necrotic Strike A vicious strike that deals 100%(16.4424% of Attack power) Plague damage, and converts 1 Festering Wound into a Necrotic Wound, absorbing the next (900225 / 100 * Attack power) healing received by the target.
  •  Unholy Mutation   When your Virulent Plague is dispelled or ends its duration, a Slime spawns dealing (1000%) Plague damage and slowing all enemies within 8 yardsVirulent Plague now erupts for 400% of normal eruption damage when dispelled or it expires. Targets struck by this eruption have their movement speed reduced by 50% for 36 sec.
    The Slime lasts for 8 sec.
Azerite Traits
  • NEW  Cankerous Wounds   Festering Strike deals 154 additional damage and has a 10% increased chance of applying 3 Festering Wounds.
  • NEW  Festering Doom   Death Coil causes your next Festering Strike to deal an additional 154 damage.
  •  Festermight   Bursting a Festering Wound grants you 6 Strength for 20 sec, stacking. Stacking this effect does not extend its duration.
  • NEW  Harrowing Decay   Death Coil infects the target with Harrowing Decay, dealing 100 Shadow damage over 4 sec.
  • NEW  Horrid Experimentation   When Dark Transformation expires, the unholy energy in your ghoul is expelled, dealing 157 Shadow damage to all nearby enemies.
  •  Last Surprise   When your ghouls expire, they explode in viscera dealing 0 Shadow damage to nearby enemies.
  •  Scourge the Unbeliever Clawing Shadows, Scourge Strike grants your Ghoul 5 energy, and Clawing Shadows, Scourge Strike deals an additional 231 damage.

Allgemein

Spells
  •  Anti-Magic Shell   Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to [Total health * 30 / 100 * (1 + Versatility) * 1] magic damage and preventing application of harmful magical effects. Damage absorbed generates Runic Power.
  •  Corpse Exploder   Cause a target corpse to explode in a shower of gore. Does not affect mechanical or elemental corpses.
    Name changed from Corpse Explosion to Corpse Exploder
  •  Dark Succor   When you kill an enemy that yields experience or honor, your next Death Strike within 20 sec is free and its healing is increased by 100%.heals for an additional 10% of maximum health.
  •  Death’s Advance Increases movement speed by 15%.For 8 sec, your movement speed is increased by 30%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
    Passive: You cannot be slowed below 70% of normal speed.

    Cooldown changed from None to 45 sec cooldown
  •  Raise Ally   Pours dark energy into a dead target, reuniting spirit and body to allow the target to reenter battle with 60% health and 20% mana.
    Cost changed from None to 30 Runic Power
Glyphs
Azerite Traits
  • NEW  Bone Spike Graveyard   Casting Defile/Death and Decay impales enemies with bone spikes, inflicting 47 Physical damage and healing you for 125 per enemy.
  • (Spell #269368) Death Strike heals for an additional 1.0 sec of damage taken, and Death Strike deals an additional 231 damage.
  • NEW  March of the Damned   When you use Death’s Advance, gain 0 Speed for 15 sec. The cooldown of Death’s Advance is reduced to 40 seconds.
  • NEW  Runic Barrier   Anti-Magic Shell absorbs 77 additional damage and its duration is increased to 6 seconds.

Dämonenjäger

Verwüstung

Specialization
  •  Havoc Demon Hunter Apply Aura: Modifies Damage/Healing Done by 14%7%.
  • NEW  Demonic Wards   Your tattoos reduce magic damage taken by 10%.
  • NEW  Torment   Taunts the target to attack you, and increases threat that you generate against the target for 3 sec.
  •  Chaos Strike Slice your target for (305% + 485%)[(36.153% of Attack power) + (57.564% of Attack power)] Chaos damage. Critical strikes refund 20 Fury.Chaos Strike has a 40% chance to refund 20 Fury.
  •  Demon’s Bite   Quickly attack for (380%45.279% of Attack power) Physical damage.
    Generates 20 to 30 Fury.
  •  Mastery: Demonic Presence Increases your Chaos damage by 12.0% and your movement speed by 8%5.0%.
  •  Shattered Souls   Killing an enemy sometimes creates a Soul Fragment that is consumed when you approach it, healing you for 25%20% of maximum health.
    If the Soul Fragment came from a Demon, you will deal 20% increased damage for 15 sec.
Talents

Removed

  • REMOVED  Bloodlet Throw Glaive causes targetsbounces to 2 additional targets, and causes them to bleed for 150% of the damage inflicted over 10 sec.If this effect is reapplied, any remaining damage will be added to the new Bloodlet.
  • REMOVED  Chaos Blades Increases all damage done by 30% for 18 sec.
    While active, your auto attack deals 150% increased damage, and causes Chaos damage.
  • REMOVED  Chaos Cleave Chaos Strike hits all nearby enemies for an additional 10% damage.
  • REMOVED  Demon Reborn Invoking Metamorphosis also resets the cooldowns of Eye Beam, Chaos Nova, and Blur.
  • REMOVED  Prepared Reduces the cooldown of Vengeful Retreat by 10 sec, and generates 100 Fury over 10 sec if you damage at least one enemy with Vengeful Retreat.

New

  • NEW  Cycle of Hatred When Chaos Strike refunds Fury, it also reduces the cooldown of Metamorphosis by 3 sec.
    Tier 5 Talent
  • NEW  Dark Slash Slash an enemy for (68.85%53.703% of Attack power) Physical damage, and increase the damage your Chaos Strike deals to them by 40% for 8 sec.
    Tier 5 Talent
  • NEW  Immolation Aura Engulf yourself in flames, instantly causing (24.57%% of Attack power) Fire damage to enemies within 8 yards and radiating (9.1728% of Attack power) Fire damage every sec. Lasts 10 sec.
    Generates 80 Fury over 10 sec.
    Tier 2 Talent
  • NEW  Insatiable Hunger Demon’s Bite generates up to 10 additional Fury.
    Tier 2 Talent
    The Legendary  Anger of the Half-Giants became the new talent  Insatiable Hunger.
  • NEW  Trail of Ruin The final slash of Blade Dance inflicts an additional (37.44% of Attack power) Chaos damage over 4 sec.
    Tier 3 Talent

Changed

  •  Blind Fury   Eye Beam generates 3540 Fury every sec. and its duration is increased by 50%.
  •  Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 3530 Fury.
    Now a RPPM effect – Aproximately 6 procs per minute.
    Tier 1 Talent
  •  Fel Barrage At your command, unleash Fel, inflicting 45 Chaos damage to your target and nearby enemies over 2 sec.
    Your damaging abilities have a chance to reduce the cooldown of Fel Barrage by 5 sec.
     Unleash a torrent of Fel energy over 3 sec, inflicting [(13) * (22% of Attack power)] Chaos damage to all enemies within 8 yds.
    Tier 3 Talent
    Cast time changed from Instant to Channeled
  •  Felblade Charge to your target and deal (560% Fire damage.66.69% of Attack power)% Fire damage.
    Demon’s Bite has a chance to reset the cooldown of Felblade.
    Generates 40 Fury.
  •  Fel Eruption Impales the target for (1365%32.76% of Attack power) Chaos damage and stuns them for 24 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.
    Tier 6 Talent
  •  Fel Mastery Increases Fel Rush damage by 30%, and grants 30 Fury when Fel Rush damages at least one target.100%.
    Tier 3 Talent
  •  First Blood Reduces the Fury cost of Blade Dance by 20 and increases its damage to against the first target struck.
    Tier 5 Talent
  •  Master of the Glaive Throw Glaive now has 2 charges, and snares all enemies hit by 50% for 6 sec.
  •  Momentum Fel Rush and Vengeful Retreat increaseincreases your damage done by 20% for 4 sec.15% for 6 sec.
    Vengeful Retreat’s cooldown is reduced by 5 sec, and it generates 80 Fury over 10 sec if it damages at least one enemy.

    Tier 7 Talent
  •  Nemesis Increases damage you inflict against the target by 20% for 1 min.
    When the target is slain, you will inflict 20% additional damage against all creature types matching the original target (Humanoid, Dragonkin, etc.) for the remaining duration.
    Tier 7 Talent
  •  Soul Rending Gain an additional 70%Leech increased by 5%.
    Gain an additional 10%
     Leech while Metamorphosis is active.
Honor Talents
  •  Demonic Origins   The cooldown of Metamorphosis is reduced by 2 min, but now lasts 15 sec.
    While not in Metamorphosis, your damage is increased by 10%.5%.
  •  Detainment   Imprison’s PvP duration is increased by 12 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 4560 sec.
  •  Eye of Leotheras   You keep a watchful eye over the enemy. Whenever they cast a harmful spell, they suffer 6%up to 5% of their health in Shadow damage and refresh the duration of Eye of Leotheras. Lasts 6 sec.
  •  Mana Break   Deals up to 5% of the target’s maximum health in Chaos damage.
    Damage is increased the lower the target’s current mana, up to 25% of the target’s maximum health in damage.
  •  Mana Rift   You manifest an 6 yard wide mana rift under the feet of the target.
    After 2 sec, it erupts dealing up to 8% of enemies maximum health in Chaos damage and destroys 8% of the enemies total mana if present.
  •  Reverse Magic   DispelsRemoves all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
  •  Solitude   Anytime you’re victim to a magical effect, you gain 10 Fury.
Azerite Traits
  • NEW  Devour   Using Demon’s Bite 3 times in a row grants you 23 Mastery for 4 sec.
  • NEW  Eyes of Rage   Eye Beam deals an additional (Blind Fury 180) 120 damage. Consuming a Soul Fragment reduces the cooldown of Eye Beam by 1.0 sec.
  • NEW  Furious Gaze   When Eye Beam finishes fully channeling, your Haste is increased by 0 for 8 sec.
  • NEW  Revolving Blades   Blade Dance deals 60 additional damage, and the cost of your next Blade Dance is reduced by 5 Fury for each enemy struck by the final slash.
  • NEW  Soulmonger   Consuming a Soul Fragment shields you, granting 173 Absorb for 3 sec
  • NEW  Thirsting Blades   Every 1.5 sec, increase the damage of Chaos Strike by 5 and reduce its cost by 1 Fury. This effect stacks.

Rachsucht

Specialization
  •  Vengeance Demon Hunter Apply Aura: Modifies Damage/Healing Done by -5% 0%.
  • REMOVED Empower Wards Reduces magical damage taken by 30% for 6 sec.
  • NEW  Chaos Brand   Your Fire damage brands the target, increasing magic damage taken by 5%.
  •  Demon Spikes Surge with fel power, increasing your Armor by (85 * Agility / 100), and your Parry chance by 20%15%,and reducing Physical damage taken by 12% for 6 sec.
    Recharged changed from 15 sec to 20 sec.
  •  Demonic Wards Your tattoos reduce all damage taken by 20%10%, and increase your Stamina by 65% and your Armor by 80%.
  •  Fiery Brand Brand an enemy with a demonic symbol, instantly dealing (813%133.169% of Attack power)% Fire damage and reducing the damage they deal to you by 40% for 8 sec.
  •  Immolation Aura Engulf yourself in flames, instantly causing (243%24.57% of Attack power) Fire damage to enemies within 8 yards and radiating (69%9.1728% of Attack power) Fire damage every sec. Lasts 6 sec for 6 sec.
    Generates 20 Pain over 6 sec.
  •  Infernal Strike Leap through the air toward a targeted location, dealing (316%31.122% of Attack power) Fire damage to all enemies within 6 yards.
  •  Mastery: Fel Blood Demon Spikes reduces Physical damage takenIncreases the Armor bonus of Demon Spikes by an additional 12.00%.
    20.0% of your Agility.
    Also increases your attack power by 8.0%.
  •  Metamorphosis Transform to demon form for 15 sec, increasing current and maximum health by 30% and Armor by 100%. and greatly empowering your Shear ability.
    Generates 7 Pain every 1 sec.
  •  Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec.
    The Soul Fragment will be consumed when you approach it, healing you for (2125%348.075% of Attack power) health.
    Consuming a Lesser Soul Fragment heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
    Consuming a Demon’s soul will grant you 20% increased damage for 15 sec.
  •  Shear Shears an enemy for 340%40.365% Physical damage, and has a small chance to shattershatters a Lesser Soul Fragment from your target.that heals you for (250% of Attack power) health when consumed.
    Generates 10 Pain.
  •  Shear Shear has a small chance to shattershatters the target’s soul, leaving a Lesser Soul Fragment behind for 20 sec.
    TheConsuming a Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for (250% of Attack power)% of maximum health.
    If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec.
    heals you for 8% of all damage taken in the last 5 sec, minimum 1% of maximum health.
  •  Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec.
    Deals (186%13.5% of Attack power) Fire damage, and an additional (204%33.39% of Attack power) Fire damage over 6 sec, to all enemies affected by the sigil.
  •  Sigil of Misery   Place a Sigil of Misery at the target location that activates after 2 sec.
    Causes all enemies affected by the sigil to cower in fear, disorienting them for 30 sec.20 sec.
  •  Soul Cleave Viciously strike all enemies in front of you for (2.0 * 340%)(41.85% of Attack power) Physical damage and heal yourself for up to (2.0 * Attack power * 7.26 * 1000 / 1000) based on Pain spent.(105% of Attack power).
    Consumes all Soul Fragments within 25 yds.Consumes up to 2 Soul Fragments within 25 yds.
Talents

Removed

  • REMOVED  Blade Turning Parrying an attack increases your Pain generation by 20% for 5 sec.
  • REMOVED  Demonic Infusion Draw from the power of the Twisting Nether to instantly activate and then refill your charges of Demon Spikes.
    Generates 60 Pain.
  • REMOVED  Fel Eruption Impales the target for (42%32.76% of Attack power) Chaos damage and stuns them for 2 sec. Inflicts an additional 100% damage against targets permanently immune to stuns.4 sec.
  • REMOVED  Fracture Brutally slam your target for (451% + 897%) Physical damage, and shatter two Lesser Soul Fragments from them.
    Old version of  Fracture
  • REMOVED  Soul Barrier Shield yourself for 12 sec, absorbing (2250 / 100 * Attack power * Percent health) damage. Consuming a Soul Fragment adds (250 / 100 * Attack power * Percent health) to the shield.
    Soul Barrier’s absorption cannot be reduced below (300 / 100 * Attack power * Percent health).
    Consumes all Soul Fragments within 25 yds.
    Old version of of  Soul Barrier

New

  • NEW  Charred Flesh Fiery Brand increases the Fire damage your abilities deal to the target by 20%.
    Tier 3 Talent
    Formerly the artifact trait  Fiery Demise
  • NEW  Fracture Rapidly slash your target for [(304% + 304%40% of Attack power)% + (80% of Attack power)%] Physical damage, and shatter 2 Lesser Soul Fragments from them.
    Tier 4 Talent
  • NEW  Gluttony Consuming a Soul Fragment has a chance to activate Metamorphosis for 5 sec.
    Tier 6 Talent
    Former artifact trait  Fueled by Pain
  • NEW  Soul Barrier Shield yourself for 12 sec, absorbing (5 * Attack power * Percent health) damage.
    Consumes all Soul Fragments within 25 yds to add (1.1 * Attack power * Percent health) to the shield per fragment.
    New version of of  Soul Barrier
  • NEW  Void Reaver Enemies struck by Soul Cleave deal 6% less damage to you for 12 sec.
    Tier 7 Talent

Changed

  •  Burning Alive Every 2 sec, your Fiery Brand deals (525% of Attack power) Fire damage and spreads to one nearby enemy.
  •  Feast of Souls Soul Cleave heals you for an additional (Attack power * Percent health * 117 / 100 * 454% of Attack power) over 6 sec.
  •  Fel Devastation Unleash the fel within you, damaging enemies directly in front of you for [(115%15.561% of Attack power) * 10] Fire damage over 2 sec. Causing damage also heals you for up to [(250%40.95% of Attack power) * 10] health.
  •  Razor Spikes While Demon Spikes is active, you deal 30%15% increased Physical damage and your melee attacks snare targets by 50%20% for 6 sec.
  •  Spirit Bomb Consume allup to 5 Soul Fragments within 25 yds and then explode, afflicting nearby enemies with Frailty for 20 sec and damaging them for (180%22.113% of Attack power) Fire per fragment.
    You heal for 20%10% of all damage you deal to enemies with Frailty.
    Cost changed from none to 30 Pain
Honor Talents
  •  Demonic Trample You enter Metamorphosis, moving at 200% increased speed for 85 sec, knocking down all enemies in your path and dealing (10.3194% of Attack power) Physical damage.
    During Demonic Trample you are unaffected by snares but cannot cast spells or use your normal attacks.
  •  Detainment   Imprison’s PvP duration is increased by 12 sec, and targets become immune to damage and healing while imprisoned. Cooldown increased to 4560 sec.
  •  Reverse Magic   DispelsRemoves all harmful magical effects from yourself and all nearby allies within 10 yards, and sends them back to their original caster if possible.
  •  Tormentor Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
    Your melee attacks refresh the duration of Intimidated.
  •  Solitude   Increases your Fury generation by 20%10% and attack speed by 15%10% when there are no allies within 15 yards.
Azerite Traits
  • NEW  Cycle of Binding   Afflicting an enemy with a Sigil grants you 15 Agility for 6 sec and reduces the cooldown of your Sigils by 4 sec.
  •  Devour   UsingAttacking with Demon’s Bite 3 times in a row grants you 23 Mastery for 412 sec.
  • NEW  Essence Sever   Fracture/Shear has a chance to rip Lesser Soul Fragments from up to 4 nearby enemies, dealing 99 Fire damage to each.
  • NEW  Gaping Maw   Soul Cleave grants you a shield that absorbs 360 damage, increased by up to 100% based on your missing health.
  • NEW  Infernal Armor   Immolation Aura increases your Armor by 81, and causes melee attackers to take 23 Fire damage.
  • NEW  Revel in Pain   When Fiery Brand expires on your primary target, you gain a shield that absorbs up to 4695 damage for 15 sec, based on your damage dealt to them while Fiery Brand was active.
  • NEW  Rigid Carapace   Demon Spikes increases your Armor by 0 every 1 sec, for 10 sec.
  • NEW  Seething Power   Chaos Strike increases your Agility by 8 for 12 sec. Stacking this effect does not extend its duration.
  • NEW  Soulmonger   Consuming a Soul Fragment shields you, granting 173 Absorb for 3 sec
  • NEW  Unbound Chaos   Your inner demon slams into nearby enemies at the end of your Fel Rush, dealing 125 Chaos damage.

Allgemein

Spells
  • NEW  Chaos Brand Havoc: Your Chaos damage brands the target, increasing magic damage taken by 5% for 1 min.
    Vengeance: Your Fire damage brands the target, increasing magic damage taken by 5%.
  •  Chaos Nova Unleash an eruption of fel energy, stunning all nearby enemies for 5 sec and dealing (125%20.475% of Attack power) Chaos damage and stunning all nearby enemies for 2 sec.
    Each enemy stunned by Chaos Nova has a 30% chance to generate a Lesser Soul Fragment.
  •  Disrupt Interrupts the enemy’s spellcasting and locks them from that school of magic for 3 sec.
    Generates 5030 Fury/Pain on a successful interrupt.
    Range changed from 20 yd range to 10 yd range
    Name changed from Consume Magic to Disrupt
  •  Eye Beam Blasts all enemies directly in front of you for [(55% of Attack power) * 10] Chaos damage. Eye Beam always critically strikes., dealing guaranteed critical strikes for a total of ((5.0778% of Attack Power) * 10 * 2) Chaos damage over 2 sec. Your primary target takes 100% increased damage.
    Cooldown changed from 45 sec cooldown to 30 sec cooldown
    Cost changed from 50 Fury to 30 Fury
  •  Fel Rush Rush forward, incinerating anything in your path for (294%15.561% of Attack power) Chaos damage.
  •  Imprison Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will cancel the effect. Limit 1.
    Cooldown changed from 15 sec to 45 sec cooldown
  •  Metamorphosis Leap into the air and land with explosive force, dealing (200%32.76% of Attack power) Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Players are Dazed for 3 sec instead.
    Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Chaos Strike and Blade Dance abilities, gaining 30%20% Leech, and 25% Haste.
    Cooldown changed from 5 min cooldown to 4 min cooldown

Druide

Gleichgewicht

Specialization
  •  Balance Druid Apply Aura: Modifies Damage/Healing Done by 0% -18%.
    Effect #5 Modifies Damage/Healing Done  Regrowth 4283%
    Effect #6 Modifies Periodic Damage/Healing Done  Regrowth 4283%
  • NEW  Eclipse   Lunar Strike has a 20% chance to grant you Solar Empowerment.
    Solar Wrath has a 20% chance to grant you Lunar Empowerment.
  • NEW  Empowerments   Starsurge grants you Lunar and Solar Empowerment. You can accumulate up to 1 of each Empowerment.

    • Lunar Empowerment – Increases the damage of your next Lunar Strike by 20% and reduces its cast time by 15%.
    • Solar Empowerment – Causes your next Solar Wrath to explode for an additional 10% of its damage to all nearby enemies and reduces its cast time by 15%.
  • NEW  Shred Shred the target, causing [847%[38.0562% of Attack power * ((min(Level – 1, 19) * 18 + 353) / 695)] Physical damage to the target.
    Awards 0 combo point.
    Now baseline for all specs
  • NEW  Mangle Mangle the target for 387%(43.9374% of Attack power) Physical damage.
    Generates 8 Rage.
    Now baseline for all specs
  •  Celestial Alignment   Celestial bodies align, increasing the damage of all your spells by 30%, and increasing the Astral Power generated by Lunar Strike and Solar Wrath by 50%. Lasts 15 sec.15% and granting you 15% Haste for 20 sec.
  •  Innervate Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 12 sec.
    [li] Lunar Strike Call down a strike of lunar energy, causing (319%85% of Spell power) Arcane damage to the target, and [(319%85% of Spell power) * 3525 / 100] Arcane damage to all other enemies within 58 yards.
    Cast Time changed from 2.5 sec to 2.3 sec cast
  •  Mastery: Starlight   Increases Starfall and Starsurge damage, and the effect of Lunar, Solar, and Stellar Empowerments
    Increases Moonfire, Sunfire, Stellar Flare, and Starfall by 11.0%.
    Increases Starsurge damage by 6.0%
    Increases the damage of Lunar Empowerment
     by an additional 18.0%.11.0% and Solar Empowerment by an additional 6.0%.
  •  Moonkin Form Shapeshift into Moonkin Form, increasing your Arcane and Nature damagethe damage of your spellsby 10% and your armor by 200%125%, and granting protection from Polymorph effects.
    Balance (Level 54)
    While in this form, single-target attacks against you have a 101% chance to make your next Lunar Strike instant
    The act of shapeshifting frees you from movement impairing effects.
  •  Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
    Cost changed from 13.0% of base mana to 6.5% of base mana
  •  Solar Wrath Hurl a ball of solar energy at the target, dealing (225%60% of Spell power) Nature damage.
  •  Starfall Calls down waves of falling stars at the targeted area, dealing [9 * (45.76%12% of Spell power)] Astral damage over 8 sec.
  • REMOVED (Spell #231049)   Starfall applies Stellar Empowerment to each target, which increases periodic damage taken from your Moonfire and Sunfire by 20%.
    [li] Starsurge Launch a surge of stellar energies at the target, dealing (520%200% of Spell power) Astral damage.
    Also grants you Lunar and Solar Empowerments, which increase the damage of your next Lunar Strike and Solar Wrath by 20%, respectively.
  •  Sunfire A quick beam of solar light burns the enemy for (114.4%20% of Spell power) Nature damage and then an additional (343.2%87% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
  •  Sunfire   Sunfire now applies its damage over time effect to all enemies within 58 yards.
Talents

Removed

  • REMOVED  Blessing of the Ancients   Gain a Blessing of the Ancients, activating or swapping between one of the two following beneficial effects:

    • Blessing of Elune – Increases Astral Power generated by Solar Wrath and Lunar Strike by 25%.
    • Blessing of An’she – Grants 2 Astral Power every 3 sec.
  • REMOVED  Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.

New

  • NEW  New Moon   Deals (75% of Spell power) Arcane damage to the target and empowers New Moon to become Half Moon.
    Generates 10 Astral Power.
    Tier 7 Talent
  • NEW  Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 5 sec.
    Tier 2 Talent
  • NEW  Twin Moons   Moonfire deals 20% increased damage and also hits another nearby enemy within 15 yds of the target.
    Tier 6 Talent

Changed

  •  Force of Nature   Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
    Generates 20 Astral Power.
  •  Fury of Elune   Calls down a beam of pure celestial energy at the target location, dealing [2 * (44.2%that follows the enemy, dealing [2 * (13.5% of Spell power)] Astral damage every 1 sec until your Astral Power is exhausted.
    While Fury of Elune is active, you may recast it for no cost to direct the beam to move to a new location.
    over 8 sec to all nearby targets.
    Generates 40 Astral Power over its duration.

    Cost changed from 6 Astral Power, plus 12 per sec to None, cooldown changed from 1.5 min to 1 min
  •  Incarnation: Chosen of Elune   An improved Moonkin Form that increases the damage of all your spells by 35% and causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power.
    Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
    25% and grants you 15% Haste.
    Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration.
  •  Nature’s Balance   Aligns the power of the Moon and Stars, causing Lunar Strike to extend the duration of your Moonfire by 6.0 sec, and Solar Wrath to extend the duration of all of your Sunfires by 4.0 sec.While in combat you generate 2 Astral Power every 3 sec.
    While out of combat your Astral Power rebalances to 50 instead of depleting to empty.

    Balance: Now requires Level 15, down from 100
    Tier 1 Talent
  •  Restoration Affinity You gain: Ysera’s Gift – Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. You also learn: Rejuvenation Healing Touch SwiftmendRejuvenation Wild Growth
  •  Shooting Stars Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (57.2%18% of Spell power) Astral damage and generating 42 Astral Power.
    Tier 7 Talent
  •  Soul of the Forest   Increases the damage bonusbonuses from Lunar and Solar Empowerment by an additional 20%30%.
    Reduces the Astral Power cost of Starfall by 20.10.
  •  Starlord   Lunar and Solar Empowerments also reduce the cast time of their affected spells by 20%.Starsurge and Starfall grant you 3% Haste for 20 sec.
    Stacks up to 3 times. Gaining a stack does not refresh the duration.

    Tier 5 Talent
  •  Stellar Drift   Increases Starfall’s radius by 30%, Starfall20%, its damage by 50%25%, and allows you to cast while moving while within Starfall’s radiusarea.
    Tier 6 Talent
  •  Stellar Flare Burns the target for (260%10% of Spell power) Astral damage, and then an additional (998.4%84% of Spell power) damage over 24 sec.
    Generates 8 Astral Power.
    Stellar Flare benefits from Starfall’s Stellar Empowerment.
  •  Warrior of Elune   Your next 3 Lunar Strikes are instant cast and generate 40% additional Astral Power.
Honor Talents
  •  Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
    Cost changed from 7.5% to 15.0% of base mana
  •  Deep Roots Damage no longer cancels your Entangling Roots.Increases the amount of damage required to cancel your Entangling Roots by 200%.
  •  Moon and Stars   Reduces the cooldown of Incarnation: Chosen of Elune/Celestial Alignment by (60)*-1)) sec.
    Incarnation: Chosen of Elune/Celestial Alignment summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec.
    Name changed from Eclipse to Moon and Stars
  •  Moonkin Aura   Whenever you Starsurge, all allies within 40 yards have their spell critical strike chance increased by 15% for 12 sec.8 sec.
    Requires Moonkin Form.
  •  Prickling Thorns   When your Entangling Roots or Mass Entanglement are removed, dispelled, or end, the target will take (300%100% of Spell power) Nature damage.
Azerite Traits
  • NEW  Dawning Sun   Lunar Strike increases the damage of your Solar Wrath by 77 for 8 sec.
  • NEW  High Noon   Sunfire’s radius is increased to 11 yds, and it deals 154 additional damage to its primary target.
  • NEW  Lively Spirit   When Innervate expires, your Intellect is increased by 25 for each spell the target cast using Innervate. Lasts 20 sec.
  •  Long Night   Increases the duration of Moonfire by 1.0 sec, and Moonfire grants 0 Mastery for 15 sec.
  •  Lunar Shrapnel   Starfall’s stars deal an additional 15425 damage to nearby enemies when they damage an enemy afflicted by Moonfire.
  • NEW  Power of the Moon   Moonfire deals 136 additional damage instantly, and has a 5% chance to grant you Lunar Empowerment.
  • NEW  Streaking Stars   While Celestial Alignment is active, your damaging spells call a Streaking Star, dealing an additional 154 damage when they are not a repeat of the previous ability.
  • NEW  Sunblaze   Solar Wrath increases the damage of your next Starsurge by 39.

Wildheit

Specialization
  •  Feral Druid Apply Aura: Modifies Damage/Healing Done by 43%3%.
    Effect #5 Modifies Damage/Healing Done  Regrowth 4283%
    Effect #6 Modifies Periodic Damage/Healing Done  Regrowth 4283%
  • NEW  Mangle Mangle the target for 387%(43.9374% of Attack power) Physical damage.
    Generates 8 Rage.
    Now baseline for all specs
  •  Berserk   Reduces the energy cost of all Cat Form abilities by 50%40% and increases maximum Energy by 50 for 15 sec.Requires Cat Form.
  •  Ferocious Bite Finishing move that causes Physical damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
    When used on targets below 25% health Ferocious Bite will also refresh the duration of your Rip on your target
    1 point : [(600%98.28% of Attack power) * 1 / 5] damage
    2 point : [(600%98.28% of Attack power) * 2 / 5] damage
    3 point : [(600%98.28% of Attack power) * 3 / 5] damage
    4 point : [(600%98.28% of Attack power) * 4 / 5] damage
    5 point : [(600%98.28% of Attack power) * 5 / 5] damage
  •  Infected Wounds Rake causes an Infected Wound in the target, reducing the target’s movement speed by 50%20% for 12 sec.
  • (Spell #33873) Increases your spell power by 120% of your Agility.100% of your attack power.
  •  Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point:
    1 point : (140%6.2322% of Attack power) * 1 damage, 1 sec
    2 points: (280%6.2322% of Attack power) * 2 damage, 2 sec
    3 points: (420%6.2322% of Attack power) * 3 damage, 3 sec
    4 points: (560%6.2322% of Attack power) * 4 damage, 4 sec
    5 points: (700%6.2322% of Attack power) * 5 damage, 5 sec
    Cooldown changed from 10 sec to 20 sec
  •  Thrash Strikes all nearby enemies, dealing (55.3%6.2244% of Attack power) Bleed damage and an additional (60.5%12.5% of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
    Generates 4 Rage.5 Rage.
  •  Rake Rake the target for (111.264%18.225% of Attack power) Bleed damage and an additional (556.32%77.805% of Attack power) Bleed damage over 15 sec.
    Reduces the target’s movement speed by 50%20% for 12 sec
  •  Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
    Cost changed from 13.0% of base mana to 6.5% of base mana
  •  Rip Finishing move that causes Bleed damage over 24 sec. Damage increases per combo point:
    1 point : [floor(1 * ((19.52%2.7027% of Attack power)) * 12)] damage
    2 points: [floor(2 * ((19.52%2.7027% of Attack power)) * 12)] damage
    3 points: [floor(3 * ((19.52%2.7027% of Attack power)) * 12)] damage
    4 points: [floor(4 * ((19.52%2.7027% of Attack power)) * 12)] damage
    5 points: [floor(5 * ((19.52%2.7027% of Attack power)) * 12)] damage
  •  Shred Shred the target, causing [847%[38.0562% Attack power * ((min(Level – 1, 19) * 18 + 353) / 695)] Physical damage to the target.
    Deals 38.0562% increased damage against bleeding targets.
    While stealthed, Shred deals 50% increased damage, and has double the chance to critically strike.
    Awards 0 combo point.
  •  Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within 1015 yards by 60% for 8 sec.
  •  Tiger’s Fury   Tiger’s Fury generates an additional 4030 energy.
  •  Tiger’s Fury   Instantly restores 20 Energy, and increases the damage of all your attacks by 15% for their full duration. Lasts 810 sec.
Talents

Removed

  • REMOVED  Displacer Beast Immediately gain 5 combo points and an additional 1 combo point every 1 sec for 5 sec.
  • REMOVED  Elune’s Guidance Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.

New

  • NEW  Feral Frenzy   Unleash a furious Frenzy, clawing your target 5 times for [(5% of Attack power) * 5] Physical damage and an additional [5 * (10% of Attack power) * 6 / 2] Bleed damage over 6 sec.
    Awards 5 combo points.
    Tier 7 Talent
  • NEW  Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 5 sec.
    Tier 2 Talent
  • NEW  Bloodtalons Casting Regrowth or Entangling Roots causes your next two melee abilities to deal 20%25% increased damage for their full duration.

Changed

  •  Brutal Slash Strikes all nearby enemies with a massive slash, inflicting 2470% Physical damage.54.1008% of Attack power) Physical damage.
    Awards 1 combo point.
    Cost changed from 20 Energy to 30 Energy
    Cooldown changed from 12 sec recharge to 10 sec recharge
  •  Incarnation: King of the Jungle   An improved Cat Form that allows the use of Prowl once while in combat, causes Shred and Rake to deal damage as if stealth were active, reduces the cost of all Cat Form abilities by 50%40%, and increases maximum Energy by 50.
    Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration.
  •  Jagged Wounds Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 20% less time.their full damage 20% faster.
  •  Moment of Clarity Omen of Clarity now triggers 100%50% more often, stacks up to (1u + 1) times, and increases the damage of your next Shred, Thrash, Brutal Slash, or Swipe by 20%15%.
    Your maximum Energy is increased by 30.
  •  Restoration Affinity You gain: Ysera’s Gift – Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. You also learn: Rejuvenation Healing Touch SwiftmendRejuvenation Wild Growth
  •  Savage Roar Finishing move that grants 15% increased damageincreases damage by 15% while in Cat Form. Lasts longer per combo point.
    Cost changed from 40 Energy to 30 Energy
Honor Talents
  •  Tooth and Claw Maximum health while in Bear Form increased by 15% and damage while in Bear Form increased by 30%.
    You also learn: Enraged Maul
    Maul the target for 500%(22.542% of Attack power) Physical damage.
Azerite Traits
  • NEW  Blood Mist   Rake deals 25 additional damage over its duration, and has a chance to grant you Berserk for 6 sec. Cannot occur while Incarnation: King of the Jungle/Berserk is active.
  • NEW  Gushing Lacerations   Rip deals 24 additional damage per combo point, and has a 6% chance to award a combo point each time it deals damage.
  • NEW  Iron Jaws   Ferocious Bite has a 6% chance per combo point to increase the damage of your next Maim by 324 per combo point.
  • NEW  Primordial Rage   While Berserk is active, your Rip deals an additional 22 damage each time it deals damage.
  • NEW  Raking Ferocity   Rake increases damage of your next Ferocious Bite by 23.
  • NEW  Shredding Fury   Tiger’s Fury increases the damage of your next four Shreds by 23.
  • NEW  Wild Fleshrending   Shred deals 99 additional damage, and Brutal Slash/Swipe deals 37 additional damage, to enemies suffering from your Thrash.

Wächter

Specialization
  •  Guardian Druid Apply Aura: Modifies Damage/Healing Done by 50% 4%
    Effect #10 Apply Aura: Modifies Periodic Damage/Healing Done  Moonfire  Moonfire 8%-46%
    Effect #4 Modifies Damage/Healing Done  Regrowth 4283%
    Effect #5 Modifies Periodic Damage/Healing Done  Regrowth 4283%
  • NEW  Bear Form Bear Form gives an additional 20% Stamina.
  • NEW  Shred Shred the target, causing [847%[38.0562% of Attack power * ((min(Level – 1, 19) * 18 + 353) / 695)] Physical damage to the target.
    Awards 1 combo point.
    Now baseline for all specs
  • (Spell #33873) Increases your spell power by 120% of your Agility.100% of your attack power.
  •  Frenzied Regeneration Heals you for 50% of all damage taken in the last 5 sec over 3 sec, minimum 5%18% of maximum health over 3 sec.
    Cooldown changed from 24 sec recharge to 36 sec recharge, charges changed from 2 to 1
    The tooltip does not account for the initial tick at 0 seconds for 6%. The tooltip shows 18% while it should be 24%.
  • NEW  Frenzied Regeneration   Frenzied Regeneration now has 2 charges.
  •  Ironfur Increases armor by 65% for 6 sec.(75 * Agility / 100) for 7 sec.
  •  Mangle Mangle the target for 387% Physical damage.56.33% of Attack power) Physical damage.
    Generates 5 Rage.8 Rage.
  •  Maul Maul the target for 750%85.527% of Attack power Physical damage.
  •  Remove Corruption Nullifies corrupting effects on the friendly target, removing all Curse and Poison effects.
    Cost changed from 13.0% of base mana to 6.5% of base mana
  •  Stampeding Roar Lets loose a wild roar, increasing the movement speed of all friendly players within 1015 yards by 60% for 8 sec.
  •  Thrash Strikes all nearby enemies, dealing (55.3%6.2244% of Attack power) Bleed damage and an additional (60.5%12.5% of Attack power) Bleed damage over 15 sec. When applied from Bear Form, this effect can stack up to 3 times.
    Generates 4 Rage.5 Rage.
Talents

Removed

  • REMOVED  Guttural Roars Increases the radius of Stampeding Roar by 200% the radius of Incapacitating Roar by 100% and reduces the cooldown of Stampeding Roar by 50%.

New

  • NEW  Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 5 sec.
    Tier 2 Talent

Changed

  •  Brambles Sharp brambles protect you, absorbing and reflecting up to (Attack power * 0.240.06) damage from each attack. While Barkskin is active, the brambles also deal (24%2.6208% of Attack power) Nature damage to all nearby enemies every 1 sec
  •  Galactic Guardian Your damage has a 7%5% chance to trigger a free automatic Moonfire on that target.
    When this occurs, the next Moonfire you cast generates 8 Rage, and deals 300% increased direct damage.
  •  Lunar Beam Summons a beam of lunar light at your location, dealing [(90%10.647% of Attack power) * 8] Arcane damage and healing you for [(300%70% of Attack power) * 8] over 8 sec.
  •  Pulverize A devastating blow that consumes 2 stacks of your Thrash on the target to deal 850%(96.9306% of Attack power) Physical damage, and reduces all damage you take by 9% for 20 sec.
  •  Restoration Affinity You gain: Ysera’s Gift – Heals you for 3% of your maximum health every 5 sec. If you are at full health, an injured party or raid member will be healed instead. You also learn: Rejuvenation Healing Touch SwiftmendRejuvenation Wild Growth
Honor Talents
  •  Alpha Challenge Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
    Your melee attacks refresh the duration of Intimidated.
  •  Master Shapeshifter   Your Feral, Balance or Restoration Affinity is amplified granting an additional effect.

    • Restoration Affinity – After you Swiftmend, the cast time of your Healing TouchRegrowth is reduced by 30% and its healing is increased by 30% for 8 sec.
    • Balance Affinity – After you enter Moonkin Form, you gain 30% spell haste for 10 sec.
    • Feral Affinity – While in Cat Form, your damage is increased by 30%.
  •  Raging Frenzy   Your Frenzied Regeneration also generates 60 Rage over 53 sec.
Azerite Traits
  • NEW  Craggy Bark   Barkskin reduces melee attacks against you by 51 damage.
  • NEW  Gory Regeneration   Mangle extends the duration of your active Frenzied Regeneration by 1.0 sec, and Frenzied Regeneration restores an additional 74 health every sec.
  • NEW  Guardian’s Wrath   Maul deals 149 additional damage, and Maul reduces the cost of your next Ironfur by 15 Rage stacking up to 3 times.
  • NEW  Heartblood   Mangle increases the healing of the next ability to heal you by 231.
  • NEW  Layered Mane   Ironfur increases your Agility by 25, and has a 10% chance to grant 2 applications.
  • NEW  Masterful Instincts   Increases your Mastery by 0 and Armor by 0 for 10 sec after Survival Instincts expires.
  •  Twisted Claws Thrash’s direct damage has a 50% chance to grant you 13 Agility for 12 sec, stacking up to 5 times.

Wiederherstellung

Specialization
  •  Restoration Druid Apply Aura: Modifies Damage/Healing Done by -4% 40%.
  • REMOVED Healing Touch Heals a friendly target for (112.5% of Spell power).
  • REMOVED Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch, you plant a Living Seed on the target.
    When the target is next attacked, the Living Seed will bloom and heal the target for 25% of the initial heal. Lasts 15 sec.
  • REMOVED Regrowth Regrowth’s initial heal has a 40% increased chance for a critical effect.
  • NEW  Shred Shred the target, causing [847%[38.0562% of Attack power * ((min(Level – 1, 19) * 18 + 353) / 695)] Physical damage to the target.
    Awards 1 combo point.
    Now baseline for all specs
  • NEW  Mangle Mangle the target for 387%(43.9374% of Attack power) Physical damage.
    Generates 8 Rage.
    Now baseline for all specs
  •  Efflorescence Grows a healing blossom at the target location, restoring (56.445%14.1113% of Spell power) health to three injured allies within 10 yards every 2 sec for 30 sec. Limit 1.
  •  Innervate Infuse a friendly healer with energy, allowing them to cast spells without spending mana for 12 sec.
    [li] Ironbark   The target’s skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec.
    Cooldown changed from 1.5 min cooldown to 1 min cooldown
  •  Lifebloom Heals the target for (375%120% of Spell power) over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for (250%80% of Spell power). Limit 1.
  •  Nature’s Cure Cures harmful effects on the friendly target, removing all Magic, Curse, and Poison effects.
    Cost changed from 13.0% of base mana to 6.5% of base mana
  •  Regrowth Heals a friendly target for (350%120% of Spell power) and another [(60%30% of Spell power) * 1] over 12 sec.Regrowth’s initial heal has a 40% increased chance for a critical effect.
    Cost changed from 18.6% of base mana to 14.0% of base mana
  •  Rejuvenation Heals the target for (240%68% of Spell power) over 12 sec.
    Cost changed from 10.0% to 11.0% of base mana
  •  Solar Wrath Causes (220%57.75% of Spell power) Nature damage to the target.
  •  Sunfire A quick beam of solar light burns the enemy for (114.4%20% of Spell power) Nature damage and then an additional (343.2%87% of Spell power) Nature damage over 12 sec to the primary target and all enemies within 8 yards
  •  Swiftmend Instantly heals a friendly target for (770%210% of Spell power).
    Cooldown changed from 30 sec recharge to 25 sec recharge
  •  Tranquility Heals all allies within 40 yards for [([5 * (180%41% of Spell power) * 5] over 8 sec. Each heal heals the target for another (8% of Spell power) over 8 sec, Healing stacking.
    Healing increased by 100% when not in a raid.
  •  Typhoon   StrikesBlasts targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms.
  •  Wild Growth Heals up to 6 injured allies within 30 yards of the target for (238%63% of Spell power) over 7 sec. Healing starts high and declines over the duration.
    Cost changed from 34.0% to 30.0% of base mana
Talents

Removed

  • REMOVED  Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec.
  • REMOVED (Spell #155577)   Omen of Clarity now affects the next 3 Regrowths and increases their healing by 15%.

New

  • NEW  Photosynthesis   While your Lifebloom is on yourself, your periodic heals heal 15% faster.
    While your Lifebloom is on an ally, your periodic heals on them have a 5% chance to cause it to bloom.
    Tier 7 Talent
  • NEW  Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 5 sec.
    Tier 2 Talent

Swapped Positions

  •  Germination You can apply Rejuvenation twice to the same target.
    Tier 7 Talent
  •  Stonebark Reduces the cooldown of Ironbark by 30 sec, and it increases healing from your heal over time effects by 20%.
    Tier 6 Talent

Changed

  •  Abundance For each Rejuvenation you have active, the cast time of Healing TouchRegrowth’s cost is reduced by 10%, and the6% and critical effect chance of Regrowth is increased by 10%.6%.
  •  Cenarion Ward Protects a friendly target for 30 sec. Any damage taken will consume the ward and heal the target for (880%220% of Spell power) over 8 sec.
  •  Cultivation When Rejuvenation heals a target below 60% health, it applies Cultivation to the target, healing them for (120%30% of Spell power) over 6 sec.
  •  Flourish Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec.8 sec, and increases the rate of your heal over time effects by 100% for 8 sec.
    Cooldown changed from 1 min cooldown to 1.5 min cooldown
    Previous artifact ability  Essence of G’Hanir with its cooldown increased to 1.5m to accommodate
  •  Spring Blossoms Each target healed by Efflorescence is healed for an additional (60%15% of Spell power) over 6 sec.
  •  Stonebark   Reduces the cooldown of Ironbark by 3015 sec, and it increases healing from your heal over time effects by 20%.
Honor Talents
  •  Cyclone Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
    Cost changed from 7.5% to 15.0% of base mana
  •  Deep Roots Damage no longer cancels your Entangling Roots.Increases the amount of damage required to cancel your Entangling Roots by 200%.
  •  Nourish Your Healing TouchRegrowth automatically applies one of your missing healing over time spells to the target. If all of them are present, Healing TouchRegrowth critically heals.
Azerite Traits
  • NEW  Autumn Leaves   If Rejuvenation is your only Heal over Time effect on the target, increase the healing of Rejuvenation by 46.
  • NEW  Coordinated Restoration   When Lifebloom expires, if the target has Rejuvenation and Regrowth it heals for 385.
  • NEW  Fungal Essence   Swiftmend causes your Efflorescence mushroom to burst, healing a nearby injured ally for 231.
  • NEW  Grove Tending   Swiftmending heals the target for 222 over 9 sec.
  • NEW  Lively Spirit   When Innervate expires, your Intellect is increased by 25 for each spell the target cast using Innervate. Lasts 20 sec.
  • NEW  Rampant Growth   Regrowth heals for 72 more over its duration, and its healing over time effect also applies to the target of your Lifebloom.
  •  Rejuvenating Breath Increases the duration of Rejuvenation by 1.0 sec and the total healing of Rejuvenation by (
    Restoration
  • NEW  Waking Dream   Ysera’s Gift now heals every 4 sec, and heals for an additional 25 for each of your active Rejuvenations.

Allgemein

Spells
  • REMOVED (Spell #108299)   Grants 100% of your Intellect as Agility when you shapeshift into Bear Form or Cat Form.
    Balance/Restoration passive
  • REMOVED (Spell #33873)   Increases your spell power by 100% of your attack power.
    Feral/Guardian passive
  • NEW  Aquatic Form   Your Travel Form increases your swimspeed by 100% and allows you to breathe underwater.
  • NEW  Flight Form   Your Travel Form allows you to fly and increases your movement speed by 150%.
    Requires Riding to be trained.
  • NEW  Hibernate Forces the enemy target to sleep for up to 40 sec. Any damage will awaken the target. Only one target can be forced to hibernate at a time. Only works on Beasts and Dragonkin.
    Cost changed from 6.5% of base mana to 15.0% of base mana
  • NEW  Soothe Soothes the target, dispelling all enrage effects.
  •  Bear Form Shapeshift into Bear Form, increasing armor by 200%220% and Stamina by 55%25%, granting protection from Polymorph effects, and increasing threat generation.
  •  Cat Form Shapeshift into Cat Form, increasing auto-attack damage by 40%, movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage.
  •  Dash Activates Cat Form and increases movement speed by 70% while in Cat Form for 1510 sec.
  •  Moonfire A quick beam of lunar light burns the enemy for (114.4%14.5% of Spell power) Arcane damage and then an additional (457.6%108% of Spell power) Arcane damage over 16 sec.
  •  Rebirth Returns the spirit to the body, restoring a dead target to life with 60%100% health and 20% mana. Castable in combat. Usable in all shapeshift forms.
    Cast Time changed from Instant to 2 sec cast
Talents
  •  Feral Affinity You gain: Feline Swiftness
    Increases your movement speed by 15%.
    You also learn: ShredRake, Rip, Ferocious Bite, Swipe
  •  Guardian Affinity You gain: Thick Hide
    Reduces all damage taken by 6%.
    You also learn: MangleThrash, Ironfur, Frenzied Regeneration
  •  Mass Entanglement Roots the target and all enemies with 15 yards in place for 30 sec and spreads to additional nearby enemies. Damage may interrupt the effect. Usable in all shapeshift forms.
Azerite Traits
  • NEW  Reawakening   When you resurrect an ally with Rebirth, they Absorb 1639 damage over 15 sec
  • NEW  Ursoc’s Endurance   When you use Barkskin or Survival Instincts, absorb 0 damage over 8 sec.
Glyphs

Jäger

Tierherrschaft

Specialization
  •  Beast Mastery Hunter Apply Aura: Modifies Damage/Healing Done by 12% -4%.
    Effect #4 Modifies Damage/Healing Done  A Murder of Crows 1000%
  •  Aspect of the Wild Grants you and your pet 10 Focus per 15 Focus per sec and 10% increased critical strike chance on all attacks for 10 sec.for 20 sec.
  •  Bestial Wrath   Sends you and your pet into a rage, increasing all damage you both deal by 25% for 15 sec.
    Beast Mastery (Level 54)
    Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Dire Frenzy
    Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use Dire Beast
    Barbed Shot
  •  Bestial Wrath   Bestial Wrath’s remaining cooldown is reduced by 12 sec each time you use 
    Beast Mastery
    Dire Frenzy
    Dire Beast
    Barbed Shot.
  •  Beast Cleave After you Multi-Shot, your pet’s melee attacks also strike all other nearby enemy targets for 100%75% as much for the next 4 sec.
  •  Cobra Shot A quick shot causing 270% Physical damage.[27.5808% of Attack power * ((min(Level – 1, 19) * 12 + 112) / 340)] Physical damage.
    Reduces the cooldown of Kill Command by 1 sec.

    Cost changed from 50 Focus to 45 Focus
    The legendary  Qa’pla, Eredun War Order likely inspired the new effect on  Cobra Shot
  •  Concussive Shot Dazes the target, slowing movement speed by 50% for 6 sec.
    Cooldown changed from 5 sec cooldown to 8 sec cooldown
  •  Barbed Shot   Shoots the enemyFire a shot that tears through your enemy, causing them to bleed for [(10% of Attack power) * 8/2] damage over 8 sec. Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking
    Sends your pet into a frenzy, increasing their attack speed by 30% for 8 sec, stacking up to 3 times.
    Generates 20 Focus over 8 sec.
    Name changed from Dire Frenzy to Barbed Shot
  •  Kill Command Give the command to kill, causing your pet to savagely deal [1.5 * (0(50% of Attack power) + (Ranged attack power * 3.60.6)) * 1 * (0.5 + min(Level, 20) * 0.025) * (1 + Versatility)] Physical damage to its target. 40 yd range.the enemy.
    Range changed from 100 yd range to 50 yd range
  •  Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for 100%(10.9512% of Attack power) Physical damage
  •  Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min.
  •  Wild Call Your auto shot critical strikes have a 20% chance to reset the cooldown of Dire BeastBarbed Shot.
Talents

Removed

  • REMOVED  Bestial Fury Increase the damage bonus of Bestial Wrath by 15%.
  • REMOVED  Big Game Hunter   Increases the critical strike chance of your auto shot and Cobra Shot by 60% on targets who are above 80% health.
  • REMOVED  Blink Strikes Your pet’s Basic Attack deals 100% increased damage, can now be used from 30 yards away, and will instantly teleport your pet behind its target. Your pet can teleport only once per 20 sec.
  • REMOVED  Barbed Shot   Shoots the enemyFire a shot that tears through your enemy, causing them to bleed for [(10% of Attack power) * 8/2] damage over 8 sec. Physical damage and causes your pet to enter a frenzy, performing a flurry of attacks on the target and gaining 30% increased attack speed for 8 sec, stacking
    Sends your pet into a frenzy, increasing their attack speed by 30% for 8 sec, stacking up to 3 times.
    Generates 20 Focus over 8 sec.
    Name changed from Dire Frenzy to Barbed Shot, now baseline
  • REMOVED  Intimidation Commands your pet to intimidate the target, stunning it for 5 sec.
    Now baseline ability
  • REMOVED  Volley While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing (100%16.8% of Attack power) additional Physical damage.
  • REMOVED  Way of the Cobra Cobra Shot deals 10% increased damage for every pet or guardian you have active.
  • REMOVED  Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.

New

  • NEW  Born To Be Wild Reduces the cooldowns of Aspect of the Cheetah and Aspect of the Turtle by 20%.
    Tier 5 Talent
  • NEW  Killer Instinct   Kill Command deals 50% increased damage against enemies below 35% health.
    Tier 1 Talent
  • NEW  Natural Mending Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
    Tier 3 Talent
  • NEW  Thrill of the Hunt Barbed Shot increases your critical strike chance by 3% for 8 sec, stacking up to 3 times.
    Tier 4 Talent
  • NEW  Venomous Bite Cobra Shot reduces the cooldown of Bestial Wrath by 1 sec.
    Tier 4 Talent
  • NEW  Animal Companion Your Call Pet additionally summons the first pet from your stable. This pet will obey your Kill Command, but cannot use pet family abilities.
    Tier 1 Talent

Swapped Positions

  •  A Murder of Crows Summons a flock of crows to attack your target, dealing [(162%23% of Attack power) * 16] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
    Tier 1 Talent
  •  Scent of Blood Dire FrenzyBarbed Shot generates 128 additional Focus over its duration.
    Name changed from Dire Stable to Scent of Blood
    Tier 2 Talent
  •  One with the Pack Grants Wild Call a 30%Wild Call has a 20% increased chance to reset the cooldown of Dire BeastBarbed Shot.
    Tier 2 Talent
  •  Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.50% for 4 sec.
    Tier 5 Talent
  •  Stampede Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies for 12 sec.
    Tier 6 Talent
  •  Stomp When you cast Barbed Shot, your pet stomps the ground, dealing [((1.18) * ((300%50% of Attack power)) * 1.4(1 + Versatility)] Physical damage to all nearby enemies.
    Tier 6 Talent

Changed

  •  Aspect of the Beast Kill Command and Flanking Strike cause an additional effect, based on your pet’s Specialization.
    Ferocity
    The target also bleeds for (270% of Attack power) Physical damage over 6 sec.
    Tenacity
    Your pet also takes 30% reduced damage for 6 sec.
    Cunning
    The target’s movement speed is also reduced by 50% for 4 sec.
    Increases the damage of your pet’s abilities by 30%.
    Increases the effectiveness of your pet’s Predator’s Thirst, Endurance Training, and Pathfinding passives by 50%.
  •  Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [80%(14.196% of Attack power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
  •  Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, rooting them in place for 5 sec if they move more than 5 yards from the arrow.Player targets are rooted for a shorter duration.
  •  Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing 720%79.092% of Attack power)% Nature damage to one and 720%79.092% of Attack power)% Frost damage to the other.
    Generates 10 Focus for each target hit.
  •  Dire Beast Summons a powerful wild beast that attacks the target and roars, increasing your Haste by 10% for 8 sec.
    Generates 12 Focus over 8 sec.
    Cost changed from None to 25 Focus, cooldown changed from 12 sec recharge to 20 sec cooldown, charges changed from 2 Charges to None
Honor Talents
  •  The Beast Within   Reduces the cooldown of Bestial Wrath by 10 sec, and youBestial Wrath causes you and your pet tobecome immune to all Fear and Horror effects while Bestial Wrath is active.active.
  •  Roar of Sacrifice   ProtectsInstructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Azerite Traits
  •  Cobra Commander   Cobra Shot has a 10% chance to create 2-43-3 Sneaky Snakes that attack the target for 6 sec.
  •  Cobra’s Bite   Cobra Shot deals 78234 Nature damage over until cancelled.9 sec.
  • NEW  Dance of Death   Barbed Shot has a chance equal to your critical strike chance to grant you 86 Agility for 8 sec.
  • NEW  Feeding Frenzy   Barbed Shot deals 72 additional damage over its duration, and Frenzy’s duration is increased to 9.0 sec.
  •  Flashing Fangs Kill command increases the damage of your next Cobra Shot by [163 * (2)].
    Beast Mastery
  •  Haze of Rage   Bestial Wrath increases your Agility by 78 for 8 sec.
  • NEW  Pack Alpha   Your primary pet’s Basic Attack deals 76 more damage for each other pet you have active.
  • NEW  Primal Instincts   Aspect of the Wild increases your Mastery by 31, and grants you a charge of Barbed Shot.
  •  Rotting Jaws Kill Command has a chance to deal 77 to (77 * 5) additional damage and grants you 6 Focus over 3 sec.
  • NEW  Serrated Jaws   Kill Command has a 40% chance to deal an additional 92 damage and grant your Pet 15 Focus.
  • NEW  Feeding Frenzy   Increases the damage of Barbed Shot by 116 and duration to 2 sec.
    The Do Not Translate tag indicates that this is currently placeholder or otherwise unfinished.
Artifact Traits (2)
  •  Beast Master   Increases the attack speed bonus from Dire FrenzyBarbed Shot by an additional 12%
    Increase damage dealt by your Dire Beasts by 12%.
  •  Titan’s Thunder   Discharge a massive jolt of electricity from Titanstrike into all your pets and Dire Beasts causing them to deal up to (Ranged attack power * 1.15 * 0.5 * 1) Nature damage to their target every 1 sec. for 8 sec.
    Also causes your next Dire Frenzythe next pet frenzy caused by Barbed Shot to deal (42% of Attack power) additional Nature damage on each of the 5 Dire Frenzy attacks
    attacks

Treffsicherheit

Specialization
  •  Marksmanship Hunter Apply Aura: Modifies Damage/Healing Done 12%-20%
    REMOVED Effect #1 Apply Aura: Modifies Power Cost  Multi-Shot Value: -100%
    NEW Effect #10 Apply Aura: Modifies Damage/Healing Done  A Murder of Crows Value: -40%
  • REMOVED Cobra Shot A quick shot causing 270% Physical damage.[27.5808% of Attack power * ((min(Level – 1, 19) * 12 + 112) / 340)] Physical damage.
    Reduces the cooldown of Kill Command by 1 sec.

    Specializations changed from Beast Mastery/Marksmanship to Beast Mastery
  • REMOVED Hunter’s Mark Your auto shots have a chance to cause your next Arcane Shot or Multi-Shot to apply Hunter’s Mark. Hunter’s Mark activates Marked Shot.
  • REMOVED Marked Shot Rapidly fires shots at all targets with your Hunter’s Mark, dealing 550% Physical damage and making them Vulnerable for 7 sec.
  • REMOVED Marksman’s Focus Increases your maximum Focus by 30.
  • NEW  Lone Wolf Increases your damage by 18%10%, but you can no longer use Call Pet. when you do not have an active pet.
    Now baseline, grants  Survival of the Fittest while activate
  • NEW  Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for 51%(30% of Attack power) Physical damage.
    Marksmanship-only version
  • NEW  Precise Shots Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 100% more damage.
  • NEW  Arcane Shot A quick shot that causes [(48% of Attack power)200% * ((max(0, min(Level – 10, 10)) * 5 + 80) / 130)] Arcane damage.
    Generates 8 Focus.
    Cost changed from None to 15 Focus
  • NEW  Rapid Fire Shoot a stream of 10 arrows at your target, over 3 sec, dealing a total of [10 * (40% of Attack power)% Physical damage.
    Each shot generates 1 Focus. Usable while moving.
  • NEW  Survival of the Fittest   Reduces all damage you take by 20% for 6 sec.
    Granted while  Lone Wolf is active
  • NEW  Trick Shots When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets for 50% of normal damage, or each shot of your next Rapid Fire will ricochet to 2 additional nearby targets.
  •  Aimed Shot A powerful aimed shot that deals [425%[207% of Attack Power * ((max(0, min(Level – 10, 10)) * 8 + 130) / 210)] Physical damage. Damage increased by 50% against a target you have not yet damaged.
    Cost changed from 50 to 30 Focus, cast Time changed from 2 sec cast to 2.5 sec cast, cooldown changed from None to 12 sec recharge, charges changed from None to 2 Charges
  •  Bursting Shot Fires an explosion of bolts at all enemies in front of you, knocking them back, disorienting themsnaring them by 50% for 4 sec, and dealing 40%(5.2728% of Attack power) Physical damage.
  •  Concussive Shot Dazes the target, slowing movement speed by 50% for 6 sec.
    Cooldown changed from 5 sec cooldown to 8 sec cooldown
  •  Mastery: Sniper Training   Range of all your ranged abilities is increased by 5.0% and damage of all Focus spendingabilities increased by 11.0%.
  •  Steady Shot A steady shot that causes 85%(60% of Attack power) Physical damage and generates 14 Focus.
    Usable while moving.
    Generates 10 Focus.
    Cast Time changed from 2 sec to 1.8 sec cast
  •  Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min.
  •  Trueshot Increases haste by 40% and causes Arcane Shot and Multi-Shot to always apply Hunter’s Mark. Lasts 15 sec.Immediately gain 1 charge of Aimed Shot, and gain 30% Haste for 15 sec.
Talents

Removed

  • REMOVED  Black Arrow Fires a Black Arrow at the target, dealing (520%109.2% of Attack power) Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
    When you kill an enemy, the remaining cooldown on Black Arrow will reset.
  • REMOVED  Farstrider
  • REMOVED  Lone Wolf Increases your damage by 18%, but you can no longer use Call Pet.
    Now baseline
  • REMOVED  Patient Sniper Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 6% every 15 sec.
  • REMOVED  Master Marksman Your Sentinel watches over the target area for 18 sec, applying Hunter’s Mark to all enemies every 6 sec.
  • REMOVED  Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth and dealing 0 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.
    Generates 35 Focus.
    Also replaces Multi-Shot.
  • REMOVED  Trick Shot Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
    If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
  • REMOVED  True Aim Each successive Arcane Shot or Aimed Shot fired at the same target increases the damage those Shots deal to the target by 2%, stacking up to 10 times. Limit 1 target.
  • REMOVED  Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Damage will cancel the effect. Usable while moving.

New

  • NEW  Born To Be Wild Reduces the cooldowns of Aspect of the Cheetah and Aspect of the Turtle by 20%.
    Tier 5 Talent
  • NEW  Calling the Shots Casting Aimed Shot or Multi-Shot reduces the cooldown of Trueshot by 6.0 sec.
    Tier 7 Talent
  • NEW  Careful Aim Aimed Shot has a 50% chance to deal 100% bonus damage to targets who are above 80% health or below 20% health.
    Tier 2 Talent, new version of  Careful Aim
  • NEW  Double Tap Your next Aimed Shot will fire a second time instantly at 100% power without consuming Focus, or your next Rapid Fire will shoot 100% additional shots during its channel.
    Tier 6 Talent
  • NEW  Hunter’s Mark Apply Hunter’s Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter’s Mark, you instantly gain 20 Focus. The target can always be seen and tracked by the Hunter.
    Only one Hunter’s Mark can be applied at a time.
    Tier 4 Talent
  • NEW  Lethal Shots Steady Shot has a 25% chance to cause your next Aimed Shot or Rapid Fire to be guaranteed critical strikes.
    Tier 6 Talent
  • NEW  Master Marksman Aimed Shot has a 100% chance to reduce the focus cost of your next Arcane Shot or Multi-Shot is reduced by 100%.
    Tier 1 Talent
  • NEW  Natural Mending Exhilaration heals you for an additional 20% of your maximum health over 10 sec.
    Tier 5 Talent
    Inspired by the artifact trait  Healing Shell
  • NEW  Serpent Sting Fire a poison-tipped arrow at an enemy, dealing (15% of Attack power) Nature damage instantly and an additional (60% of Attack power) damage over 12 sec.
  • NEW  Serpent Sting Fire a shot that buries deep into your target, causing them to take (10% of Attack power) Bleed damage instantly and an additional (40% of Attack power) Bleed damage over 12 sec.
    Tier 1 Talent
  • NEW  Streamline Rapid Fire now lasts 30% longer.
    Tier 4 Talent

Swapped Position

  •  A Murder of Crows Summons a flock of crows to attack your target, dealing [(162%23% of Attack power) * 16] Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
    Tier 1 Talent
  •  Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to (1000%131.04% of Attack power) Fire damage to all enemies within 8 yds, damage based on proximity.
    If you do not detonate Explosive Shot, 10 Focus and some of the cooldown will be refunded.
    Tier 2 Talent
  •  Lock and Load Your ranged auto attacks have a 5% chance to trigger Lock and Load, causing your next two Aimed Shot to cost no Focus and be instant.
    Tier 7 Talent
  •  Posthaste Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.50% for 4 sec.
    Tier 5 Talent
  •  Steady Focus Using Arcane Shot or Multi-Shot two times in a row increases your Focus Regeneration by 25% for 12 sec.Using Steady Shot reduces the cast time of Steady Shot by 20%, stacking up to 42 times. Using any other shot removes this effect.
    Tier 4 Talent
  •  Volley While active, your auto attacks spend 3 Focus to also launch a volley of shots that hit the target and all other nearby enemies, dealing (100% of Attack power) additional Physical damage. Your auto-shots have a 10% chance to cause a volley of arrows to rain down around the target, dealing (75% of Attack Power)% Physical damage to each enemy within 8 yards.
    Tier 2 Talent

Changed

  •  Barrage Rapidly fires a spray of shots for 3 sec, dealing an average of [80%(14.196% of Attack Power)% * 10] Physical damage to all enemies in front of you. Usable while moving.
  •  Binding Shot Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning themrooting them in place for 5 sec if they move more than 5 yards from the arrow. Player targets are stunnedrooted for a shorter duration.
  •  Piercing Shot A powerful shot which deals up to (2 * 775%)(112.5% of Attack power)% Physical damage to the target and up to 775%[(112.5% of Attack power)% / (2.5)] Physical damage to all enemies between you and the target.
    Damage increased against targets with Vulnerable.
    Cost changed from 20 to 35 Focus
Honor Talents
  •  Ranger’s Finesse Your Aimed Shots that strike Vulnerable targets reduceCasting Aimed Shot reduces the remaining cooldown of Aspect of the CheetahAspect of the Turtle, and Exhilaration by 5 sec.
  •  Sniper Shot Take a sniper’s stance, firing a well-aimed shot dealing 700%(111.54% of Attack power) Physical damage.
    Increases the range of all shots by 40% for 15 sec.
  •  Roar of Sacrifice   ProtectsInstructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
Azerite Traits
  • NEW  Arcane Flurry   Arcane Shot increases the damage of Arcane Shot by 62 for 3 sec, stacking up to 2 times.
  •  Arrowstorm Increases the damage of Aimed Shot by 77 and has a 4% chance to reset the cooldown of your Rapid Fire.
  • NEW  Focused Fire   Rapid Fire deals an additional 200 damage over its duration, and each shot has a 30% chance to generate 2 additional Focus.
  •  In The Rhythm When Rapid Fire finishes fully channeling, your Haste is increased by 0 for 8 sec.
  • NEW  Pack Alpha   Your primary pet’s Basic Attack deals 76 more damage for each other pet you have active.
  • NEW  Rapid Reload   Multi-Shots that damage more than 3 targets fire an additional wave of bullets, dealing 59 damage and reducing the cooldown of your Aspects by 1 sec.
  •  Seize the Initiative Aimed Shot has an additional 8% critical strike chance against targets that are above 90% health, and Aimed Shot deals an additional 434 damage.
    Marksmanship
  •  Steady Aim   Steady Shot increases the damage of your next Aimed Shot against the target by 6356, stacking up to 05times.
  • NEW  Unerring Vision   While Trueshot is active you gain 9 Critical Strike rating every sec, stacking up to 10 times.

Überleben

Specialization
  •  Survival Hunter Apply Aura: Modifies Damage/Healing Done by 12% 0%.
    NEW Effect #6 Apply Aura: Modifies Power Cost  Revive Pet Value: -25%.
  • REMOVED  Explosive Trap Hurls a fire trap to the target location that explodes when an enemy approaches, causing (420%69.3% of Attack power) Fire damage and burning all enemies within 8 yards for (420%69.3% of Attack power) additional Fire damage over 10 sec. Trap will exist for 1 min.
  • REMOVED Flanking Strike A coordinated attack on the target, where you deal [390% * ((max(0, min(Level – 10, 10)) * 7 + 130) / 200)] Physical damage and your pet deals [1.6 * ((Attack power * 4.2)) * (1 + Versatility) * (min(Level, 20) * 0.05)] Physical damage.
    If the target is attacking you, your pet’s attack will deal 50% increased damage and 400% increased threat. Otherwise, your attack will deal 50% increased damage.
    Flanking strike has double the normal chance to trigger Hunting Companion
    Now a talent
  • REMOVED Flanking Strike Flanking strike has double the normal chance to trigger Hunting Companion.
  • REMOVED  Mastery: Hunting Companion Your pet’s attacks have a 4%4.0% chance to grant you an additional charge of Mongoose Bite.
  • REMOVED  Mongoose Bite Attempts to sever the target’s limbs with a brutal attack that deals 300% Physical damage and grants you Mongoose Fury.
    Mongoose Fury increases Mongoose Bite damage by 50% for 14 sec, stacking up to 6 times. Successive attacks do not increase duration.
    Now a talent
  • REMOVED  Lacerate Tears a bleeding wound in the target, dealing [(964.8%202.608% of Attack power) + (187.2%39.312%of Attack power)] Physical damage over 12 sec.
  • REMOVED  Waylay After 2 sec, your Traps become fully armed, making them especially devastating.
  • NEW  Aspect of the Eagle Grants you and your pet 0% increased Critical Strike chance on all abilities, and your pet’s attacks have an additional 25% chance to grant you a charge of Mongoose Bite. Lasts 10 sec.Increases the range of your Mongoose Bite, Raptor Strike to 0-40 yds for 15 sec.
  • NEW  Coordinated Assault You and your pet attack as one, increasing all damage you both deal by 20% for 20 sec.
    While Coordinated Assault is active, Kill Command’s chance to reset is increased by 25%.
  • NEW  Disengage The cooldown of Disengage is reduced by 10 sec.
    Rank 2
  • NEW  Kill Command Give the command to kill, causing your pet to savagely deal [Attack power * 1 * (1 + Versatility)] Physical damage to the enemy. Has a 25% chance to immediately reset its cooldown. Generates 15 Focus.
  • NEW  Destroying Kill Command has a 25% chance to immediately reset its cooldown.
    Coordinated Assault increases this chance by another 25%.
  • NEW  Mastery: Spirit Bond You and your pet’s Focus spending abilities deal 8.0% increased damage.
    While your pet is active, you both regenerate 1.0% of maximum health every 5 sec.
  • NEW  Serpent Sting Fire a poison-tipped arrow at an enemy, dealing (20.31% of Attack power) Nature damage instantly and an additional (95% of Attack power) damage over 12 sec.
  • NEW  Wildfire Bomb Hurl a bomb at the target, exploding for (45% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (90% of Attack power) * (6)] Fire damage over 6 sec.
    10 Focus
  •  Carve A sweeping attack that strikes all enemies in front of you for (28% of Attack power Physical damage.
    Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.
    Cost changed from 40 Focus to 35 Focus, cooldown changed from None to 6 sec cooldown
  •  Harpoon Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them.
    Range changed from 5 – 40 yd range to 8 – 30 yd range
    Changed from cooldown to recharge with 1 Charge
    Now requires Level 14, down from 26
  •  Hatchet Toss Tosses a hatchet at an enemy, dealing (10%1.638% of Attack power) Physical damage.
  •  Raptor Strike A vicious slash dealing 257%(70% of Attack power) Physical damage.
    Cost changed from 25 Focus to 30 Focus
  •  Tar Trap Hurls a tar trap to the target location that creates a 8 yd radius pool of tar around itself for 30 sec when the first enemy approaches. All enemies have 50%80% reduced movement speed while in the area of effect. Trap will exist for 1 min.
  •  Wing Clip Maims the target, reducing movement speed by 50% for 15 sec.
    Now requires Level 4, down from 10
Talents

Removed

  • REMOVED  Animal Instincts Flanking Strike also reduces the remaining cooldown by 3 sec of a random one of the following abilities.
  • REMOVED  Caltrops Scatters Caltrops in an area for 15 sec. Enemies who step on Caltrops will take (45%7.56% of Attack power) Bleed damage every 1 sec, and have 70% reduced movement speed for 6 sec.
  • REMOVED  Disengage Leap backwards.
  • REMOVED  Dragonsfire Grenade Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [(1304%151.2% of Attack power) + (400%54.6% of Attack power)] Fire damage over 86 sec and reducing movement speed by 20%30%. The volatile flames on the target also scorch nearby enemies.
  • REMOVED  Expert Trapper All of your traps are improved in the following ways
  • REMOVED Guerrilla Tactics Explosive Trap deals 50% more damage, and Waylay’s effects are further strengthened
  • REMOVED  Intimidation Commands your pet to intimidate the target, stunning it for 5 sec.
    Now baseline ability
  • REMOVED  Mortal Wounds Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite.
  • REMOVED  Ranger’s Net Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
  • REMOVED  Serpent Sting Targets hit by your Raptor Strike and Carve are also affected by Serpent Sting, dealing 1500 Nature damage over 15 sec.
  • REMOVED  Snake Hunter (Replace) Instantly grants you 3 charges of Mongoose Bite.
  • REMOVED  Sticky Bomb Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
  • REMOVED  Throw Axe Tosses 3 axes at an enemy, each dealing (312.5% of Attack power) Physical damage.
  • REMOVED  Way of the Mok’Nathal Raptor Strike also grants you Mok’Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.

New

  • NEW  Alpha Predator Kill Command now has 2 charges, and deals 30% increased damage.
    Tier 1 Talent, in place of  Flanking Strike
  • NEW  Birds of Prey Attacking your pet’s target with Mongoose Bite, Raptor Strike, or Butchery, Carve extends the duration of Coordinated Assault by 2 sec.
    Tier 7 Talent
  • NEW  Binding Shot Breaking the tether of Binding Shot will stun the targetroot the target in place for 5 sec (3 sec PvP).
    Tier 5 Talent
  • NEW  Bloodseeker Kill Command causes the target to bleed for [Ranged attack power * (0.12) * (4)] damage over 8 sec.
    You and your pet gain 10% attack speed for every bleeding enemy within 12 yds.
    Tier 4 Talent
  • NEW  Born To Be Wild Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle by 20%.
    Tier 5 Talent
  • NEW  Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams‘ path for [(40% of Attack power) Physical damage. The chakrams will return to you, damaging enemies again.
    Your primary target takes 100% increased damage.
    Tier 7 Talent
  • NEW  Flanking Strike You and your pet leap to the target and strike it as one, dealing a total of [(Attack power * 0.9 * (1 + Versatility)) + ((90% of Attack power))] Physical damage.
    Generates 30 Focus for you and your pet.
    Tier 6 Talent
  • NEW  Guerrilla Tactics Wildfire Bomb now has 2 charges, and the initial explosion deals 100% increased damage.
    Tier 2 Talent
  • NEW  Hydra’s Bite Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 10%.
    Tier 2 Talent
  • NEW  Mongoose Bite A brutal attack that deals 102%100% of Attack power Physical damage and grants you Mongoose Fury. Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration.
    Tier 6 Talent
  • NEW  Natural Mending Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1 sec.
    Tier 3 Talent
  • NEW  Terms of Engagement Harpoon deals (50% of Attack power) Physical damage and generates 30 Focus over 10 sec, and. Killing an enemy resets the cooldown of Harpoon.
    Tier 1 Talent
  • NEW  Tip of the Spear Kill Command increases the damage of your next Raptor Strike by 20%, stacking up to 3 times.
    Tier 6 Talent
  • NEW  Viper’s Venom Mongoose Bite, Raptor Strike has a chance to make your next Serpent Sting cost no Focus and deal an additional 250% initial damage.
    Tier 1 Talent
  • NEW  Wildfire Infusion Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it:
    Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite, Raptor Strike and Butchery, Carve to apply a bleed for 9 sec that stacks up to 3 times.
    Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones.
    Volatile Bomb: Reacts violently with poison, causing an extra explosion against enemies suffering from your Serpent Sting and refreshes your Serpent Stings.
    Tier 7 Talent, in place of  Coming Soon

Swapped Position

  • A Murder of Crows Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows‘ cooldown is reset.
    Tier 4 Talent
  •  Butchery Strike all nearby enemies in a flurry of strikes, inflicting 694%80% of Attack power Physical damage to each.
    Reduces the remaining cooldown on Wildfire Bomb by 1 sec for each target hit, up to 5.
    Tier 2 Talent, cost changed from 40 Focus to 20 Focus, cooldown changed from 12 sec to 9 sec recharge

Changed

  •  Posthaste Harpoon also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.50% for 4 sec.
  •  Spitting Cobra Summons a Spitting Cobra for 3020 sec that attacks your target for (100%31.2% of Attack power) Nature damage every 2 sec. While
    While
     the Cobra is active you gain an extra 3 Focus every 1 sec.2 Focus every sec.
    Cooldown changed from 1 min cooldown to 1.5 min cooldown
  •  Steel Trap Hurls a Steel Trap to the target location that immobilizessnaps shut on the first enemy that approaches, immobilizing them for 20 sec and deals (1500%causing them to bleed for (120% of Attack power) Bleed damage over 20sec. Other damage
    Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 1 min.
    Cooldown changed from 1 min cooldown to 30 sec cooldown
Honor Talents
  •  Hunting Pack   Reduces the cooldown of your Aspect of the Cheetah by 50%, and Aspect of the Cheetah also causes all allies within 15 yards to gain 90% movement speed for 3 sec.
  •  Roar of Sacrifice   ProtectsInstructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 20% of all damage taken by that target is also taken by the pet. Lasts 12 sec.
  •  Sticky Tar   Enemies who stand in your
    Caltrops
    Caltrops
    Tar Trap for 3 sec have their gear coated with tar, slowing melee attack speed by 50%80% for 5 sec.
  •  Tracker’s Net   Hurl a net at your enemy, rooting them for 6 sec. While within the net, the target’s chance to hit is reduced by 80%. Any damage will break the net.
Azerite Traits
  • NEW  Blur of Talons   During Coordinated Assault, Mongoose Bite/Raptor Strike increases your Agility by 12 and your Speed by 3 for 6 sec. Stacks up to 5 times.
  • NEW  Latent Poison   Serpent Sting damage applies Latent Poison, stacking up to 10 times. Your
    Mongoose Bite Raptor Strike consumes all applications of Latent Poison to deal 36 Nature damage per stack.
  • NEW  Pack Alpha   Your primary pet’s Basic Attack deals 76 more damage for each other pet you have active.
  •  Raking Talons Mongoose Bite Raptor Strike has an additional 6% critical strike chance against targets that are below 50% health, and Mongoose Bite Raptor Strike deals an additional 83 damage.
    Survival
  • NEW  Up Close And Personal   Harpoon increases the damage of your next Mongoose Bite, Raptor Strike by 248, and reduces its cost by 10 Focus.
  • NEW  Venomous Fangs   Your pet’s Basic Attack deals 19 additional damage to enemies suffering from your Serpent Sting.
  •  Vigorous Wings Increases the duration of Aspect of the Eagle by 8 sec and causes your Mongoose Bites to deal an additional 463 damage when they critically strike.
  •  Whirling Rebound Increases the damage of Hatchet Toss by 77 and causes it to return to you, dealing 539 damage to enemies it strikes.
  • NEW  Wildfire Cluster   Wildfire Bomb drops a small cluster of bombs around the target, each exploding for 31 damage.
  • NEW  Wilderness Survival   Mongoose Bite, Raptor Strike deals an additional 27 damage and reduces the remaining cooldown of Wildfire Bomb by 1.0 sec.

Allgemein

Spells
  • REMOVED Camouflage You blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% every 1 secs.
    Has a new spell ID
  • NEW  Command Pet   Commands your pet to perform its unique ability. This ability will transform based on the specialization of your active pet.
    Ferocity: Primal Rage
    Tenacity: Survival of the Fittest
    Cunning: Master’s Call
  •  Camouflage You and your pet blend into the surroundings and gain stealth for 1 min. While camouflaged, you will heal for 2% of maximum health every 1 secs.
    New spell ID
  • NEW  Disengage Leap backwards.
    Now baseline
  • NEW  Tranquilizing Shot Removes 1 Enrage and 1 Magic effect from an enemy target.
  •  Mend Pet Heals your pet for 25%35% of its total health over 10 sec.
Azerite Traits
  •  Aspect of the Cheetah Adds an additional 77% speed to the initial 3 seconds of Aspect of the Cheetah.
  • NEW  Duck and Cover   Using Feign Death allows you to absorb 1622 damage over 6 sec, and Feign Death’s cooldown is reduced to 25 seconds.
  •  Ride the Lightning Increases the critical strike chance of Aspect of the Wild by an additional 5% and causes your attacks to deal 77 additional Nature damage, chaining up to 2 targets.
  • NEW  Shellshock   Every 1 sec Aspect of the Turtle is active, heal for 122.
Glyphs
  • REMOVED (Spell #126193)   Your Hunter’s Mark ability now places a bullseye on your target instead of its usual visual.
  • REMOVED (Spell #212439)   Your Hunter’s Mark ability now places a skull on your target instead of its usual visual.

Magier

Arkan

Specialization
  •  Arcane Mage Apply Aura: Modifies Damage/Healing Done by 3%-21%.
    Effect #5: Modifies Power Cost  Spellsteal -67%.
  • NEW  Clearcasting For each 0 mana you spend, you have a 1% chance to gain Clearcasting, making your next Arcane Missiles free and channel 20% faster.
    Name changed from Arcane Missiles to Clearcasting
    Now requires Level 12, down from 14
  •  Arcane Barrage Launches bolts of arcane energy at the enemy target, causing (157.3%80% of Spell power) Arcane damage.
    Damage increased by 60% per Arcane ChargeFor each Arcane Charge, deals 30% additional damage.
    Consumes all Arcane Charges.
    Cost changed from 0.5% of base mana to None
  •  Arcane Barrage   Arcane Barrage hits 1 additional target within (1080% of Spell power) yds per Arcane Charge for (40%40% damage.
  •  Arcane Blast Blasts the target with energy, dealing (232.804%55% of Spell power) Arcane damage.
    Damage increased by 60% per Arcane Charge and mana cost by 100%, and reduces cast time by 8%.
    Mana cost increased by 125% per Arcane Charge.
    Generates 1 Arcane Charge
  •  Arcane Explosion Causes an explosion of magic around the caster, dealing (90.75%60% of Spell power) Arcane damage to all enemies within 10 yards.
    Damage increased by 60% per Arcane Charge.
    Mana cost increased by 100%per Arcane Charge.

    Generates 1 Arcane Charge if any targets are hit.
  •  Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 22.50 sec, causing a total of [5 * (53.603%50% of Spell power)] Arcane damage.
    Damage increased by 60% per Arcane Charge.
    Each damaging spell cast has a 0% chance to activate Arcane Missiles. Chance doubled for Arcane Blast. Limit 3 charges.
    Generates 1 Arcane Charge.

    Cost changed from None to 18.0% of base mana
  •  Displacement   Teleports you back to where you last Blinked from and resets the cooldown on Blink. Only usable within 10 sec of Blinking.
    Range changed from None to 40 yd range
  •  Evocation   Returns 100% of your total mana over 6 sec.Increases your mana regeneration by 900% for 6 sec.
  •  Mastery: Savant   Increases your Mana regeneration rate and maximum Mana by 9.6%.
    Arcane Charges increase the damage of affected spellsArcane Blast by an additional 4.80%.4.8% and Arcane Barrage by 2.4%.
  •  Prismatic Barrier Shields you for 1 min, absorbing [0 + Spell power * 7 * 1 * (1 + Versatility)] damage,with an arcane force, absorbing (20 / 100 * Total health) damage and reducing magicalmagic damage taken by 15%, and reducing the duration of all for 1 min.
    The duration of
     harmful Magic effects against you is reduced by 25%.
Talents

Removed

  • REMOVED Amplification Arcane Missiles deals an additional 12% damage per Arcane Charge.
  • REMOVED  Erosion   Your attacks erode the target’s resistances, increasing all damage the target takes from your spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
  • REMOVED  Temporal Flux Arcane Blast’s cast time is reduced by 5% for each Arcane Charge.5 sec after Evocation ends, you gain its effect again.
  • REMOVED  Unstable Magic Arcane: Arcane Blast has a 20%25% chance to explode on impact, dealing 50%40% additional damage to the target and all other enemies within 8 yds.
  • REMOVED Words of Power2 Grants 1% increased chance to trigger Arcane Missiles per 20% of your mana you have unspent.

New

  • NEW  Amplification   When Clearcast, Arcane Missiles fires 1 additional missile.
    Tier 1 Talent
  • NEW  Reverberate   If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
    Tier 6 Talent, in place of  Erosion
  • NEW  Rule of Threes When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.
    Tier 1 Talent
  • NEW  Time Anomaly   Every 5 secAt any moment, you have a 5% random chance to gain 4 Arcane Charges andchance to gain Arcane Power for 10 sec, regardless of its current cooldown.gain Evocation for 1 sec, or gain 4 Arcane Charges.
    Tier 7 Talent, previous honor talent
  • NEW  Touch of the Magi   Arcane Blast has a 10% chance to apply Touch of the Magi, accumulating 20% of the damage you deal to the target for 68 sec, and then exploding for that amount of Arcane damage to the target and all nearby enemies.
    Tier 6 Talent, previous artifact trait

Changed

  •  Arcane Familiar   Summon a Familiar that attacks your enemies and increases your maximum mana by 10% Lastsfor 1 hour.
  •  Arcane Orb Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (605%120% of Spell power) Arcane damage to enemies it passes through.
    Grants 1 Arcane Charge when cast and every time it deals damage.
  •  Nether Tempest Places a Nether Tempest on the target which deals (68.244%17.061% of Spell power) Arcane damage over 12 sec to the target and [(5.687%1.125% of Spell power) * 12 / 1] to all enemies within 10 yards. Limit 1 target.
    Damage increased by 60% per Arcane Charge.
  •  Resonance   Arcane Barrage deals 25%15% increased damage per target it hits.
  •  Slipstream   Arcane Missiles and Evocation may be channeled while moving.Clearcasting allows Arcane Missiles to be channeled while moving.
    Evocation can be channeled while moving.
  •  Supernova Pulses arcane energy around the target enemy or ally, dealing (205.7%30% of Spell power) Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage.
Honor Talents
  •  Torment the Weak   Increases your damage by 15% on enemies afflicited by your Slow spell or any movement slow effect.the range of Slow by 15 yards, and affects up to 2 additional nearby targets.
Azerite Traits
  • NEW  Anomalous Impact   Arcane Missiles deals 25 additional damage for each Arcane Charge you have.
  • NEW  Arcane Annihilation   Arcane Blast deals an additional 154 damage while you have 4 Arcane Charges.
  • NEW  Arcane Pressure   Arcane Barrage deals an additional 55 damage per Arcane Charge against targets below 20% health.
  • NEW  Arcane Pummeling Each wave of Arcane Missiles deals 14 more damage than the previous one.
    Arcane
  •  Arcane Pummeling Each wave of Arcane Missiles deals 14 more damage than the previous one.
    Arcane
  • NEW  Brain Storm   While channeling Evocation, your Intellect is increased by 45 every 1 sec. Lasts 10 sec.
  • NEW  Explosive Echo   Arcane Explosion deals an additional 5 damage. When it damages at least 3 targets, it has a 10% chance to deal an additional 50 Arcane damage to them.
  • NEW  Galvanizing Spark   Arcane Blast deals an additional 34 damage and has a 10% chance to generate a second Arcane Charge.

Feuer

Specialization
  •  Fire Mage Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done Value: 9-5%
  •  Blazing Barrier Shields you for 1 min, absorbing [0 + Spell power * 7 * (1 + Versatility)] damagein flame, absorbing (20 / 100 * Total health) damage
    Molten Skin
    and reducing Physical damage taken by 0%
    for 1 min.
    Melee attacks against you cause the attacker to take (50%12.5% of Spell power) Fire damage.
  •  Combustion   Engulfs you in flames for 1210 sec, increasing your spells‘ critical strike chance by 100% and granting you Mastery equal to 50% your Critical Strike stat. Castable while casting other spells.
  •  Fire Blast Blasts the enemy for (188.8%72% of Spell power) Fire damage. Castable while casting other spells. Always deals a critical strike.
  •  Fireball Throws a fiery ball that causes 236%59% of Spell power) Fire damage.
  •  Mastery: Ignite Your target burns for an additional 6.0% over 9 sec of the total direct damage caused by your Fireball, Fire Blast, Scorch, Pyroblast, Meteor, Phoenix Flames, Cinderstorm, and Flamestrike. If this effect is reapplied, any remaining damage will be added to the new Ignite.
    Every 2 sec, your Ignites may spread to another nearby enemy.
  •  Scorch Scorches an enemy for (70.8%17.7% of Spell power) Fire damage. Castable while moving.
Talents

Removed

  • REMOVED  Controlled Burn When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
    Former artifact ability  Phoenix’s Flames
  • REMOVED  Cinderstorm Throws a spread of 6 cinders that travel in an arc, each dealing (76.7%15% of Spell power) Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
  • REMOVED  Unstable Magic Fire: Fireball has a 25% chance to explode on impact, dealing 50%40% additional damage to the target and all other enemies within 8 yds.

New

  • NEW  Phoenix Flames Hurls a Phoenix that deals (75% of Spell power) Fire damage to the target and splashes (20% of Spell power) Fire damage to other nearby enemies. Always deals a critical strike.
    Tier 4 Talent, former artifact ability
  • NEW  Pyroclasm Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 250% additional damage.
    Maximum 2 charges.
    Tier 7 Talent
  • NEW  Searing Touch Scorch deals 150% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
    Tier 1 Talent

Changed

  •  Blast Wave Causes an explosion around yourself, dealing (118%45% of Spell power) Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 4 sec.
    Range changed from 40 yd range to None
  •  Blazing Soul Dealing Fire damage to targets within 8 yards of you refills your Blazing Barrier for 40% of the damage dealt.Casting Blink ignites a Blazing Barrier around you.
  •  Firestarter Your Fireball and Pyroblast spells always deals a critical strike when the target is above 90% health.
  •  Flame Patch Flamestrike leaves behind a patch of flames which burns enemies within it for [8 * (29.5%6% of Spell power)] Fire damage over 8 sec.
  •  Kindling   Your Fireball, Pyroblast, and Fire BlastFire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1 sec.
  •  Living Bomb The target becomes a Living Bomb, taking (118%24% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (94.4%14% of Spell power) Fire damage to the target and all other enemies within 10 yards.
    Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
  •  Meteor Calls down a meteor which lands at the target location after until cancelled, dealing (1298%260% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 0 Fire damage over 10 sec to all enemies in the area.
  •  Pyromaniac   Casting Pyroblast or Flamestrike while Hot Streak is active has aan 8% chance to instantly reactivate Hot Streak.
Honor Talents
  • REMOVED  Flare Up   Fire Blast charges increased by 1.
    Using Fire Blast on a target not afflicted by your Ignite will refund a charge.
  • NEW  Controlled Burn   Ignite deals its full damage 100% faster, but no longer spreads to nearby enemies unless Combustion is active.
  •  Greater Pyroblast   Hurls an immense fiery boulder that causesdeals up to 35% of the target’s total health in Fire damage.
Azerite Traits
  • NEW  Blaster Master   Fire Blast increases your Mastery by 0 for 3 sec.
  • NEW  Blaster Master   Scorch increases the damage the target takes from your Fire Blast by 113 for 30 sec.
  • NEW  Duplicative Incineration   Fireball deals an additional 34 damage, and has a 5% chance to launch a second Fireball.
  • NEW  Firemind   Consuming Hot Streak grants you a 8 Intellect for 12 sec. This effect stacks up to 3 times.
  • NEW  Flames of Alacrity   Enhanced Pyrotechnics grants an additional 0 Haste.
  • NEW  Preheat   Scorch increases the damage the target takes from your Fire Blast by 113 for 30 sec.
  • NEW  Trailing Embers   Pyroblast burns enemies between you and the target for 124 Fire damage over 6 sec.

Frost

Specialization
  •  Frost Mage Apply Aura: Modifies Damage/Healing Done by 0% -18%.
  • REMOVED Water Jet Your Water Elemental can now cast Water Jet, dealing (330.408%82.602% of Spell power) Frost damage to the target over 4 sec. The Mage’s Frostbolts that hit the target while it is being blasted with icy water will grant a charge of Fingers of Frost.
  •  Blizzard Ice shards pelt the target area, dealing [(57.915%13% of Spell power) * 8] Frost damage over 8 sec and reducing movement speed by 50% for 15 sec.
  •  Brain Freeze Frostbolt has a 15%25% chance to empower your next Flurry to be instant cast and deal 50% increased damage
  •  Cold Snap Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, Ice Barrier, and Ice Block.
  •  Cone of Cold Targets in a cone in front of you take (180%37.5% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
  •  Fingers of Frost Frostbolt has a 15% chance and Frozen Orb damage have a 12% chancehas a 10% to grant a charge of Fingers of Frost.
    Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.
    Maximum 2 charges.
  •  Flurry Unleash a flurry of ice, striking the target 3 times for a total of [(178.191%34% of Spell power) * 3] Frost damage. Each hit reduces the target’s movement speed by 70% for 1 sec.
  •  Freeze Your Water Elemental can now cast Freeze:
    Freeze
    Blasts enemies in a 8 yard radius with frost, freezing them in place for up to 8 sec. Damage caused may interrupt the effect.
    Frost
    Grants the Mage a charge of Fingers of Frost for each target successfully hit by Freeze
  •  Frostbolt Launches a bolt of frost at the enemy, causing (204.75%55% of Spell power) Frost damage and slowing movement speed by 50% for 15 sec.
  •  Frozen Orb Launches an orb of swirling ice up to 40 yards forward which deals up to [20 * (30.771%10% of Spell power)] Frost damage to all enemies it passes through. Grants 1 charge of Fingers of Frost when it first damages an enemy.
    Enemies damaged by the FrostFrozen Orb are slowed by 50% for 15 sec.
  •  Ice Barrier Shields you for 1 min, absorbing [0 + Spell power * 10 * 1 * (1 + Versatility)] damagewith ice, absorbing (22 / 100 * Total health) damage
    Glacial Insulation
    and increasing your armor by 0%
    for 1 min.
    Melee attacks against you reduce the attacker’s movement speed by 50%.
  •  Ice Lance Quickly fling a shard of ice at the target, dealing (140.4%35% of Spell power) Frost damage. Ice Lance damage is tripled against frozen targets.
  •  Mastery: Icicles When you damage enemies with Frostbolt, 18.0% of the damage done is stored as an Icicle for 1 min. Also increases the damage done by your Water Elemental by 18.0%.Casting Frostbolt or Flurry grants you an Icicle. Casting Ice Lance causes anyall Icicles stored to begin launching at the target, Upeach dealing (0.1% of Spell power) Frost damage.
    Up
     to 5 Icicles can be stored. ExcessAny excess Icicles will automatically be launched.
    Increases the damage of Frozen Orb by 15%.
Talents
Removed
  • REMOVED  Arctic Gale Increases Blizzard’s damage by 30% and its area of effect by 20%.
  • REMOVED Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1 target. Your Ice Lances that benefit from Shatter will trigger the release of a wave of freezing ice, dealing (184.275%50% of Spell power) Frost damage to the target and (115.128%25% of Spell power) Frost damage to all other enemies within 10 yards.
  • REMOVED  Unstable Magic Frost: Frostbolt has a 20% chance to explode on impact, dealing 40% additional damage to the target and all other enemies within 8 yds.
New
  • NEW  Chain Reaction   Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.
    Tier 4 Talent
  • NEW  Ebonbolt Deals (300%Launch a bolt of ice at the enemy, dealing (200% of Spell power) Shadowfrost damage and causes Brain Freeze.Frost damage and granting you Brain Freeze.
    Now a Tier 4 talent, former artifact ability
    Cast Time changed from 3 sec cast to 2.5 sec cast
  • NEW  Freezing Rain Frozen Orb makes Blizzard instant cast and increases its damage done by 35% for 12 sec.
    Tier 6 Talent
Changed
  •  Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, increasing Frostspell damage you deal by 0.5% for 8 sec, stacking up to 10 times.
  •  Comet Storm Calls down a series of 7 icy comets on and around the target, each of which deals (152.1% of Spell power)that deals up to [7 * (45% of Spell power)] Frost damage to all enemies within 6 yds of its impact.impacts.
    Tier 6 Talent
  •  Frigid Winds All of your chilling effects reducesreduce the target’s movement speed by an additional 15%.
  •  Frozen Touch Increases your chance to generateFrostbolt grants you Fingers of Frost charges by 40%.and Brain Freeze 20% more often.
  •  Glacial Insulation Ice Barrier increases your armor by 100%200% while active, and Ice Block applies Ice Barrier to you when it fades.
  •  Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (1755%320% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
    Requires 5 Icicles to cast.
    Passive: Ice Lance no longer launches Icicles.
  •  Ice Floes Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.Max 3 charges.
  •  Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing 526.5%enemy, dealing [(45% of Spell power) * 400 / 100] Frost damage to the target and (45% of Spell power) Frost damage to all other enemies within 8 yards, and freezing them in place for 2 sec.A primary enemy target will take 100% increased damage.
    Tier 1 Talent
  •  Lonely Winter You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage. and Flurry deal 25% increased damage.
  •  Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing (269.1%Channel an icy beam at the enemy for 5 sec, dealing (120% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage increases by 20%.and snare increases by 10%.
    Generates 2 charges of Fingers of Frost over its duration.

    Now requires Level 100, up from 15
    Cooldown changed from 1 min cooldown to 1.25 min cooldown
    Tier 7 Talent
  •  Splitting Ice Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
    Glacial Spike
    Your
    Your Ebonbolt and Glacial Spike also hitshit a second nearby target for 80% of its damage
    damage.
    Tier 6 Talent
Honor Talents
  •  Concentrated Coolness   Frozen Orb’s damage is increased by 225%150% and is now castable at a location with a 40 yard range but no longer moves.
  •  Deep Shatter   Your Frostbolt deals 150% additional damage to Frozen targets.
Azerite Traits
  • NEW  Frigid Grasp   Icy Veins grants you a charge of Fingers of Frost and increases your Intellect by 35 for 10 sec.
    The Do Not Translate tag indicates that this is currently placeholder or otherwise unfinished.
  • NEW  Glacial Assault   Flurry has a 10% chance each strike to call down an icy comet, crashing into your target and nearby enemies for 147 Frost damage.
  • NEW  Orbital Precision   Each Frostbolt you cast while Frozen Orb is active grants you 19 Intellect for 10 sec.
  • NEW  Packed Ice   Ice Lance deals an additional 13 damage to enemies recently damaged by your Frozen Orb.
  •  Tunnel of Ice   Frostbolt increases the damage of Frostbolt by 13, stacking up to 3 times. This effect is reset if you cast Frostbolt at a different enemy.
  • NEW  Whiteout   Ice Lance deals an additional 18 damage and reduces the cooldown of Frozen Orb by 1.0 sec.
  • NEW  Winter’s Reach   Consuming Brain Freeze has a 30% chance to make your next non-instant Flurry cast within 15 sec deal an additional 212 damage per hit.

Allgemein

Spells
  • NEW  Arcane Intellect Infuses the target with brilliance, increasing their Intellect by 10% for 1 hour.
    If target is in your party or raid, all party and raid members will be affected.
  • NEW  Remove Curse   Removes all Curses from a friendly target.
  • NEW  Portal: Boralus   Creates a portal, teleporting group members that use it to Boralus.
  • NEW  Portal: Dazar’alor   Creates a portal, teleporting group members that use it to Dazar’alor.
  • NEW  Teleport: Boralus   Teleports you to Boralus.
  • NEW  Teleport: Dazar’alor   Teleports you to Dazar’alor.
  •  Frost Nova Blasts enemies within 12 yds of you for (17.91%4.4775% of Spell power) Frost damage and freezes them in place for 8 sec. Damage may interrupt the freeze effect.
  •  Mana Attunement Your mana regeneration is increased by 50%100%.
  •  Polymorph Transforms the enemy into a sheep, wandering around incapacitated for 50 sec1 min. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1.
    Only works on Beasts, Humanoids and Critters.
    Cost changed from 2.0% to 4.0% of base mana
  •  Spellsteal Steals a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
    Kleptomania: all beneficial magic effects from the target. These effects lasts a maximum of 2 min.
  •  Waterbolt Deals [(117%29.25% of Spell power) * 0.75%] Frost damage to the target.
Talents
  •  Mirror Image Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.
  •  Ring of Frost Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
    Cost changed from 2.0% to 8.0% of base mana
  •  Mirror Image Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
  •  Shimmer Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
    Cooldown changed from 15 sec recharge to 20 sec recharge
Azerite Traits

Mönch

Braumeister

Specialization
  • REMOVED (Spell #116694) A fast and efficient spell, healing the target for (200%40.95% of Attack power).
  •  Blackout Strike Strike with a blast of Chi energy, dealing (373.5%61.1793% of Attack power) Physical damage
  •  Breath of Fire Breathe fire on targets in front of you, causing (180%23.751% of Attack power) Fire damage Brewmaster (Level 78) – and generating a stack of Elusive Brawler for each target
    Targets affected by Keg Smash will also burn, for (97.2%taking (19.656% of Attack power) Fire damage over 8 sec.and dealing 5% reduced damage to you for 12 sec.
  •  Fortifying Brew   Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, increasing the damage you delay with Stagger by an additionaleffectiveness of Stagger by 10%, and reducing all damage you take by 20%.
  •  Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for (750%150% of Attack power).
  •  Ironskin Brew Increases the damage you delay with Stagger by an additional 35%A swig of strong brew allows you to Stagger substantially more damage for 7 sec.
    Shares charges with Purifying Brew.
    Cooldown changed from 21 sec to 14 sec recharge
  •  Keg Smash Smash a keg of brew on the target, dealing (670%85.995% of Attack power) damage to all enemies within 8 yds and reducing their movement speed by 50%20% for 15 sec.
    Reduces the remaining cooldown on your Brews by 4 sec.
  •  Purifying Brew Clears 40%50% of your damage delayed with Stagger.
    Shares charges with Ironskin Brew.
    Cooldown changed from 21 sec to 14 sec recharge
  •  Stagger You shrug off attacks, delaying 40%a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 40% effectiveness.35% effectiveness.
  •  Vivify   Effuse’sVivify healing is increased by 60%.25%.
    Name changed from Effuse to Vivify
Talents
  • REMOVED (Spell #196738)   Purifying Brew now clears an additional 20% of damage delayed with Stagger.
    It also grants up to 20% Dodge and damage done for 6 sec, based on the level of Stagger damage purified.
  • REMOVED (Spell #196719)   Gift of the Ox has an up to 75% increased chance to trigger, based on your missing health.
  • REMOVED  Mystic Vitality   Stagger is 40% more effective against magical attacks.
    Removed
  • NEW  Bob and Weave   Increases the duration of Stagger by 3.0 sec.
    Tier 5 Talent
  • NEW  Guard   Guard against future attacks, causing the next [(Attack power * 12) * (1 + Versatility)] damage delayed by Stagger to instead be prevented.
    Tier 7 Talent, actual duration appears to be reduced from 15 to 5 seconds
  • NEW  Spitfire   Tiger Palm has a 25% chance to reset the cooldown of Breath of Fire.
    Tier 3 Talent
  •  Black Ox Brew   Chug some Black Ox Brew, which instantly refills your Energy, and your Ironskin Brew and Purifying Brew charges.
    Cooldown changed from 1.5 min to 2 min cooldown
  •  Blackout Combo Blackout Strike also empowers your next ability:
    Tiger Palm: Damage increased by 200%.100%.
    Breath of Fire: Cooldown reduced by 3 sec.
    Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec.
    Ironskin Brew: Pauses Stagger damage for 3 sec.
  •  Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (503.25%65.52% of Attack power) Nature damage to all enemies, and (412.5%67.5675% of Attack power) healing to the Monk and all allies in its path.
    Chi Burst generates 1 Chi per enemy target damaged, up to a maximum of 2.
  •  Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing (172%28.1736% of Attack power) Nature damage to the enemy and (172%28.1736% of Attack power) healing to the Monk over 8 sec.
  •  Healing Elixir   Drink a healing elixir, healing you for 15% of your maximum health.
    Healing Elixir will automatically trigger if you drop below 35% health, and a charge is available.
  •  High Tolerance   Stagger delays an additional 10% of incoming damage.
    You gain up to 15% Haste based on your current level of Stagger.
    is 10% more effective at delaying damage.
    You gain up to 15% Haste based on your current level of Stagger.
  •  Tiger Tail Sweep The cooldownIncreases the range of Leg Sweep is reduced by 15 sec.by 2 yds and reduces its cooldown by 10 sec.
    Name changed from Leg Sweep [TBD] to Tiger Tail Sweep
  •  Mystic Vitality   Stagger is 40% more effective against magical attacks.
    Tier 5 Talent
  •  Rushing Jade Wind Summons a whirling tornado around you, causing [(9) * (69%10% of Attack power)] damage over 6 sec to enemies within 8 yards
    Windwalker – Applies Mark of the Crane to up to 2 nearby targets
  •  Special Delivery Drinking Ironskin or Purifying Brew has a 100% chance to toss a keg high into the air that lands nearby after 3 sec, dealing (243%32.76% of Attack power) damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec.
  •  Tiger Tail Sweep   Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.
    Tier 5 Talent
Honor Talents
  •  Avert Harm   Guard the 4 closest players allies within 15 yards for 15 sec, allowing you to Stagger 30%20% of damage they take.
    Name changed from Guard to Avert Harm
  •  Double Barrel   Your next Keg Smash deals 50%15% additional damage, and stuns all targets it hits for 3 sec.
  •  Guided Meditation   The cooldown of Zen Meditation is reduced by 50%75%. While Zen Meditation is active, all harmful spells cast against your allies within 40 yards are redirected to you.
    Zen Meditation is no longer cancelled when being struck by a melee attack.
Azerite Traits
  • NEW  Boiling Brew   Breath of Fire deals 60 additional damage over its duration, and has a chance to summon a Healing Sphere each time it deals damage.
  • NEW  Elusive Footwork   Blackout Strike deals an additional 169 damage. Blackout Strike critical hits grant an additional 1 stack of Elusive Brawler.
  • NEW  Fit to Burst   Drinking Purifying Brew while at Heavy Stagger causes your next 3 melee abilities to heal you for 360.
  •  Niuzao’s Blessing   Expel Harm restores 0 health over until cancelled60 health over 6 sec for each Healing Sphere consumed.
  • NEW  Pressure Point (Passive)   When you Blackout Strike, your Stagger is reduced by 62.
  • NEW  Staggering Strikes   When you Blackout Strike, your Stagger is reduced by 62.
  • NEW  Strength of Spirit   While Fortifying Brew is active, heal for 92 every second.
  • NEW  Training of Niuzao   Gain up to 153 Mastery based on your current level of Stagger.

Nebelwirker

Specialization
  •  Mistweaver Monk Apply Aura: Modifies Damage/Healing Done by 4%40%
    REMOVED Effect #14 Modifies Damage/Healing Done  Spinning Crane Kick -44%
    NEW Effect #10 Apply Aura: Modifies Cooldown  Rising Sun Kick 2000
  • REMOVED Soothing Mist   Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
    After casting these spells, you continue to channel healing mists into the target, healing them for (32% of Spell power) every 1 sec, until you take any other action.
  • REMOVED (Spell #116694) A fast and efficient spell, healing the target for (200%40.95% of Attack power).
  •  Detox Removes all Magic, Poison, and Disease effects from the target.
    Cost changed from 2.6% of base mana to 1.3% of base mana
  •  Enveloping Mist Wraps the target in healing mists, healing for (990%247.5% of Spell power) over 6 sec
  •  Essence Font Unleashes a rapid twirl of healing bolts at up to 6 allies within 2530 yds, every 1.002 sec for 3 sec. Each bolt heals a target for (135%33.75% of Spell power)
    plus an additional (48%12% of Spell power) over 8 sec.
    Gust of Mists will heal affected targets twice. Castable while moving.
    Cost changed from 5.0% to 5.2% of base mana
  •  Essence Font Each bolt of Essence Font heals a target for an additional (48%12% of Spell power) over 8 sec.
    Gust of Mists will heal affected targets twice.
  •  Fortifying Brew Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20% for 15 sec.
  •  Life Cocoon Encases the target in a cocoon of Chi energy for 12 sec, absorbing [(((Spell power * 4212.6) + 0)) * (1 + Versatility)] damage and increasing all healing over time received by 50%.
    Cooldown changed from 3 to 2 min cooldown
  •  Mastery: Gust of Mists Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for (0.01%0.1% of Spell power).
  •  Renewing Mist Surrounds the target with healing mists, restoring (700%140% of Spell power) health over 20 sec.
    If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.

    Cost changed from 3.0% to 2.8% of base mana, cooldown changed from 8 sec to 8 sec recharge, charges changed from None to 1 Charge
  • NEW  Renewing Mist   Renewing Mist now has 2 charges.
  •  Revival Heals all party and raid members within 40 yards for (720%200% of Spell power) and clears them of all harmful Magical, Poison, and Disease effects.
  •  Rising Sun Kick Kick upwards, dealing (653%115% of Attack power) damage
  •  Soothing Mist Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist.
    After casting these spells, you continue to channel healing mists into the target, healing them for (64%
    Heals the target for (300% of Spell power) every 0.5 sec, until you take any other actionover 8 sec. While channeling, Enveloping Mists, Surging Mist, and Vivify may be cast instantly on the target.
    Each heal has a chance to cause a Gust of Mists on the target
    .
    Cost changed from None to 0.0% of base mana, plus 0.4% per second
  •  Spinning Crane Kick Spin while kicking in the air, dealing [4 * (122%10% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
  •  Thunder Focus Tea   Receive a jolt of energy, empowering your next spell cast:
    Effuse: Healing increased by 200%.
    Enveloping Mist: Instant cast and
    Enveloping Mist: Immediately heals for (130%200% of Spell power).
    Essence Font: Channels 100% faster.
    Mistweaver (Level 63)
    Renewing Mist: Does not trigger cooldown.
    Vivify: No mana cost

    Renewing Mist: Duration increased by 10 sec.
    Mistweaver (Level 63)
    Vivify: No mana cost.
    Rising Sun Kick: Cooldown reduced by 0 sec
  •  Thunder Focus Tea   Thunder Focus Tea can now additionally make your next Vivify have no mana cost, or your next Renewing Mist trigger no cooldown.reduce the cooldown of your next Rising Sun Kick by 9 sec.
  •  Vivify Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for (75%, healing the target for (105% of Spell power) and all allies with your Renewing Mist active for (70% of Spell power).
    Cost changed from 4.0% to 3.5% of base mana
Talents
  • NEW  Rising Mist   Rising Sun Kick heals all allies with your Renewing Mist, Enveloping Mist, or Essence Font for (20%15%of Spell power), and extends those effects by 2 sec.
    Tier 7 Talent
  •  Celerity   Reduces the cooldown of Chi Torpedo/RollRoll by 5 sec and increases its maximum number of charges by 1.
  •  Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (503.25%46% of Attack power) Nature damage to all enemies, and (412.5%67.5675% of Attack power) healing to the Monk and all allies in its path.
  •  Healing Elixir   Drink a healing elixir, healing you for 15% of your maximum health.
    Healing Elixir will automatically trigger if you drop below 35% health, and a charge is available.
  •  Tiger Tail Sweep The cooldownIncreases the range of Leg Sweep is reduced by 15 sec.by 2 yds and reduces its cooldown by 10 sec.
    Name changed from Leg Sweep [TBD] to Tiger Tail Sweep
  •  Lifecycles   Enveloping Mist reduces the mana cost of your next Vivify by 20%, and Vivify25%.
    Vivify
     reduces the mana cost of your next Enveloping Mist by 20%.25%
  •  Invoke Chi-Ji, the Red Crane Summons an effigy of Chi-Ji, the Red Crane for 4525 sec. Chi-Ji heals nearby allies with Crane Heal for (135%45% of Attack power).
  •  Mana Tea   Reduces the mana cost of your spells by 50% for 1012 sec.
    Tier 3 Talent
  •  Mist Wrap   Increases Enveloping Mist’s duration by 1 sec and its healing bonus by 10%.
    You may now channel Soothing Mist while moving.

    Tier 1 Talent
  •  Ring of Peace   Form a Ring of Peace at the target location for 85 sec. Enemies that enter will be ejected from the Ring.
  •  Song of Chi-Ji   Conjures a cloud of hypnotic mist that slowly travels forward. Enemies touched by the mist fall asleep, Disoriented for 20 sec.
    Cooldown changed from 15 sec cooldown to 30 sec cooldown
  •  Summon Jade Serpent Statue   Summons a Jade Serpent Statue at the target location. When you channel Soothing Mist, the statue will also begin to channel Soothing Mist on your target, healing for (50% as much.16% of Spell power) every 1 sec.
  •  Tiger Tail Sweep   Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.
    Now available to all specs
  • NEW  Upwelling   For every 6 sec Essence Font spends off cooldown, your next Essence Font may be channeled for 1 additional second.
    The duration of Essence Font’s heal over time is increased by 4 sec.
    Tier 7 Talent
Honor Talents
  •  Chrysalis   Reduces the cooldown of Life Cocoon by 9030 sec.
  •  Surging Mist   Heals the target for (32.76%200% of Attack power) and increases the healing they take from Surging Mist by 50% for 6 sec. Stacks up to 2 times.
  •  Way of the Crane Increases your Physical damage by 50%35%, you remove and become immune to all stun, snare and root effects and you heal up to 3 nearest allies for 175%200% of all damage done. Lasts 15 sec.
    Cooldown changed from 1 min to 45 sec
Azerite Traits
  •  Burst of Life   When Life Cocoon expires, it releases a burst of mist that restores 1732476 health split among the target and nearby injured allies.
  •  Celestial Breath   Activating Thunder Focus Tea causes you to exhale the breath of Yu’lon, healing up to 6 allies within 12 yards for [(22.5%15 yards for [(40% of Spell power) * 3] over 3 sec.2 sec.
    Rising Thunder
    This can only occur once every 30 sec
  • NEW  Font of Life   Your Essence Font’s initial heal is increased by 26 and has a chance to reduce the cooldown of Thunder Focus Tea by 1 sec.
  •  Invigorating Brew Vivify does an additional 616173 healing when empowered by Thunder Focus Tea.
    Mistweaver
  • NEW  Misty Peaks   When your Renewing Mists heals an ally, you have a chance to gain 128 Haste for 10 seconds.
  • NEW  Overflowing Mists   Your Enveloping Mists heal the target for 62 each time they take damage.
  • NEW  Strength of Spirit   While Fortifying Brew is active, heal for 92 every second.
  • NEW  Uplifted Spirits   Your Vivify heals for an additional 85. Vivify critical heals reduce the cooldown of your Revival by 1.0 sec.

Windläufer

Specialization
  •  Windwalker Monk Apply Aura: Modifies Damage/Healing Done by 25% -23%.
    Effect #8 Modifies Damage/Healing Done  Spinning Crane Kick 200%140%
    NEW Effect #10 Modifies Cooldown  Blackout Kick(Spell #2055523) -100%
    NEW Effect #11 Modifies Damage/Healing Done  Vivify 40%
    NEW Effect #14 Modifies Global Cooldown -500
  • REMOVED (Spell #116694) A fast and efficient spell, healing the target for (200%40.95% of Attack power).
  • NEW  Touch of Death Amplifier Increases damage done by Touch of Death by 10% of all damage you dealt to the target during the duration.
  •  Afterlife When you kill an enemy, you summon a Healing Sphere, healing you for (1200%196.56% of Attack power) when you walk through it.
    When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it.
  •  Cyclone Strikes Spin while kicking in the air, dealing [4 * (122%10% of Attack power) */ Attack Power] Physical damage over 1.50 sec to enemies within 8 yds. Spinning Crane Kick’s damage is increased by 40%10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind
  •  Fists of Fury Pummels all targets in front of you, dealing [5 * (573.4%94.185% of Attack power)] damage over 4 sec to your primary target and [5 * (94.185% of Attack power) * 50 / 100] damage over 4 sec to other targets. Can be channeled while moving.
  •  Flying Serpent Kick Soar forward through the air at high speed for 21.50 sec. If used again while active, you will land, dealing (53.658%8.78918% of Attack power) damage to all enemies within 8 yards and reducing movement speed by 70% for 4 sec.
  •  Rising Sun Kick Kick upwards, dealing (653%115% of Attack power) damage, and reducing the effectiveness of healing on the target for 10 sec
  •  Stance of the Fierce Tiger   Increases all damage dealt by 500%100%.
    Ability currently disabled in Legion and Battle for Azeroth
  •  Spinning Crane Kick Spin while kicking in the air, dealing [4 * (122%10% of Attack power)] damage over 1.50 sec to enemies within 8 yds.
    Spinning Crane Kick’s damage is increased by 40%10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
    Spinning Crane Kick’s damage is increased by 40%10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  •  Touch of Death Use ancient Pandaren knowledge of anatomy to Inflict mortal damage on an enemy, After 8 sec, the target willcausing the target to take damage equal to 50% of your maximum health reduced against players.after 8 sec, reduced against players.
    During the 8 sec duration, 10% of all other damage you deal to the target will be added to the final damage dealt.
  •  Vivify   Effuse’sVivify healing is increased by 60%.25%.
    Name changed from Effuse to Vivify
Talents

Removed

  • REMOVED  Chi Orbit Every 5 sec, an orb of energy forms, and rotates around you until it impacts an enemy, dealing (172%31.5% of Attack power) damage to all nearby enemies. Maximum 4 orbs.
  • REMOVED  Healing Elixir   Drink a healing elixir, healing you for 15% of your maximum health.
    Healing Elixir will automatically trigger if you drop below 35% health, and a charge is available.
  • REMOVED  Leg Sweep Knocks down all enemies within 5 yards, stunning them for 3 sec.
  • REMOVED  Power Strikes Every 15 sec, your next Tiger Palm generateswill generate 1 additional Chi and deal 100% additional damage.
  • REMOVED  Summon Black Ox Statue   Summons a Black Ox Statue at the target location for 15 min, pulsing threat to all enemies within 30 yards.
    You may cast Provoke on the statue to taunt all enemies near the statue.

New

  • NEW  Tiger Tail Sweep Increases the range of Leg Sweep by 2 yds and reduces its cooldown by 10 sec.
    Tier 4 Talent
  • NEW  Fist of the White Tiger Strike with the technique of the White Tiger, dealing [(87.5% of Attack power) + (87.5% of Attack power)] Physical damage.
    Generates 3 Chi.
    Tier 3 Talent
    Inspired by the artifact ability  Strike of the Windlord
  • NEW  Good Karma   Touch of Karma can now redirect an additional 50% of your maximum health.
    Tier 4 Talent
  • NEW  Inner Strength Each Chi you spend reduces damage taken by 2% for 5 sec, stacking up to 5 times.
    Tier 5 Talent
  • NEW  Spiritual Focus   Every 2 Chi you spend reduces the cooldown of Storm, Earth, and Fire by 1.0 sec.
    Tier 7 Talent

Changed

  •  Ascension Increases your maximum Chi by 1, maximum Energy by 20, and your Energy regeneration by 10%.
  •  Chi Burst Hurls a torrent of Chi energy up to 40 yds forward, dealing (503.25%65.52% of Attack power) Nature damage to all enemies, and (412.5%67.5675% of Attack power) healing to the Monk and all allies in its path.
    Chi Burst generates 1 Chi per enemy target damaged.
  •  Chi Torpedo Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times.
    Tier 5 Talent
  •  Energizing Elixir Chug an Energizing Elixir, refilling all your Energy and instantly generate 2 Chi.
  •  Eye of the Tiger Tiger Palm also applies Eye of the Tiger, dealing (172%28.1736% of Attack power) Nature damage to the enemy and (172%28.1736% of Attack power) healing to the Monk over 8 sec.
  •  Hit Combo Each successive attack that triggers Combo Strikes in a row grants 2%1% increased damage, stacking up to 6 times.
  •  Invoke Xuen, the White Tiger Summons an effigy of Xuen, the White Tiger for 4520 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (30%23% of Attack power) Nature damage.
    Cooldown changed from 3 min cooldown to 2 min cooldown
  •  Rushing Jade Wind Summons a whirling tornado around you, causing [(0.998667) * (11.76%10% of Attack power)] damage over until cancelled toevery 0.8 sec to all enemies within 8 yards. Applies Mark of the Crane to up to 2 nearby targets
  •  Serenity Enter an elevated state of mental and physical serenity for 812 sec. While in this state, you deal 40%20%increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
  •  Whirling Dragon Punch   Performs a devastating whirling upward strike, dealing [3 * (82.9319% of Attack power)] damage to all nearby enemies. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Honor Talents
  •  Grapple Weapon   You fire off a rope spear, grappling the target’s weapons and shield, returning them to you for 6 sec.
  •  Heavy-Handed Strikes   Fists of Fury has a 5 yard increased range, and targets hit by Fists of Fury are rooted for 4 sec.damage causes the target to deal 20% less damage for 2 sec, stacking up to 3 times.
  •  Ride the Wind   Flying Serpent Kick forms a path of wind in its wake, causing all allies who stand in it to have 30% increased movement speed and to be immune to movement slowing effects.
    Increases the cooldown of Flying Serpent Kick by 10 sec.
  •  Tiger Style   The agile essence of Xuen infuses your Flying Serpent Kick, allowing you to control the winds during flight.Your Leg Sweeps that hit 3 or more targets summon an effigy of Xuen, the White Tiger for 5 sec.
Azerite Traits
  • NEW  Iron Fists   Fists of Fury grants you 0 Critical Strike for 6 sec when it hits at least 4 enemies.
  • NEW  Meridian Strikes   When you Combo Strike, the cooldown of Touch of Death is reduced by 0.0 sec.
    Touch of Death deals an additional 1540 damage.
  • NEW  Open Palm Strikes   When Fists of Fury deals damage, it has a 5% chance to refund 1 Chi, and it deals 12 additional damage.
  • NEW  Pressure Point   Tiger Palm’s chance to make your next Blackout Kick free is increased to 10% and Tiger Palm deals an additional 15 damage.
  • NEW  Sunrise Technique   Attacking a target with Rising Sun Kick causes your damaging melee abilities to deal 49 additional Physical damage to that target for 15 sec.
  •  Swift Roundhouse   Blackout Kick increases the damage of your next Rising Sun Kick by 074, stacking up to 02 times.

Allgemein

Spells
  • NEW  Mystic Touch Your damage exposes weaknesses in the target’s armorweakens the target, increasing Physical damage taken by 5% for 1 min.5%.
    Name changed from Expose Armor to Mystic Touch
  •  Blackout Kick Kick with a blast of Chi energy, dealing (385% of Attack77% of Attack power) Physical damage.
    Windwalker – Reduces the cooldown of Rising Sun Kick and Fists of Fury by 1.0 sec when used.
  •  Crackling Jade Lightning Channel Jade lightning, causing (170.8%27.977% of Attack power) Nature damage over 4 sec to the target and sometimes knocking back melee attackers.
  •  Paralysis Incapacitates the target for 1 min. Limit 1. Damage will cancel the effect.
    Cost changed from 3.0% of base mana / 20 Energy to 20 Energy, cooldown changed from 15 sec to 45 sec cooldown
  •  Spinning Crane Kick Brewmaster, Mistweaver: Spin while kicking in the air, dealing [4 * (122%16.38% of Attack power)] Physical damage over 1.50 sec to enemies within 8 yds.
    Windwalker: Spin while kicking in the air, dealing [4 * (122%16.38% of Attack power) */ Attack Power] Physical damage over 1.50 sec to enemies within 8 yds.
    Windwalker: Spinning Crane Kick’s damage is increased by 40%10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, Rising Sun Kick, or Rushing Jade Wind.
    Spinning Crane Kick’s damage is increased by 40%10% for each unique target you’ve struck in the last 1.50 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick.
  •  Tiger Palm Attack with the palm of your hand, dealing (128.1%27.027% of Attack power) damage.
  •  Transcendence: Transfer Your body and spirit swap locations.
    Cooldown changed from 25 sec cooldown to 45 sec cooldown
Talents
  •  Chi Wave A wave of Chi energy flows through friends and foes, dealing (86.7%24.57% of Attack power) Nature damage or (86.7%14.2015% of Attack power) healing. Bounces up to 7 times to targets within 0 yards.
  •  Leg Sweep Knocks down all enemies within 5 yards, stunning them for 53 sec.
    Now baseline
    Cooldown changed from 45 sec cooldown to 1 min cooldown
Honor Talents
  •  Admonishment Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
    Your melee attacks refresh the duration of Intimidated.
  •  Hot Trub Purifying Brew deals 50%30% of your purified staggered damage to all enemies within 10 yards.
Azerite Traits
  • NEW  Sweep the Leg   When you Leg Sweep, your targets suffer 50% reduced movement speed, and you gain 0 Speed for 6 sec.

Paladin

Heilig

Specialization
  •  Holy Paladin
    REMOVED Effect #1 Modifies Damage/Healing Done  Flash of Light  Holy Shock  Holy Light  Light of the Martyr Light of the Protector  Word of Glory  Hand of the Protector  Bestow Faith  Radiant Incandescence  Grace of the Justicar by 5% 40%.
    NEW Effect #10 Modifies Damage/Healing Done  Consecration  Consecration  Consecration by 150%
    NEW Effect #11 Modifies Effect #1’s Value  Consecration  Consecration  Consecration  Avenging Wrath Avenging Crusader by 10%
    NEW Effect #12 Modifies Effect #2’s Value  Consecration  Consecration  Consecration  Avenging Wrath Avenging Crusader by 10%
    NEW Effect #17 Modifies Effect #5’s Value  Avenging Wrath by 10
  • REMOVED Righteousness   Your maximum health is increased by 15%.
  • NEW  Blessing of Sacrifice   Reduces the damage you take from Blessing of Sacrifice by 25%.
  • NEW  Mind Vision   Allows the caster to see through the target’s eyes for 1 min. Will not work if the target is in another instance or on another continent.
  •  Aura Mastery   Empowers your chosen aura and increases its radius to 40 yards for 8 sec.
    Devotion Aura
    Devotion Aura: no longer split over the number of allies in the auraall affected allies gain 20% damage reduction
    Aura of Sacrifice
    Aura of Sacrifice: causes 15% of all effective healing you deal to be replicated on all allies in the aura30% of damage to be redirected to you and reduced by 75%
    Aura of Mercy
    Aura of Mercy: has no target limit and healing increased by 100%
  •  Avenging Wrath   Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
    Cooldown changed from 2 min recharge to 2 min cooldown
    Charges changed from 1 Charges to None
  •  Beacon of Light   Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
    Holy (Level 52)
    YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
  •  Beacon of Light   Your Flash of Light and Holy Light on your Beacon of Light target will refund 30%25% of their Mana cost.
  •  Blessing of Protection   Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
  •  Blessing of Sacrifice   Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
    Lasts
     12 sec, or until transferred damage would cause you to fall below 20% health.
    Cooldown changed from 2.5 min recharge to 2 min recharge
  •  Cleanse Cleanses a friendly target, removing all Poison, Disease, and Magic effects.
    Cost changed from 13.0% of base mana to 6.5% of base mana
  •  Consecration Consecrates the land beneath you, causing [(30%4.2% of Attack power) * 9] Holy damage over 912 sec to enemies who enter the area. Limit 1.
    Cooldown changed from 9 sec to 4.5 sec
  •  Flash of Light A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
    Cost changed from 18.0% of base mana to 22.0%
  •  Holy Light An efficient spell, healing a friendly target for (425%140% of Spell power).
    Cost changed from 12.0% of base mana to 13.0% of base mana
  •  Holy Shock Triggers a burst of Light on the target, dealing (400%90% of Spell power) Holy damage to an enemy, or (400%150% of Spell power) healing to an ally. Holy Shock has double the normal critical strike chance.
    Holy (Level 34)
    Has an additional 30% critical effect chance
  • NEW  Holy Shock   Holy Shock has an additional 30% chance to crit.
  •  Infusion of Light   Your Holy Shock criticals reduce the cast time of your next Holy Light by 1.51.5 sec or increase the healing of your next Flash of Light by 50%40%.
  •  Judgment   Judgment causes the target to take 30% increased damage from your Crusader Strike and Holy Shock for 6 sec.next Crusader Strike or Holy Shock.
  • NEW  Judgment   Judges the target, dealing (112.5% of Spell power) Holy damage
    Holy (Level 42)
    and causing the target to take 30% increased damage from your next Crusader Strike or Holy Shock
  •  Light of Dawn Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (180%55%of Spell power).
  •  Light of the Martyr Sacrifice a portion of your own health to instantly heal an ally for (500%135% of Spell power). You take damage equal to 50% of the healing done.
    Does not cause your Beacon of Light to be healed. Cannot be cast on yourself.
  •  Light’s Beacon   Places a Beacon of Light on a friendly target. YourWrap a single ally in holy energy, causing your heals on other party or raid members will also heal the Beacon of Light target for up toto also heal that ally for 40% of the amount healed.
    Holy (Level 52)
    YourTargeting this ally directly with Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana costor Holy Light also refunds 25% of Mana spent on those heals
  •  Mastery: Lightbringer   Proximity to your target causes your spells to heal for up to 12.0% more.Increases healing done by up to 12.00%, based on the proximity of your target.
Talents

 

  • REMOVED  Beacon of the Lightbringer   Mastery: Lightbringer now increases your healing based on the target’s proximity to either you or your Beacon of Light, whichever is closer.
    The healing and range of Light of Dawn are increased by 30%.
  • REMOVED  Fervent Martyr   Holy Light and Flash of Light reduces the mana cost and damage taken from your next Light of the Martyr by 25%, stacking.
    Removed
  • NEW  Avenging Crusader   You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
    The cooldown recovery rate of your Crusader Strike and Judgment is increased by 30%cool down 30% fasterand when you deal damage with those abilities, you and the nearest 2heal up to 3 injured allies will be healed for 175%250 of the damage donethey deal. Lasts 20 sec.
    Tier 6 Talent
    Cost changed from 50.0% of base mana to None
    Cooldown changed from 1 min cooldown to 1.5 min cooldown
  • NEW  Awakening   Light of Dawn has a 10%15% chance to grant you Avenging Wrath for 810 sec.
    Tier 6 Talent
  •  Aura of Mercy Restores (15%7.5% of Spell power) health to 3 injured allies within 10 yds every 12 sec.
    While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
  •  Aura of Sacrifice   While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you 
    and reduced by half.
    While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.30% of damage is redirected and reduced by 75%.
  •  Beacon of Faith   Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20%30% reduced effectiveness.
  •  Beacon of Virtue   Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.
    Your heals will heal all of themAll affected allies will be healed for 40% of the amount healedof your other healing done.
    Holy
    Your Flash of Light and Holy Light on these targets will also refund 30%25% of their Mana cost
  •  Bestow Faith InfuseBegin mending the wounds of a friendly target with faith for 5 sec, healing them for (600%150% of Spell power) at the endafter 5 sec.
  •  Devotion Aura   Damage dealt to allies within 10 yards take 20% reduced damage, split over the number of allies in the aurais reduced by up to 10%, diminishing as more allies enter the aura.
    While Aura Mastery is active, all affected allies gain the full damage reduction.gain 20% damage reduction.
  •  Divine Purpose   Casting Light of Dawn and Holy Shock haveor Holy Shock has a 15%20% chance to not start their cooldown, and make theirtrigger that spell’s cooldown, and to make the next cast free.
    Tier 7 Talent
  •  Holy Prism Fires a beam of light turns the target into a Holy Prismthat scatters to strike a clump of targets.
    If the beam is aimed at an enemy target takesit deals (300%75% of Spell power) Holy damage and radiates (200%50% of Spell power) healing to 5 nearby allies within 15 yards.
    If the beam is aimed at a friendly target is healedit heals for (400%100% of Spell power) and radiates (225%45% of Spell power) Holy damage to 5 nearby enemies within 15 yards.
  •  Judgment of Light Judgment now applies Judgment of Light to the target, causingcauses the next 4025 successful attacks against the target to heal the attacker for (5% of Spell power).
    Now Tier 5
  •  Light’s Hammer   Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast dealsto the ground, dealing (20.5% of Spell power) Holy damage to enemies and healsnearby enemies and healing up to 6 nearby allies for (12.5% of Spell power), every 2 sec for 14 sec.
Honor Talents
  •  Avenging Crusader   You become the ultimate crusader of light, increasing your Crusader Strike, Judgment and auto-attack damage by 30%.
    Crusader Strike and Judgment cool down 30% faster, and when you deal damage with those abilities, 3 injured allies will be healed for 175% of the damage done. Lasts 20 sec.
    Cost changed from None to 50.0% of base mana
    Cooldown changed from 1.5 min cooldown to 2 min cooldown
Azerite Traits
  • NEW  Breaking Dawn   Increases the healing done by Light of Dawn by 77 and its range to 40 yards.
  •  Divine Illumination Holy Shock has 5% additional critical strike chance, and does 231139 additional damage and healing.
    Holy
  • NEW  Divine Revelations   Healing an ally with Holy Light while empowered by Infusion of Light refunds 208 mana.
  • NEW  Fortifying Auras   Aura Mastery also grants your allies 308 Max Health for its duration.
  • NEW  Grace of the Justicar   Judging a foe heals all allies within 8 yards of that enemy for 96.
  • NEW Healthy Judgment   Judgment’s damage is increased by up to 34, based on the difference between your health percentage and the target’s.
  • NEW  Inspiring Beacon   Flash of Light on your Beacon of Light target is increased by 62.
  • NEW  Martyr’s Breath   Light of the Martyr has a chance to cause your Blessing of Sacrifice to additionally heal the target for 35. This effect can stack up to 10 times.
  • NEW  Radiant Incandescence   Your Holy Shock criticals deal an additional 62 damage, or an additional 54 healing, over 3 sec.
  • NEW  Rejuvenating Grace   Your Holy Light critical strikes refund 25 mana during Avenging Wrath.
  •  Second Sunrise   Light of Dawn has a 5% chance to cast a second time for no additional mana cost.20% chance to create a second cone of light immediately after the first.
  • NEW  Moment of Compassion   Your Flash of Light heals for an additional 62 when cast on a target affected by your Beacon of Light.
Artifact Traits
  • NEW  Second Sunrise   Light of Dawn has a 5/10/15/20/25/30/35/40% chance to cast a second time for no additional mana cost.
  • NEW  Share the Burden   Reduces the damage you take from Blessing of Sacrifice by 10/20/30/40/50/60/70/80%.

Schutz

Specialization
  •  Protection Paladin Effect #5 Apply Aura: Modifies Damage/Healing Done  Flash of Light by 42% 50%.
    Effect #6 Apply Aura: Modifies Power Cost  Flash of Light by 22% 38%.
    Effect #7 Apply Aura: Modifies Damage/Healing Done  Judgment by 35% -42%.
    Effect #8 Apply Aura: Modifies Damage/Healing Done  Consecration  Consecration  Consecration by -10% 0%.
    Effect #9 Apply Aura: Modifies Damage/Healing Done  Flash of Light by 53% 108%.
    Effect #10 Apply Aura: Modifies Power Cost  Flash of Light by 38% 14%.
  • REMOVED Guarded by the Light   Increases your total Stamina by 40% and your block chance by 50%.
    Reduces the chance you will be critically hit by melee attacks by 0%.
    Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power.
    Grants 6% of your maximum mana every 5 sec.
  • REMOVED [Improved Block Increases the amount blocked by your shield by an additional 10%.
  •  Avenger’s Shield Hurls your shield at an enemy target, dealing (435%52.416% of Attack power) Holy damage interrupting and silencing the non-Player target for 3 sec and then jumping to 2 additional nearby enemies.
    Increases the effects of your next Shield of the Righteous by 20%.
  •  Ardent Defender   Reduces all damage you take by 20% for 8 sec. Whilesec.
    While
     Ardent Defender is active, the next attack that would otherwise kill you will instead bring you to 20% of your maximum health.
  •  Avenging Wrath   Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
    Cooldown changed from 2 min recharge to 2 min cooldown
    Charges changed from 1 Charges to None
  •  Blessing of Protection   Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
  •  Blessing of Sacrifice   Places a Blessing onBlesses a party or raid member, transferring 30% of damage taken to you forreducing their damage taken by 30%, but you suffer 100% of damage prevented.
    Lasts
     12 sec, or until transferred damage would cause you to fall below 20% health.
    Cooldown changed from 2.5 min recharge to 2 min recharge
  •  Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects.
    Cost changed from 13.0% of base mana to 6.5% of base mana
  •  Consecration Consecrates the land beneath you, causing [(30%4.2% of Attack power) * 9] Holy damage over 912 sec to enemies who enter the area. Limit 1.
    Cooldown changed from 9 sec to 4.5 sec
  •  Flash of Light A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
    Cost changed from 18.0% of base mana to 22.0%
  •  Hammer of the Righteous Hammers the current target for 112%(27% of Attack power) Physical damage.
    Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
    While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for 67%(8.7048% of Attack power) Holy damage
  •  Judgment   Judges the target, dealing (112.5% of Spell power) Holy damage
    Holy (Level 42)Retribution (Level 42)
    and causing the target to take 30%them to take 25% increased damage from your next Crusader Strike or Holy Shock
    Protection (Level 42)
    and reducing the remaining cooldown on Shield of the Righteous by 2 sec, or 4 sec on a critical strike
    ability that costs Holy Power
    Retribution
    Generates 1 Holy Power
  •  Light of the Protector Calls down the Light to heal you for (30% of280% of Spell power), increased by up to 200% based on your missing health.
    While you are standing in your Consecration, Light of the Protector’s healing is increased by 20%
    Cooldown changed from 15 sec recharge to 20 sec recharge
  •  Mastery: Divine Bulwark Increases damage reduction from Shield of the Righteous by 4%, and increases your chance to block melee attacks by 8%.Reduces all damage taken while inside your Consecration by (– 3)%. Increases your chance to block melee attacks by 8.0%.
    Also increases your attack power by 8%8.0%.
  •  Sanctuary   Decreases damage taken by 0%, increases your chance to dodge by 0%, and reduces the chance for your attacks to be parried by 3%.
    REMOVED Effect #5 Apply Aura: Modifies Threat -100%  Lay on Hands  Flash of Light
  •  Shield of the Righteous Slams the targetenemies in front of you with your shield, causing (400%42.5% of Attack power) Holy damage, and reducing damage you take by (- 1 * 25 ; Min – 80, Max – 25)%increasing your Armor by (150 * Strength / 100) for 4.5 sec.
    While you are standing in your Consecration, Shield of the Righteous‘ effects are increased by 20%
    Cooldown changed from 16 sec recharge to 18 sec recharge
Talents
  • REMOVED (Spell #203785)   Hammer of the Righteous has no cooldown.
    Hammer of the Righteous, Shield of the Righteous, and Hand of the Protector now always gain the benefit of Consecration
  • REMOVED  Knight Templar   Reduces the cooldown of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%.
  • NEW  Redoubt   Avenger’s Shield bounces to 1 additional target and increases your Block by 75% for 8 sec.
    Tier 1 Talent
  • NEW  Unbreakable Spirit Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
  •  Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing (57.4%10% of Attack power) Holy damage to enemies that it hits, and causing them to deal 12% less damage to you onand weakening them, reducing the damage you take from their next auto attack by 12%.
  •  Blessing of Spellwarding Places a blessing onBlesses a party or raid member, protecting them from all magical attacksgranting immunity to magical damage and harmful effects for 10 sec. Cannotsec.
    Cannot
     be used on a target with Forbearance. Causes Forbearance for 30 sec.
  •  Consecrated Ground Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.
  •  First Avenger Avenger’s Shield now deals 50% increased damage to the first target hit. Grandhit.
    Grand
     Crusader now has an additional 10% chance to occur.
  •  Fist of Justice   Judgment reduces the remaining cooldown on Hammer of Justice by 106 sec.
  •  Hand of the Protector Calls down the Light to heal a friendly target for (30% of the target’s missing health.280% of Spell power), increased by up to 200% based on your missing health.
    Cooldown changed from 10 sec recharge to 15 sec recharge
  •  Holy Shield Increases Your block chance by 15%, allows youis increased by 15%, you are able to block spells, and your successful blocks deal (75%9.828% of Attack power) Holy damage to your attacker.
  •  Judgment of Light   Judgment now applies Judgment of Light to the target, causingcauses the next 4025 successful attacks against the target to heal the attacker for (5% of Spell power).
  •  Last Defender   Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.up to 3%.
  •  Retribution Aura Protects yourself and all party or raid membersYou and your allies within 60 yards withare protected by an aura that dealslashes out against any melee attackers, dealing (5%0.7371% of Attack power) Holy damage when melee attacked.
Azerite Traits
  • NEW  Bulwark of Light   Avenger’s Shield grants you a shield, absorbing 313 damage for 8 sec.
  • NEW  Grace of the Justicar   Judging a foe heals all allies within 8 yards of that enemy for 96.
  • NEW  Healing Hammer   Hammer of the Righteous heals you for X if your health is below 20%.
  • NEW  Inner Light   When Shield of the Righteous expires, gain 193 Block and deal 154 Holy damage to all attackers for 4 sec.
  • NEW  Inspiring Vanguard   Grand Crusader’s chance is increased to 20% and it grants you 62 Strength for 8 sec.
  • NEW  Judicious Defense   Your Judgment critical strikes reduce the damage of the target’s melee attacks against you by 193 for 8 sec.
  • NEW  King’s Shield   When Guardian of Ancient Kings expires, your Block Value is increased by 539 for 10 seconds.
  • NEW  Righteous Flames   When Shield of the Righteous expires, gain 154 block and deal 231 Holy damage to all attackers for 4 seconds.
  •  Righteous Bastion Shield of the Righteous grants damage reduction for 0.50.50 additional seconds, and does 231 additional damage.55 additional damage.
    Protection
  • NEW  Soaring Shield   Avenger’s Shield now strikes 4 enemy and grants 15 Mastery per enemy struck for 8 sec.
  • NEW (Spell #273143)   Gain 116 strength for 6 sec every time you heal a target below 50% HP with Light of the Protector.

Vergeltung

Specialization
  •  Retribution Paladin Apply Aura: Modifies Damage/Healing Done by 0% -7%.
    Effect #8 Apply Aura: Modifies Damage/Healing Done  Flash of Light by 114%108%.
    Effect #9 Apply Aura: Modifies Power Cost  Flash of Light by 38%25%.
    Effect #11 Apply Aura: Modifies Damage/Healing Done  Judgment by 45%0%.
    Effect #12 Apply Aura: Modifies Damage/Healing Done  Crusader Strike by 50%0%.
    Effect #13 Apply Aura: Modifies Damage/Healing Done  Consecration  Consecration  Consecration by 333300.
    NEW Effect #14 Apply Aura: Modifies Effect #2’s Value  Crusader Strike 1.
  • REMOVED  Judgment Rank 3 Judgment increases damage taken from your Holy Power spenders by 10% for 8 sec.
    15 sec.
  • REMOVED Judgment Rank 2 Judgment hits 1 additional nearby enemy.
  • REMOVED Mastery: Divine Judgment Increases Judgment damage by 35.0%, and causes Judgment to increase damage taken from your Holy Power spenders by 14.0% for 8 sec.
  • NEW  Art of War   Templar’s Verdict and Divine Storm each have a 20% chance to make the other free.Your auto attacks have a chance to reset the cooldown of Blade of Justice.
    Procs per minute changed from None to 4
  • NEW  Mastery: Hand of Light Increases Holy damage done by 13.0%.
  •  Avenging Wrath   Increases all damage done by 35% and all healing done by 35%Call upon the Light to become an avatar of retribution, increasing your damage, healing, and critical strike chance by 20% for 20 sec.
    Cooldown changed from 2 min recharge to 2 min cooldown
    Charges changed from 1 Charges to None
  •  Blessing of Protection   Places a blessing onBlesses a party or raid member, protecting them from all physical attacksgranting immunity to Physical damage and harmful effects for 10 sec.
    Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
  •  Blade of Justice StrikesPierces an enemy with the Blade of Justicea blade of light, dealing [755%(200% of Attack power) * ((max(0, min(Level – 16, 4)) * 12 + 352) / 400)] Physical damage.
    Generates 2 Holy Power.
  •  Cleanse Toxins Cleanses a friendly target, removing all Poison and Disease effects.
    Cost changed from 13.0% of base mana to 6.5% of base mana
  •  Divine Storm Unleashes a whirl of divine energy, dealing 275%(55% of Attack power) Holy damage to all nearby enemies.
  •  Flash of Light A quick spell, healingExpends a large amount of mana to quickly heal a friendly target for (450%125% of Spell power).
    Cost changed from 18.0% of base mana to 22.0%
  •  Greater Blessing of Kings Places a blessing on an ally that grants them an absorption shield. Itpowerful blessing on a single ally for 1 hour, granting a shield that absorbs up to (2.70.675 * Spell power) damage, and will be refreshed to full strength every 6 sec, even if fully consumed. Limit 1.
  •  Greater Blessing of Wisdom   Places a blessing on an ally that causes them to regenerate 1% of powerful blessing on a single ally for 1 hour, restoring 1% of their maximum health and mana per 10 sec. Limit 1.every 10 sec.
  •  Hand of Hindrance Places a Hand onBurdens an enemy target with the weight of their misdeeds, reducing movement speed by 70% for 10 sec.
    Cost changed from 13.0% of base mana to 10.0% of base mana
  •  Judgment   Judgment increases damage taken from your Holy Power spenders by 10% for 15 sec.causes the target to take 25% increased damage from your next Holy Power spender.
  •  Judgment   Judges the target, dealing (250%95% of Spell power) Holy damage
    Retribution (Level 42)
    and causing them to take 25% increased damage from your next ability that costs Holy Power

    Generates 1 Holy Power
  •  Retribution When any party or raid member within 40 yardsyds dies, you gain 20% increased damage done and 30% reduced damage taken for 2010 sec.
  •  Shield of Vengeance Creates a barrier of holy light that absorbs [(Attack power * 20)](30 / 100 * Total health) damage for 15 sec. When the barrier fades or is consumed, all damage absorbed is dealt as Holy damage divided across all enemies within 8 ydsshield expires, it bursts to inflict Holy damage equal to the total amount absorbed, divided among all nearby enemies.
  •  Templar’s Verdict Unleases a powerful weapon strike that deals [[560%(115% of Attack power) * ((max(0, min(Level – 10, 10)) * 11 + 290) / 400)] Holy damage to an enemy target.
Talents

Removed

  • REMOVED  Divine Hammer Divine Hammers spin around you, damaging enemies within 8 yds for 73%[9 / 1.5 * (14% of Attack power)] Holy damage over 9 sec instantly and every 2 sec for 12 sec.
    Generates 2 Holy Power.
  • REMOVED (Spell #213313) Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.
    Cannot occur while Divine Shield is on cooldown or Forbearance is active.
  • REMOVED Execution Sentence A hammer slowly falls from the sky, dealing (2160%353.808% of Attack power) Holy damage after 7 sec.
    Old spell ID
  • REMOVED  Final Verdict Increases the damage done by Templar’s Verdict by 20%, and the damage done by Divine Storm by 10%.
  • REMOVED  Greater Judgment Your Judgment ability hits 2 additional nearby enemies, andJudgment always deals a critical strike against targets above 50% health.60% health.
  • REMOVED  Holy Wrath Deals 200% of your missing health in Holy damage to 4 nearby enemies, up to 120% of your maximum health.
    Deals 35% of missing health against enemy players.
  • REMOVED  Judgment of Light Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
  • REMOVED Virtue’s Blade Blade of Justice critical strikes now deal 3 times normal damage.
  • REMOVED  Zeal Strike the target for (450% Physical damage. Maximum 2 charges.(73.9908% of Attack power) Physical damage.
    Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.
    Generates 1 Holy Power.
    Recharge changed from 4.5 to 6 sec

New

  • NEW  Divine Judgment Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 20%, stacking up to 15 times.
    Tier 4 Talent
  • NEW  Execution Sentence Calls down the Light’s punishment upon an enemy target, dealing (120% of Attack power) Holy damage and increasing the target’s Holy damage taken from your attacks by 20% for 12 sec.
    Tier 1 Talent, new spell ID
  • NEW  Hammer of Wrath Hurls a divine hammer that strikes an enemy for (92% of Attack power) Holy damage. Only usable on enemies that have less than 20% health or while you are empowered by Crusade/Avenging Wrath.
    Generates 1 Holy Power.
    Tier 2 talent
  • NEW  Inquisition Consumes up to 3 Holy Power to increase your damage done and Haste by 10%.
    Lasts 15 sec per Holy Power consumed.
    Tier 7 Talent
  • NEW  Righteous Verdict Templar’s Verdict increases the damage of your next Templar’s Verdict by 15% for 6 sec.
    Tier 1 Talent
  • NEW  Selfless Healer Your Holy Power spending abilities reduce the cast time and mana cost of your next Flash of Light by 25%, and increases its healing done by 10%. Stacks up to 4 times.
    Tier 1 Talent
  • NEW  Unbreakable Spirit Reduces the cooldown of your Divine Shield, Shield of Vengeance, and Lay on Hands by 30%.
    Tier 5 Talent
  • NEW  Wake of Ashes Lash out at your enemies, dealing (170% of Attack power)% Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec.
    Demon and Undead enemies are also stunned for 5 sec.
    Generates 5 Holy Power.
    Tier 4 Talent
    Previous artifact trait  Wake of Ashes
  • NEW  Zeal Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 30% faster and deal an additional (8.5% of Attack power) Holy damage.
    Tier 1 Talent

Swapped Positions

  •  Blade of Wrath Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%.
    Tier 2 talent
  •  Cavalier Divine Steed now has 2 charges.
    Tier 5 Talent
  •  Consecration Consecrates the land beneath you, causing [(30%4.2% of Attack power) * 127] Holy damage over 126 sec to enemies who enter the area.
    Generates 1 Holy Power.
    Cooldown changed from 12 to 20 sec
    Tier 4 talent
  •  Justicar’s Vengeance AFocuses Holy energy to deliver a powerful weapon strike that deals (1000%90% of Attack power) Holy damage and restores health equal to the damage done.
    Deals 100% additional damage and healingDamage is increased by 50% when used against a stunned target.
    Tier 6 Talent
  •  Word of Glory Heals a friendly target and the 2 most injured targets within 30 yards for (560% of Spell power).
    Tier 6 Talent, range changed from None to 40 yards

Changed

  •  Crusade Call upon the Light and begin a crusade, increasing your damage done and Haste by 3% for 25 sec.
    Each Holy Power spent during Crusade increases damage done and Haste by an additional 3.0%3%.
    Maximum 10 stacks.
  •  Divine Purpose   Your Holy Power spending abilities abilities that consume Holy Power have a 15% chance to make your next Holy Power spending ability free.ability that consumes Holy Power free and deal 20% increased damage and healing.
  •  Eye for an Eye Reduces Physical damage you takeSurround yourself with a bladed bulwark, reducing Physical damage taken by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 215%dealing (35.3028% of Attack power) Physical damage. Lasts 10 secto any melee attackers for 10 sec.
  •  Fist of Justice Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.52 sec.
  •  Fires of Justice Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.
    Name changed from The Fires of Justice to Fires of Justice
Honor Talents
  •  Lawbringer   Judgment now applies Lawbringer to initial targets hit for 45 sec. Casting Judgment causes all enemies with your Lawbringer effect to suffer up to 5% of their totalmaximum health in Holy damage.
  •  Seraphim’s Blessing   When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.
Azerite Traits
  •  Avenger’s Might   While Avenging Wrath is active, your Mastery is increased by 46.
  • NEW  Deferred Sentence   Crusader Strike has a 3% chance to Condemn your target, dealing X Holy damage after 7 seconds.
  • NEW  Divine Right   When Divine Storm damages an enemy who is below 20% health, your Strength is increased by 35 for 10 sec.
  • NEW  Expurgation   Your Blade of Justice critical hits cause the target to burn for an additional 208 Holy damage every 2 sec over 6 sec.
  • NEW  Furious Wrath   When your Avenging Wrath ends, gain up to 616 Strength/Intellect for 15 seconds, based on how much damage and healing you did while Avenging Wrath was active.
  • NEW  Grace of the Justicar   Judging a foe heals all allies within 8 yards of that enemy for 96.
  • NEW  Indomitable Justice   Judgment deals additional damage when your health percentage exceeds the target’s, up to 120 damage.
  • NEW  Relentless Inquisitor   Spending Holy Power grants you 1 haste for 10 sec per Holy Power spent, stacking up to 20 times.
  • NEW  Searing Blades   Your Blade of Justice critical hits also burn the target for 96 holy damage over 6 seconds.
  • NEW  Zealotry   Casting Crusader Strike increases the damage of your Crusader Strike by 20 for 20 sec, stacking up to 10 times.

Allgemein

Spells
  •  Blessing of Freedom Places a blessing onBlesses a party or raid member, granting immunity to movement impairing effects
    Unbound Freedom: and increasing movement speed by 30%
    for 8 sec.
  •  Crusader Strike Strike the target for [290% * ((min(Level – 1, 19) * 6 + 96) / 210)]90% of Attack power) Physical damage.
    Retribution: Generates 1 Holy Power.
    Cooldown changed from 4.5 sec recharge to 6 sec recharge
  •  Divine Shield   Protects you fromGrants immunity to all damage and spellsharmful effects for 8 sec.
    Cannot be used if you have Forbearance. Causes Forbearance for 30 sec.
  •  Divine Steed Summons your Holy mount to rideLeap atop your Charger for 3 sec, increasing movement speed by 100%. Usable while indoors or in combat.
  •  Hand of Reckoning Taunts the targetCommands the attention of an enemy target, forcing them to attack you.and increases threat that you generate against the target for 3 sec.
    Cost changed from 3.5% of base mana to 3.0% of base mana
  •  Heart of the Crusader   Increases your mounted speed by 20%You move 20% faster while mounted. This does not stack with other movement speed increasing effects.
Talents
  •  Judgment of Light Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for (20%5% of Spell power).
    Now Holy/Protection, no longer Retribution
  •  Repentance Forces an enemy target to meditate, incapacitating them 
    Usable against Demons, Dragonkin, Giants, Humanoids, and Undead.
    for 1 min.
    Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Honor Talents (2)
  •  Inquisition Intimidates the target, increasing their damage taken by 5%3% for 6 sec. Each unique player that attacks the target increases the damage taken by an additional 5%3%, stacking up to 5 times.
    Your melee attacks refresh the duration of Intimidated.
  •  Shield of Virtue When activated, your next Avenger’s Shield will interrupt and silence all enemies within 8 yards of the target.
Azerite Traits
  • NEW  Gallant Steed   Inspire yourself and nearby allies while Divine Steed is active, granting 77 Speed for 5 sec. Divine Steed’s cooldown is reduced to 40 seconds.
  • NEW  Stalwart Protector   When you cast Divine Shield, grant 182 absorb for 15 sec to nearby allies.

Priester

Disziplin

Specialization
  •  Discipline Priest Apply Aura: Modifies Damage/Healing Done by 53%40%
  • REMOVED Mastery: Absolution Increases the healing transferred through Atonement by 13.0%.
  • REMOVED Plea A quick, efficient plea to heal an ally for (56.25% of Spell power).
  • REMOVED The Penitent Penance may be cast on a friendly target, healing them for [(75% of Spell power) * 3] over 2 sec.
  • NEW  Desperate Prayer Increases maximum health by 25% for 10 sec, and instantly heals you for 25% of that amount.
  • NEW  Holy Nova Causes an explosion of holy light around you, dealing (137%20.5% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.
  • NEW  Mastery: Grace Increases the damage of Penance, the absorption of Power Word: Shield, and the healing of Shadow Mend by 12.0%Your healing and absorption is increased by 10.0% on targets with Atonement..
    Name changed from Mastery: Reverence to Mastery: Grace
  •  Atonement   Plea, Power Word: Shield, Shadow Mend, and Power Word: Radiance also apply Atonement to your target for 15 sec.
    When you deal spell damage, you instantly healYour spell damage heals all targets affected by Atonement for 40.0%60%of the damage done.
  •  Flash Heal A fast spell that heals an ally for (475%135% of Spell power).
    Cost changed from 2.8 to 3.0% of base mana
  •  Pain Suppression   Reduces all damage taken by a friendly target by 40% for 8 sec. Castable while stunned.
    Cooldown changed from 4 min cooldown to 3 min cooldown
  •  Penance Launches a volley of holy light at the target, causing [(190%42% of Spell power) * 3] Holy damage to an enemy or [(300%71% of Spell power) * 3] healing to an ally over 2 sec. Castable while moving.
    Cost changed from 2.8% of base mana to 2.0% of base mana
  •  Power Word: Radiance A burst of light heals the target and 4 injured allies within 30 yards for (250%62.5% of Spell power), and applies Atonement for 60% of its normal duration.
    Cooldown changed from 18 sec to 20 sec recharge
  •  Power Word: Shield Shields an ally for 15 sec, absorbing [[((Spell power * 5.5) + 0[Spell power * 1.54 * (1 + Versatility) * 1 * 1] damage, and preventing damage from delaying spellcasting.
    Cooldown changed from 7.5 sec cooldown to None
    Cost changed from 2.3% of base mana to 2.5% of base mana
  •  Rapture For the next 810 sec, Power Word: Shield has no cooldown.absorbs an additional 200%.
    Cooldown changed from 2 min cooldown to 1.5 min cooldown
  •  Shadow Mend Wraps an ally in shadows which heal for (750%180% of Spell power), but at a price.
    The ally will take [(750%180% of Spell power) / 20] damage every 1 sec, until they have taken [(750%180% of Spell power) / 2] total damage from all sources, or leave combat.
    Cost changed from 2.8 to 3.0% of base mana
  •  Shadow Word: Pain A word of darkness that causes (31%20% of Spell power) Shadow damage instantly, and an additional (279%120% of Spell power) Shadow damage over 18 sec.16 sec.
    Cost changed from 2.2% of base mana to 1.8% of base mana
  •  Shadowfiend Summons a shadowy fiend to attack the target for 12 sec.15 sec.
  •  Smite   Smites an enemy for (53.3% of Spell power) Holy damage and absorbs the next [(Spell power * 22565 / 100) * (1 + Versatility)] damage dealt by the enemy.
  •  Smite Smite absorbs the next [(Spell power * 22565 / 100) * (1 + Versatility)] damage dealt by the enemy.
Talents

Removed

  • REMOVED  Clarity of Will Shields the target with a protective ward for 20 sec, absorbing [Spell power * 92.25 * (1 + Versatility)] damage.
  • REMOVED (Spell #200309)   Increases your non-Atonement healing and absorption by 30%20% on targets with Atonement.
  • REMOVED  Sanctuary Smite’s absorption effect is increased by 50%.

New

  • NEW  Contrition When you heal with Penance, everyone with your Atonement is healed for (12% of Spell power).
    Tier 5 Talent
  • NEW  Lenience Atonement reduces damage taken by 0.5%3%.
    Tier 7 Talent, formerly artifact trait
  • NEW  Luminous Barrier Create a shield on all allies within 40 yards, absorbing [Spell power * 2.8 * (1 + Versatility)] damage on each of them for 10 sec.
    Tier 7 Talent
  • NEW  Sins of the Many   Your damage is increased by up to 12%, diminishing for each ally affected by your Atonement.
    Tier 5 Talent

Swapped Position

  •  Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
    Tier 4 Talent
  •  Power Word: Solace Strikes an enemy with heavenly power, dealing (350%110% of Spell power) Holy damage and restoring 1% of your maximum mana.
    Tier 3 Talent
  •  Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec.
    Tier 4 Talent
  •  Shield Discipline When your Power Word: Shield is completely absorbed, you instantly regeneraterestore 1%0.5% of your maximum mana.
    Tier 3 Talent
  •  Shining Force Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
    Tier 4 Talent

Changed

  •  Angelic Feather Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Only 3 feathers can be placed at one time.Maximum 3 charges.
  •  Body and Soul   Power Word: Shield increases your target’s movement speed by 40% for 3 sec. Can occur once every 6 sec.
  •  Divine Star   Throw a Divine Star forward 24 yds, healing allies in its path for (30%40% of Spell power) and dealing (30%40% of Spell power) Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
  •  Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (431.1%110% of Spell power) and dealing (431.1%110% of Spell power) Holy damage to enemies.
  •  Mindbender   Summons a Mindbender to attack the target for 12 sec. You regenerate 0.50%0.5% of maximum mana each time the Mindbender attacks.
  •  Purge the Wicked Cleanses the target with fire, causing (100%30% of Spell power) Fire damage and an additional (500%165% of Spell power) Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target.
    Cost changed from 2.0% of base mana to 1.8% of base mana
  •  Schism Attack the enemy’s soul with a surge of Shadow energy, dealing (425%150% of Spell power) Shadow damage and increasing damage that you deal to the target by 30% for 6 sec40% for 9 sec.
    Cooldown changed from 6 sec cooldown to 24 sec cooldown
    Cost changed from 2.5% of base mana to 0.5% of base mana
  •  Shadow Covenant Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for (500%135%of Spell power), but leaves a shell on them that absorbs the next [(500%135% of Spell power) * 50 / 100] healing they receive within 6 sec.
    Cost changed from 5.0% of base mana to 2.8% of base mana, cooldown changed from None to 12 sec cooldown
  •  Twist of Fate After healing a target below 35% health, you deal 20%15% increased damage and 20%15% increased healing for 10 sec.
Honor Taelnts
  •  Dome of Light   PowerReduces the cooldown of Luminous Barrier/Power Word: Barrier by (60)) sec.
    Luminous Barrier absorbs an additional 45% damage
    Power
     Word: Barrier reduces damage taken by an additional 45%.and the cooldown of Power Word: Barrier is reduced by (60)) sec.
  •  Spiritual Cleansing   Purify no longer has a cooldown, and costs 50% less mana, but only dispels 1 Magic and Disease effect.
  •  Strength of Soul   Your Power Word: Shield instantly heals targets for (87.5% of Spell power) and reduces all Physical damage taken by 20%15% while the shield persists.
  •  Trinity   The duration of your Atonement is increased by 15 sec and the healing transferred through Atonement is increased by 20%.
    However, Atonement can now only affect a maximum of 3 targets and can only be applied through Plea.Power Word: Shield.
Azerite Traits
  • NEW  Contemptuous Homily   Penance deals an additional 31 damage and extends your Purge the Wicked/Shadow Word: Pain by 1 sec per bolt.
  • NEW  Depth of the Shadows   Each time Purge the Wicked/Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 8, up to a maximum of (8 * 30).
  •  Gift of Forgiveness   Smite deals an additional 31387 damage if you have at least 3133 Atonements active.
  • NEW  Moment of Repose   Pain Suppression applies Atonement to the target and instantly heals them for 313.
  •  Torment of Torments Shadow Word: Pain’s duration is increased by 1.0 sec[, and it deals 139 additional damage instantly.
    Discipline, Shadow
  • NEW  Weal and Woe   Healing an ally with Penance increases the damage of your next Smite by 125. Damaging an enemy with Penance increases the absorption of your next Power Word: Shield by 219.
  • NEW  Enduring Luminescence   Power Word: Radiance restores 62 additional health, and applies Atonement for 70% of its normal duration.
Artifact Traits
  • NEW  Lenience’s Reward   Atonement reduces damage taken by 1.0/1.0/2.0/2.0/3.0/3.0/4.0/4.0%.
  • NEW  Power of the Dark Side   Purge the Wicked/Shadow Word: Pain has a chance to increase damage dealt by your next Penance by 50%.

Heilig

Specialization
  •  Holy Priest Apply Aura: Modifies Damage/Healing Done 040%
    REMOVEDEffect #4 Modifies Damage/Healing Done  Smite Holy Fire Holy Word: Chastise Power Word: SolaceHoly Nova Purge the Wicked by 25%10%.
  • NEW  Psychic Scream Lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage may interrupt the effect.
    Specializations changed from Discipline/Shadow to Discipline/Holy/Shadow
  • NEW  Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 12 sec.restoring 2% of their missing mana every 1 sec for 10 sec.
    Cast Time changed from Instant to Channeled
    Cooldown changed from 6 min cooldown to 5 min cooldown
    Now baseline
  •  Desperate Prayer Heals you for 30% of your maximum health, and increases yourIncreases maximum health by 30%, decreasing by 2% every second.25% for 10 sec, and instantly heals you for 25% of that amount.
  •  Divine Hymn Heals all party or raid members within 40 yards for [5 * (144%43% of Spell power)] over 8 sec, and increases healing done to them by 10% for 8 sec. Healing increased by 100% when not in a raid.
  •  Flash Heal A fast spell that heals an ally for (475%135% of Spell power).
    Cost changed from 2.8 to 3.0% of base mana
  •  Guardian Spirit   Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 40%60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Castable while stunned.
    Massive damage amounts will kill the target despite this effect.
    Cooldown changed from 4 min cooldown to 3 min cooldown
  •  Heal An efficient spell that heals an ally for (500%160% of Spell power).
    Cost changed from 1.7% to 1.9% mana
  •  Holy Fire Consumes the enemy in Holy flames that cause (200%50% of Spell power) Holy damage and an additional (231%57.75% of Spell power) Holy damage over 7 sec.
  •  Holy Nova Causes an explosion of holy light around you, dealing (137%20.5% of Spell power) Holy damage to all enemies and (10% of Spell power) healing to all allies within 12 yds.
    Has a 20% chance to reset the cooldown of Holy Fire if any targets are hit
  •  Holy Word: Chastise Chastises the target for (450%112.5% of Spell power) Holy damage and incapacitates them for 5 sec.
    Cooldown reduced by 4 sec when you cast Smite
  •  Holy Word: Sanctify Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (600%175% of Spell power).
    Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew
  •  Holy Word: Serenity Perform a miracle, healing an ally for (2000%500% of Spell power).
    Cooldown reduced by 6 sec when you cast Heal or Flash Heal
    Now requires Level 10, down from 18
  •  Prayer of Healing A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (250%62.5% of Spell power).
  •  Renew Fill the target with faith in the light, healing them instantly for (62%20% of Spell power) and then (310%100% of Spell power) over 15 sec.
    Cost changed from 2.0% to 1.8% mana
  •  Holy Words When you cast Flash Heal or Heal, the remaining cooldown on Holy Word: Serenity is reduced by 6 sec.
    When you cast Prayer of Healing, the remaining cooldown on Holy Word: Sanctify is reduced by 6 sec.
    When
     you cast Smite, the remaining cooldown on Holy Word: Chastise is reduced by 4 sec.6 sec.
    Binding Heal: When you cast Binding Heal, the remaining cooldowns on Holy Word: Serenity and Holy Word: Sanctify are reduced by 3 sec

    Name changed from Serendipity to Holy Words
Talents

Removed

  • REMOVED  Body and Mind Heals the target for (60%15% of Spell power) every 1 sec and increases their movement speed by 40% for 4 sec.
  • REMOVED  Divinity When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
  • REMOVED  Piety Prayer of Mending’s cooldown is reduced by 2 sec, and it now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify.
  • REMOVED  Symbol of Hope Bolster the morale of all healers in your party or raid within 40 yards, allowing them to cast spells for no mana for 12 sec.restoring 2% of their missing mana every 1 sec for 10 sec.
    Cooldown changed from 6 min cooldown to 5 min cooldown
    Now baseline

New

  • NEW  Angel’s Mercy   Damage you take has a chance to resetreduces the cooldown of Desperate Prayer proportional to the magnitude of that damagebased on the amount of damage taken.
    Tier 2 Talent, previously the artifact trait Times and Measures
  • NEW  Cosmic Ripple When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (30% of Spell power).
    Inspired by the artifact trait  Cosmic Ripple
  • NEW  Holy Word: Salvation Heals all allies within 40 yards for (150% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
    Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
    Tier 7 Talent
  • NEW  Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec.
    Tier 4 talent

Swapped Position

  •  Afterlife Increases the duration of Spirit of Redemption by 50%.
    Tier 3 Talent
  •  Benediction Your Prayer of Mending has a 40%30% chance to leave a Renew on each target it heals.
    Tier 6 Talent
  •  Circle of Healing Heals the target and 4 injured allies within 30 yards of the target for (300%75% of Spell power).
    Tier 5 Talent, cost changed from 3.0% of base mana to 2.5% of base mana
  •  Guardian Angel When Guardian Spirit expires without saving the target from death, reduce its remaining cooldown to 60 seconds.
    Tier 3 Talent
  •  Shining Force Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec.
    Tier 4 Talent

Changed

  •  Apotheosis Enter a pure Holy form for 20 sec, increasing the effects of Serendipitycooldown reductions to your Holy Words by 300% and reducing the cost of your Holy Words by 100%.their cost by 100%.
  •  Binding Heal Heals you, another friendly target, and a thirdyour target, and another friendly target within 20 yards for (300%75% of Spell power).
    Triggers Serendipity, reducingReduces the remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by 3 sec.
    Cost changed from 1.7% of base mana to 2.0% of base mana
  •  Censure Holy Word: Chastise stuns the target for 54 sec and is not broken by damage.
  •  Cosmic Ripple   When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (120%30% of Spell power).
    Tier 3 Talent
  •  Halo Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for (431.1%87.5%of Spell power) and dealing (431.1%87.5% of Spell power) Holy damage to enemies.
  •  Light of the Naaru Serendipity reduces the remaining cooldown on the appropriate Holy WordThe cooldowns of your Holy Words are reduced by an additional 2 sec when you cast the relevant spells.
    Tier 7 Talent
  •  Surge of Light   Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.Stacks to 2.
Honor Talents
  •  Spiritual Cleansing   Purify no longer has a cooldown, and costs 50% less mana, but only dispels 1 Magic and Disease effect.
Azerite Traits
  • NEW  Blessed Sanctuary   Echo of Light from Holy Word: Sanctify heals for an additional (110 * 2).
  •  Divine Illumination Casting Heal on an ally also heals you for 8% of the value, and Heal restores an additional 256 health.
    Holy
  •  Everlasting Light   Heal restores up to 63198 additional health, based on your missing mana.
  • NEW  Permeating Glow   Flash Heal increases the healing of your Flash Heals on that ally by 63 for 6 sec.
  • (Spell #269556) Smite has an additional 5% chance to critically strike, and it deals an additional 69 damage.
    Discipline, Holy
  • NEW  Prayerful Litany   Prayer of Healing restores an additional 27 health to the most injured ally it affects.
  • NEW  Sacred Flame   Holy Fire deals an additional 124 damage instantly, and restores 110 mana each time it deals damage.
  • NEW  Times and Measures   Damage you take has a chance to reset the cooldown of Desperate Prayer, proportional to the magnitude of that damage.
  • NEW  Word of Mending   Prayer of Mending heals for an additional 50 and reduces Holy Word: Sanctify’s cooldown by 2 sec.

Schatten

Specialization
  •  Shadow Priest Apply Aura: Modifies Damage/Healing Done by 23% -25%.
    REMOVED Effect #9 Modifies Damage/Healing Done  Shadow Mend 0%
    NEW Effect #8 Modifies Damage/Healing Done  Shadow Mend 24%
    NEW Effect #9 Apply Aura  Body and Soul  Void Eruption -6000%
  • REMOVED  Shadow Word: Death A word of dark binding that inflicts (325%187.5% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
    Generates 15 Insanity, or 30 Insanity if the target dies.
    Now a talent
    Now has 2 charges
  • NEW  Leap of Faith Pulls the spirit of a party or raid member, instantly moving them directly in front of you.
  •  Dispersion   Disperse into pure shadow energy for 6 sec, reducing all damage you taketaken by 60% for 6 sec, but you are unable to attack or cast spells. Clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
    Voidform does not drain Insanity while dispersed.
    Castable while stunned, feared, or silenced.

    Voidform’s Insanity drain is temporarily reduced by 100% while dispersed.
    Castable while stunned, feared, or silenced.
  •  Flash Heal A fast spell that heals an ally for (475%135% of Spell power).
    Cost changed from 2.8 to 3.0% of base mana
  •  Mastery: Madness Increases the damage of your Shadow Word: Pain, Vampiric Touch, Mind Blast, Mind Flay, Mind Sear, Void Eruption, and Void Bolt by 20%9.6%.
  •  Mind Blast Blasts the target’s mind for (310%120% of Spell power) Shadow damage.
    Generates 1512 Insanity.
    Cooldown changed from 9 to 7.5 sec
  •  Mind Flay Assaults the target’s mind with Shadow energy, causing (260%135% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 50%.
    Generates 12 Insanity of the duration.
  •  Mind Sear Corrosive shadow energy radiates from the target, dealing [(30%16.5% of Spell power) * 64] Shadow damage over 53 sec to all enemies within 10 yards of the target.
    Generates 65 Insanity over the duration per target hit.
  •  Power Word: Shield Shields an ally for 15 sec, absorbing [[((Spell power * 5.5) + 0[Spell power * 1.54 * (1 + Versatility) * 1 * 1] damage, and preventing damage from delaying spellcasting.
    Cooldown changed from 7.5 sec cooldown to None
    Cost changed from 2.3% of base mana to 2.5% of base mana
  •  Purify Disease Removes all Disease effects from a friendly target.
    Cost changed from 2.6% of base mana to 1.3% of base mana
  •  Shadow Mend Wraps an ally in shadows which heal for (750%180% of Spell power), but at a price.
    The ally will take [(750%180% of Spell power) / 20] damage every 1 sec, until they have taken [(750%180% of Spell power) / 2] total damage from all sources, or leave combat.
    Cost changed from 2.8 to 3.0% of base mana
  •  Shadow Word: Pain A word of darkness that causes (31%20% of Spell power) Shadow damage instantly, and an additional (279%120% of Spell power) Shadow damage over 1816 sec.
    Generates 4 Insanity.
    Cost changed from 2.2% of base mana to 1.8% of base mana
  •  Shadowfiend Summons a shadowy fiend to attack the target for 12 sec.15 sec.
    Generates 3 Insanity each time the Shadowfiend attacks.
  •  Shadowform Assume a Shadowform, increasing your Shadowspell damage dealt by 10%, and reducing your Physical damage taken by 10%.
  •  Shadowy Apparitions When your Shadow Word: Pain damage over time critically strikes, you also create a shadowy version of yourself that floats towards the target and deals (27.5%25% of Spell power) Shadow damage.
  •  Silence Silences the target, preventing them from casting spells for 54 sec. Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 34 sec.
    Now requires Level 52, up from 50
  •  Vampiric Embrace Fills you with the embrace of Shadow energy for 15 sec, causing you to heal a nearby ally for 40%85% of any single-target Shadow spell damage you deal.
    Cooldown changed from 3 min cooldown to 2 min cooldown
  •  Vampiric Touch A touch of darkness that causes 80 Shadow damage over 21 sec, and heals the Priest for 50%you for 50% of damage dealt.
    If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
    Generates 6 Insanity.
  •  Void Bolt For the duration of Voidform, your Void Eruption ability is replaced by Voidbolt:Void Bolt:
    Sends a bolt of pure void energy at the enemy, causing (220%120% of Spell power) Shadow damage.
    Generates 16 Insanity.
  •  Void Bolt Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by 32sec.
  •  Void Eruption Releases an explosive blast of pure void energy, activating Voidform and causing [(1200%80% of Spell power) * 2] Shadow damage to all enemies afflicted by your Shadow Word: Pain or Vampiric Touchwithin 10 yds of your target.
    During Voidform this ability is replaced by Void Bolt.
    Requires 100 Insanity to activate.
  •  Voidform Activated by casting Void Eruption. Twists your Shadowform with the powers of the Void, increasing Shadowspell damage you deal by 20%10% reducing the cooldown on Mind Blast by 3 sec1.5 sec
    and granting an additional 1%0.5% Haste every 1 sec. Your Insanity will drain increasingly fast until it reaches 0 and Voidform ends.
Talents

Removed

  • REMOVED  Dominant Mind You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
  • REMOVED  Masochism When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
  • REMOVED  Power Infusion Infuses you with power for 20 sec, increasing Haste by 25% and Insanity generation by 25%.
  • REMOVED  Psychic Voice Reduces the cooldown of Psychic Scream by 30 sec.
  • REMOVED  Reaper of Souls Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity as though it killed the target.
  • REMOVED  Void Ray Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased 5% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.

New

  • NEW  Dark Ascension   Immediately activates a new Voidform, then releases an explosive blast of pure void energy, causing [(80% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
    Generates 50 Insanity.
    Tier 7 Talent
  • NEW  Dark Void Unleashes an explosion of dark energy around the target, dealing (100% of Spell power) Shadow damage and applying Shadow Word: Pain to all nearby enemies.
    Generates 30 Insanity.
    Tier 3 Talent, modeled after the legendary ring  The Twins‘ Painful Touch.
  • NEW  Last Word Reduces the cooldown of Silence by 15 sec.
    Tier 4 Talent
  • NEW  Psychic Horror Terrifies the target in place, stunning them for 4 sec.
    Cost changed from All Shadow Orbs to None
  • NEW  Void Torrent Channel a torrent of void energy into the target, dealing (220%330% of Spell power) Shadow damage over 4 sec. Insanity does not drain during this channel. Requires Voidform.
    Tier 6 Talent, former artifact ability  Void Torrent, cooldown changed from 1 min cooldown to 45 sec cooldown
  • NEW  Shadow Word: Death A word of dark binding that inflicts (325%187.5% of Spell power) Shadow damage to the target. Only usable on enemies that have less than 20% health.
    Generates 1520 Insanity, or 30 Insanity if the target dies.
    Now has 2 Charges

Swapped Position

  •  Lingering Insanity When Voidform ends, its Haste bonus fades by 2%1% every 2 sec, instead of ending immediately.
    Tier 6 Talent
  •  Mind Bomb Inflicts the target with a Mind Bomb.
    After 2 sec or if the target dies, it unleashes a psychic explosion, stunningdisorienting all enemies within 8 yds of the target for 4 sec.5 sec.
    Tier 4 Talent
  •  Misery Vampiric Touch also applies Shadow Word: Pain to the target.
    Tier 3 Talent
  •  San’layn Increases the damage of your Vampiric Touch by 20%, and the healing of yourReduces the cooldown ofVampiric Embrace by 20%.45 sec and increases its healing done by 25%.
    Tier 2 Talent
  •  Shadowy Insight Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
    Procs per minute changed from None to 3
    Tier 1 Talent
  •  Twist of Fate After damaging a target below 35% health, you deal 15%gain 10% increased damage and 15% increased healing for 10 sec.healing for 8 sec.
    Tier 3 Talent

Changed

  •  Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and generate 32 Insanity.
  •  Body and Soul   Power Word: Shield increases your target’s movement speed by 40% for 3 sec. Can occur once every 6 sec.
  •  Legacy of the Void Void EruptionEruption’s cast time is reduced by 40% and may be cast anytime your Insanity level is 65 or higher, and Voidform increases Shadow damage dealt by an additional 5%.60 or higher.
  •  Mania You move 1% faster for every 3 Insanity you have.Your movement speed is increased by up to 35% based on your current Insanity.
  •  Mindbender Summons a Mindbender to attack the target for 15 sec.
    Generates 86 Insanity each time the Mindbender attacks.
  •  Shadow Crash Hurl a bolt of slow-moving Shadow energy at the destination, dealing (800%125% of Spell power) Shadow damage to all targets within 8 yards.
    Generates 20 Insanity.
  •  Shadow Word: Void Blasts the target with a word of void for (220%130% of Spell power) Shadow damage.
    Generates 15 Insanity.
    Charges changed from 3 to 2 Charges
    Cooldown changed from 20 to 9 sec
    The multiple  Mind Blast charges given by the legendary  Mangaza’s Madness are now given by the talent  Shadow Word: Void, which also increases its damage.
  •  Surrender to Madness All your Insanity-generating abilities generate 100% more Insanity and you can cast while moving until you exit Voidform.
    Then you die. Horribly.
    for 1 min.
    Then, you take damage equal to 90% of your maximum health and cannot generate Insanity for 30 sec.

    Cooldown changed from 10 min cooldown to 4 min cooldown
Honor Talents
  •  Edge of Insanity   While at or above 100 Insanity and not in Voidform, your damage is increased by 20%.you take 20% less damage.
  • NEW  Hallucinations   Your successful Dispel Magic, Mass Dispel, Leap of Faith, and Power Word: Shield casts generate 6 Insanity.
  •  Psychic Link   Mind Blast and Void Bolt now deal 30% of theirnow deals 20% of its damage to all targets afflicted by your Shadow Word: PainVampiric Touch within 40 yards.
  •  Psyfiend   Summons a Psyfiend with 10 health for 12 sec beside you to attack the target at range with Psyflay.
    Psyflay
    Deals 2%up to 1% of the target’s total health in Shadow damage every 1 sec. Also slows their movement speed by 50% and reduces their healing received by 50%.
  •  Shadow Mania   Having Vampiric Touch on 2 or more targets grants you 6 Insanity every 25 sec.
  •  Shadow Mania   Voidform’s Insanity drain is reduced by 50% while stunned, feared, or silenced.
  • NEW  Void Shield   When cast on yourself, 30% of damage you deal refills your Power Word: Shield.
Azerite Traits
  • NEW  Chorus of Insanity   When Voidform ends, gain 0 Critical Strike for each stack of Voidform. This effect decays every 1 sec.
  • NEW  Death Throes   Shadow Word: Pain deals an additional 40 damage. When an enemy dies while afflicted by your Shadow Word: Pain, you gain 5 Insanity.
  • NEW  Depth of the Shadows   Each time Purge the Wicked/Shadow Word: Pain deals damage, the healing of your next Shadow Mend is increased by 8, up to a maximum of (8 * 30).
  • NEW  Harvested Thoughts   Casting Vampiric Touch increases the damage of your next Shadow Word: Void Mind Blast by 157.
  • NEW  Searing Dialogue   Mind Sear deals an additional 25 damage to enemies suffering from your Shadow Word: Pain.
  •  Spiteful Apparitions   Shadowy Apparitions deal an additional 15725 damage to enemies suffering from your Vampiric Touch.
  •  Torment of Torments Shadow Word: Pain’s duration is increased by 1.0 sec[, and it deals 139 additional damage instantly.
    Discipline, Shadow
  • NEW  Whispers of the Damned   Void Bolt increases the damage of Shadow Word: Void/Mind Blast by 58 for 6 sec, stacking up to 6 times.

Allgemein

Spells
  • NEW  Power Word: Fortitude Infuses the target with vitality, increasing their Stamina by 10% for 1 hour.
    If the target is in your party or raid, all party and raid members will be affected.
  •  Mass Dispel Dispels magic in a 15 yard radius, removing all harmful Magic from 5 friendly targets and 1 beneficial Magic effects from 5 enemy targets. Potent enough to remove Magic that is normally undispellable.
    Cooldown changed from 15 sec cooldown to 45 sec cooldown
  •  Prayer of Mending Places a ward on a party or raid member that heals them for (175%43.75 of Spell power) the next time they take damage, and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.
  •  Shackle Undead   Shackles the target undead enemy for 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1.
    Cost changed from 2.0% of base mana to 4.0% of base mana
Azerite Traits
  • NEW  Sanctum   When you cast Fade, absorb 495 Magic damage for 10 sec.
  • NEW  Twist Magic   When you successfully Dispel Magic, heal yourself and 4 injured allies for 208.
Glyphs
  •  Glyph of Angels   Triggering Serendipity grantsCasting healing spells has a chance to grant you angelic wings.

Schurke

Meucheln

Specialization
  •  Assassination Rogue Apply Aura: Modifies Damage/Healing Done by 28% 32%.
    REMOVED Modifies Spell Effectiveness  Prey on the Weak Value: +5%
    NEW Modifies Cooldown  Marked for Death Value: -30000
  • REMOVED Assassin’s Resolve Your maximum Energy is increased by 20 and your damage is increased by 17%.
  •  Blind Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
    Cooldown changed from 2 min cooldown to 1 min cooldown
  •  Deadly Poison   Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for [(35.75%6.3% of Attack power) * 412 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (25.415%4.5% of Attack power) Nature damage.
  •  Envenom Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
    1 point : [(60%16% of Attack power) * 1] damage, 2 sec
    2 points: [(60%16% of Attack power) * 2] damage, 3 sec
    3 points: [(60%16% of Attack power) * 3] damage, 4 sec
    4 points: [(60%16% of Attack power) * 4] damage, 5 sec
    5 points: [(60%16% of Attack power) * 5] damage, 6 sec
    6 points: [(60%16% of Attack power) * 6] damage, 7 sec
  •  Eviscerate Finishing move that disembowels the target, causing damage per combo point.
    1 point : [(85.333%17.6% of Attack power) * 1] damage
    2 points: [(85.333%17.6% of Attack power) * 2] damage
    3 points: [(85.333%17.6% of Attack power) * 3] damage
    4 points: [(85.333%17.6% of Attack power) * 4] damage
    5 points: [(85.333%17.6% of Attack power) * 5] damage
    6 points: [(85.333%17.6% of Attack power) * 6] damage
  •  Fan of Knives Sprays knives at all targets within 10 yards, dealing (20.475%20.5% of Attack power) Physical damage and applying your active poisons at their normal rate.
    Awards 1 combo points.
  •  Garrote Garrote the enemy, causing (810%108% of Attack power) Bleed damage over 18 sec.
    Silences the target for 3 sec when used from Stealth
    Awards 1 combo point.
    Cooldown changed from 15 sec cooldown to 6 sec cooldown
  •  Mastery: Potent Assassin Increases the damage done by your poisons by 32% and the effect of Agonizing Poison by 16% and bleeds by 14.0%.
    Name changed from Mastery: Potent Poisons to Mastery: Potent Assassin
  •  Mutilate Instantly attacks for (432% + 432%)[(35% of Attack power) + (35% of Attack power) * 0.5] Physical damage.
    Awards 2 combo points.
    Cost changed from 55 Energy to 50 Energy
  •  Poisoned Knife Throws a poison-coated knife, dealing (60%9.828% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
    Awards 1 combo point.
  •  Rupture Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
    1 point : [(150%25.06% of Attack power) * 8 / 2] over 8 sec
    2 points: [(150%25.06% of Attack power) * 12 / 3] over 12 sec
    3 points: [(150%25.06% of Attack power) * 16 / 4] over 16 sec
    4 points: [(150%25.06% of Attack power) * 20 / 5] over 20 sec
    5 points: [(150%25.06% of Attack power) * 24 / 6] over 24 sec
    6 points: [(150%25.06% of Attack power) * 28 / 7] over 28 sec
  •  Sinister Strike An instant strike that causesViciously strike an enemy, causing 422% Physical damage.21.762% of Attack power) Physical damage.
    Awards 1 combo point.
    Cost changed from 40 to 45 Energy
  • NEW  Sinister Strike   Sinister Strike’s energy cost is reduced by 5.
  •  Vendetta Marks an enemy for death for 20 sec, increasing the damage your abilities and auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility.
    Generates 60 Energy over 3 sec.
  •  Venomous Wounds You regain Venom Rush 10 7 Energy each time your abilities Internal Bleeding, Garrote, or Rupturedeal Bleed damage to a poisoned target.
    If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
    Tooltip error, does not increase with Venom Rush
  •  Wound Poison Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (13%2.1294% of Attack power) Nature damage and reduces all healing received for 12 sec.
Talents

Removed

  • REMOVED  Anticipation You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
  • REMOVED  Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
    You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom/Run ThroughDispatch/Eviscerate your target on the way back down, with such force that it has a 200%50%stronger effect.
    Now an honor talent for all specializations
  • REMOVED  Hemorrhage Rips a gushing wound in the target, dealing 100%10.54% Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.
    Awards 1 combo point.
  • REMOVED  Leeching Poison Coats your weapons with a Non-Lethal Poison that lasts for 1 hour, granting you 10% Leech.
    New spell ID
  • REMOVED  Shadow Focus Abilities cost 25% less Energy while Stealth or Shadow Dance is active.
  • REMOVED  Alacrity Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 3% Haste for 20 sec, stacking up to 105 times.

New

  • NEW  Crimson Tempest Finishing move that slashes at all enemies within 10 yards, dealing instant damage and causing victims to bleed for additional damage. Lasts longer per combo point.
    1 point : [(4.5% of Attack power) * 2] plus [(11% of Attack power) * 2] over 4 sec
    2 points: [(4.5% of Attack power) * 3] plus [(11% of Attack power) * 3] over 6 sec
    3 points: [(4.5% of Attack power) * 4] plus [(11% of Attack power) * 4] over 8 sec
    4 points: [(4.5% of Attack power) * 5] plus [(11% of Attack power) * 5] over 10 sec
    5 points: [(4.5% of Attack power) * 6] plus [(11% of Attack power) * 6] over 12 sec
    Deeper Stratagem
    6 points: [(5% of Attack power) * 7] plus [(15%12% of Attack power) * 7] over 14 sec
    Tier 7 Talent
  • NEW  Blindside Exploits the vulnerability of foes with less than 30% health, dealing (60% of Attack power) Physical damage to the target.
    Mutilate has a 25% chance to make your next Blindside free and usable on any target, regardless of their health.
    Awards 1 combo point.
  • NEW  Hidden Blades Every 2 sec, gain 20% increased damage for your next Fan of Knives, stacking up to 20 times.
    Tier 7 Talent
  • NEW  Leeching Poison   Adds a Leeching Poison effect to your Deadly Poison and Wound Poison, granting you 10% Leech.
    Tier 4 Talent, new spell ID
  • NEW  Master Assassin While Stealth is active and for 3 sec after breaking Stealth, your critical strike chance is increased by 50%.
    Tier 2 Talent
    After the legendary  Mantle of the Master Assassin
  • NEW  Poison Bomb Envenom and Rupture have a 4% chance per combo point spent to smash a vial of poison at the target’s location, creating a pool of acidic death that deals [(11% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
    Tier 7 Talent
    Former artifact trait  Bag of Tricks

Swapped Positions

  •  Marked for Death Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
    Tier 3 Talent
  •  Venom Rush Venomous Wounds grants 3 additional Energy each time it grants Energy.Mutilate refunds 5 Energy when used against a poisoned target.
    Tier 6 Talent

Changed

  •  Elaborate Planning Your finishing moves grant 12%10% increased damage done for 4 sec.
  •  Exsanguinate Twist your blades into the target’s wounds, causing your Bleed effects on them to bleed out 150%100%faster.
  •  Internal Bleeding Kidney Shot also deals up to [6 * (144%%18.72% of Attack power)] Bleed damage over 126 sec, based on combo points spent.
  •  Master Poisoner   Increases the damage done by your weapon poisons by 30% and their non-damaging effects by 20%.
  •  Iron Wire Resets the remaining cooldown on Garrote when a target dies with your Garrote active.Increase the duration of Garrote’s silence effect by 3 sec.
    Enemies silenced by Garrote deal 15% reduced damage for 8 sec.

    Name changed from Thuggee to Iron Wire
  •  Subterfuge Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.
    Also causes Garrote to deal 125%100% increased damage and have no cooldown when used from Stealth orand for 3 sec after Stealth breaks.breaking Stealth.
  •  Toxic Blade Stab your enemy with a toxic poisoned blade, dealing (600% Nature damage.53% of Attack power) Nature damage.
    The damage of your poisonsYour Nature damage done against the target is increased by 35%30% for 9 sec.
    Awards 1 combo point.
Honor Talents
  •  Creeping Venom   Your Envenom applies Creeping Venom, dealing [(12004.2% of Attack power) * 12] Nature damage over 64 sec. Creeping Venom’s duration is refreshed when the target moves.
  •  Deadly Brew   Deadly Poison also causes Wound Poison’s reduced healing received effect.applies Minor Wound Poison to the target for 8 sec, reducing healing received by 15%.
  • NEW  Death from Above Finishing move that empowers your weapons with energy to performs a deadly attack.
    You leap into the air and Envenom your target on the way back down, with such force that it has a 15% stronger effect.
  •  Flying Daggers Fan of Knives‘ radius is increased by 50% and deals 50% more damage when it strikes 3 or more targets..
  •  Neurotoxin Stabs the target with your off-hand weapon, causing (100% of weapon damage8.2212% of Attack power) Nature damage, and applies a deadly neurotoxin for 10 sec. The neurotoxin causes any ability used to incur a 3 sec cooldown.
Azerite Traits
  •  Contaminant Mutilate has a 10% chance to apply additional Deadly Poison, and does (62 * 2) additional damage.
    Assassination
  • NEW  Double Dose   When Mutilate applies Lethal poison with both daggers, it poisons the target for an additional 94 damage.
  • NEW  Fan of Blades   Fan of Knives‘ radius is increased to 15 yds and damage is increased by 35 if it hits at least 3 targets.
  • NEW  Poisoned Wire   Garrote increases the critical strike rating of your next Mutilate by 04.
  •  Scent of Blood   Rupture increases your Agility by 9. You may gain this benefit for each enemy suffering from your Rupture.
  • NEW  Shrouded Suffocation   Garrote cast from Stealth generates 2 additional Combo Points and deals 18 additional damage.
  • NEW  Twist the Knife   Envenom deals 62 additional damage per combo point, and Envenom lasts for 1.0 sec longer when it critically strikes.

Gesetzlosigkeit

Specialization
  •  Outlaw Rogue Apply Aura: Modifies Damage/Healing Done by 10% 28%.
  • REMOVED Bribe Bribes a non-player humanoid target up to level 55 with fool’s gold, convincing it to fight for you for 5 min.
  •  Ambush Ambush the target, causing 780%(95.472% of Attack power) Physical damage.
    Awards 1 combo point.
  •  Between the Eyes Finishing move that deals damage with your pistol and stuns the target.
    Critical strikes with this ability deal four times normal damage
    1 point : [(110.5%18.0999% of Attack power) * 1] damage, 1 sec
    2 points: [(110.5%18.0999% of Attack power) * 2] damage, 2 sec
    3 points: [(110.5%18.0999% of Attack power) * 3] damage, 3 sec
    4 points: [(110.5%18.0999% of Attack power) * 4] damage, 4 sec
    5 points: [(110.5%18.0999% of Attack power) * 5] damage, 5 sec
    6 points: [(110.5%18.0999% of Attack power) * 6] damage, 6 sec
    Cooldown changed from 20 to 30 sec
    Cost changed from 35 Energy / 1 Energy to 25 Energy / 1 Energy
  •  Blade Flurry While active, your melee attacksCauses your single target attacks to also strike all nearby enemies for 30%45% of normal damage for 12 sec, but your Energy regeneration is reduced by 20%. Lasts until cancelled.
    Cooldown changed to 25 sec and no longer lasts until cancelled
    Now has 2 Charges
    Cost changed from 10 to 15 Energy
  •  Blind Blinds the target, causing it to wander disoriented for 1 min. Damage will interrupt the effect. Limit 1.
    Cooldown changed from 2 min cooldown to 1 min cooldown
  •  Combat Potency Your off-hand attacks have a 30%75% chance to generate 10 Energy.
  •  Gouge Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect.
    Must be in front of your target.
    Awards 1 combo point.
    Cooldown changed from 10 sec cooldown to 15 sec cooldown
  •  Mastery: Main Gauche Your main-hand attacks have a 18.030% chance to trigger an attack with your off-hand that deals 210%(0.1% of Attack power) Physical damage.
  •  Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing (214.5%35.1351% of Attack power) Physical damage and reducing movement speed by 50% for 6 sec.
    Awards 1 combo point.
  •  Restless Blades Finishing moves reduce the remaining cooldown of Adrenaline Rush, Between the Eyes, Sprint, Grappling Hook, Ghostly Strike, Killing Spree, Marked for Death, Blade Rush, Death from Above, and Vanish by 0.51 sec per combo point spent.
  •  Riposte Grants 100% chance to parry for 10 sec, and each time you parry an attack you will riposte the target for 130%19.8% of Attack Power Physical damage. Cannot occur more often than once per 1 sec.
  •  Dispatch Lunging Finishing move that causesdispatches the enemy, dealing damage per combo point and has increased range:
    1 point : [(184.6%35% of Attack power) * 1] damage
    2 points: [(184.6%35% of Attack power) * 2] damage
    3 points: [(184.6%35% of Attack power) * 3] damage
    4 points: [(184.6%35% of Attack power) * 4] damage
    5 points: [(184.6%35% of Attack power) * 5] damage
    6 points: [(184.6%35% of Attack power) * 6] damage
    Name changed from Run Through to Dispatch
  •  Sinister Strike Viciously slashstrike an enemy, causing [392%[(45.279% of Attack power) * ((max(0, min(Level – 10, 10)) * 8 + 195) / 275)] Physical damage.
    Saber Slash Has a 35% chance to strikehit an additional time, making your next Pistol Shot freehalf cost and double damage.
    Awards 1 combo point each time it strikes.
    Cost changed from 50 to 45 Energy
    Name changed from Saber Slash to Sinister Strike
  • NEW  Sinister Strike   Sinister Strike has a 35% chance to hit an additional time, making your next Pistol Shot half cost and double damage.
  •  Combat Potency Increases your Energy regeneration rate by 20% and your Attack Power by 50%35%.
    Outlaw (Level 50)
    Your off-hand attacks have a 75% chance to generate 10 Energy

    Name changed from Vitality to Combat Potency
Talents

Removed

  • REMOVED  Anticipation You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
  • REMOVED (Spell #185767) Command a ghost ship crew to barrage the target area with cannonballs doing [(195%26.208% of Attack power) * 6] Physical damage over 2 sec and slowing enemies by 50% for 1.50 sec.
    Tier 7 Talent
  • REMOVED  Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
    You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom/Run ThroughDispatch/Eviscerate your target on the way back down, with such force that it has a 200%50%stronger effect.
    Now an honor talent for all specializations
  • REMOVED  Parley Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
     Blinding Powder
  • REMOVED  Grappling Hook Launch a grappling hook and pull yourself to the target location.
    Now baseline

New

  • NEW  Dancing Steel Increases the duration of Blade Flurry by 3 sec and its damage by 5%.
    Tier 7 Talent
  • NEW  Blade Rush Charge to your target with your blades out, dealing (60% of Attack power)% * 200 / 100] Physical damage to the target and (60% of Attack power)% to all other nearby enemies.
    While Blade Flurry is active, damage to non-primary targets is increased by 100%.
    Generates 25 Energy over 5 sec.
    Tier 7 Talent
  • NEW  Blinding Powder Reduces the cooldown of Blind by 30 sec and increases its range by 15 yds.
    Tier 5 Talent
  • NEW  Loaded Dice Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
    Tier 6 Talent
  • NEW  Retractable Hook Reduce the cooldown of Grappling Hook by 30 sec.
    Tier 2 Talent

Changed

  •  Ghostly Strike Strikes an enemy with your cursed weapon, dealing (252%, dealing (80% of Attack power) Physical damage and causing the target to take 10% increased damage from your abilities for 15 sec.
    Awards 1 combo point.
    Cooldown changed from None to 35 sec cooldown
  •  Weaponmaster   Saber SlashSinister Strike has a 10% increased chance to strike an additional time.

Swapped Positions

  •  Alacrity Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 20 sec, stacking up to 105 times.
    Tier 6 Talent
  •  Killing Spree Teleport to an enemy within 10 yards, attacking 6 times over 2 sec with both weapons for a total of [(338% * 7 + 338%32% of Attack power) * 6 + (64% of Attack power) * 6] Physical damage over 2 sec.
    While Blade Flurry is active, each Killing Spree attack will teleport to and damage a different nearby enemy targetalso hits all nearby enemies for 100% damage.
    Tier 7 Talent
  •  Loaded Dice Activating Adrenaline Rush causes your next Roll the Bones to grant at least two matches.
    Tier 6 Talent
  •  Marked for Death Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
    Tier 3 Talent
  •  Slice and Dice Finishing move that consumes combo points to increase attack speed by 125%60% and Energy regeneration rate by 15%. Lasts longer per combo point.
    1 point : 12 seconds
    2 points: 18 seconds
    3 points: 24 seconds
    4 points: 30 seconds
    5 points: 36 seconds
    6 points: 42 seconds
  •  Quick Draw FreeHalf-cost uses of Pistol Shot granted by Saber SlashSinister Strike now generate 1 additional combo point, and deal 50% increasedadditional damage.
    Tier 6 Talent
Honor Talents
  •  Control is King   When enemiesenemy players within 40 yards of you are Stunned, Silenced or Polymorphed you gain 3 sec of Adrenaline Rush.
  • NEW  Death from Above Finishing move that empowers your weapons with energy to performs a deadly attack.
    You leap into the air and Dispatch your target on the way back down, with such force that it has a 15% stronger effect.
  •  Plunder Armor   Steals and equips the target’s armor. Reduces their damage dealt by 10%, and maximum health by 20%up to 15%, and increases yours by the same amount. Lasts 10 sec.
Azerite Traits
  • NEW  Ace Up Your Sleeve   Each combo point spent on Between the Eyes increases damage by an additional 43 and grants a 2% chance to gain 4 Combo Point.
  • NEW  Brigand’s Blitz   Adrenaline Rush increases your Haste by 23 every sec, stacking up to 10 times. Lasts 20 seconds.
  • NEW  Deadshot   Between the Eyes increases the damage of your next Pistol Shot by 231.
  • NEW  Paradise Lost   Take control of the dice of fate, granting yourself 31 Agility if Roll the Bones only provides you with one combat enhancement.
  • NEW  Snake Eyes   For each combo point spent on Roll the Bones, it causes your next 5 Sinister Strikes to deal 7 additional damage.
  • NEW  Storm of Steel   Extra strikes from Sinister Strike increase the damage of your next Dispatch by 37.
  •  Swashbuckler Saber Slash has 3% additional chance to strike twice, and does 49 additional damage.
    Outlaw

Täuschung

Specialization
  •  Subtlety Rogue Apply Aura: Modifies Damage/Healing Done by 27% 25%.
    NEW Modifies Cooldown  Marked for Death Value: -30000
  • NEW  Shadow’s Grasp   Night Terrors
    Backstab, Shadowstrike, and Shuriken Storm reduce the enemy’s movement speed by 30% for 8 sec.
  •  Backstab Stab the target, causing [500%[41.106% of Attack power * ((max(0, min(Level – 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target.
    Awards 1 combo point.
  •  Eviscerate Finishing move that disembowels the target, causing damage per combo point.
    1 point : [(85.33%17.6% of Attack power) * 1] damage
    2 points: [(85.33%17.6% of Attack power) * 2] damage
    3 points: [(85.33%17.6% of Attack power) * 3] damage
    4 points: [(85.33%17.6% of Attack power) * 4] damage
    5 points: [(85.33%17.6% of Attack power) * 5] damage
    6 points: [(85.33%17.6% of Attack power) * 6] damage
  •  Nightblade Finishing move that infects the target with shadowy energy, dealing Shadow damage over time and causing attacks against the target to reduce movement speed by 50% for 8 secreduces the effectiveness of healing on the target by 20%. Lasts longer per combo point.
    1 point : [(90%37.8378% of Attack power) * 8 / 26] over 8 sec
    2 points: [(90%37.8378% of Attack power) * 10 / 26] over 10 sec
    3 points: [(90%37.8378% of Attack power) * 12 / 26] over 12 sec
    4 points: [(90%37.8378% of Attack power) * 14 / 26] over 14 sec
    5 points: [(90%37.8378% of Attack power) * 16 / 26] over 16 sec
    6 points: [(90%37.8378% of Attack power) * 18 / 26] over 18 sec
    You deal 15% increased damage to enemies afflicted by your Nightblade.
  •  Shadow Blades Draws upon surrounding shadows to empower your weapons causing auto attacks to deal Shadow damage and abilities that generate combo points tocausing your combo point generating abilities to generate 1 additional combo point and deal 50% additional damage as Shadow for 20 sec.Lasts 15 sec.
  •  Shadow Dance Allows use of all Stealth abilities and grants all the combat benefits of Stealth for 45 sec. Effect not broken from taking damage or attacking.
  •  Shadow Techniques Your auto attacks have a chance to generate a combo point1 combo point and 8 Energy.
  •  Shadowstrike Strike the target, dealing 850% Physical damage.69.8802d% of Attack power) Physical damage.
    While Stealth is active, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage
    Awards 2 combo point.
  •  Shuriken Combo Shuriken Storm increases the damage of your next Eviscerate by 10%5% for each enemy hit beyond the first. Stacks up to 5 times.
  •  Shuriken Storm Sprays shurikens at all targets within 10 yards, dealing (120%18% of Attack power) Physical damage.
    Damage increased by 100%50% while Stealth or Shadow Dance is active.
    Awards 1 combo points plus an addition 1 per target hit.
  •  Shuriken Toss Throws a shuriken at an enemy target for (120%19.656% of Attack power) Physical damage.
    Awards 1 combo point.
Talents

Removed

  • REMOVED  Anticipation You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
  • REMOVED  Death from Above Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.
    You whirl around, dealing up to (440%57.33% of Attack power) damage to all enemies within 8 yds, then leap into the air and Envenom/Run ThroughDispatch/Eviscerate your target on the way back down, with such force that it has a 200%50%stronger effect.
    Now an honor talent for all specializations
  • REMOVED  Master of Subtlety Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
  • REMOVED  Tangled Shadow Nightblade now decreases the target’s movement speed by an additional 20%.

New

  • NEW  Find Weakness Your Shadowstrike and Cheap Shot abilities reveal a flaw in your target’s defenses, causing all your attacks to bypass 40% of that enemy’s armor for 10 sec.
    Tier 1 Talent
  • NEW  Night Terrors   Shuriken Storm reduces enemies‘ movement speed by 30% for 8 sec.
    Tier 5 Talent
  • NEW  Secret Technique   Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
    1 point : [(11% of Attack power) * 1 * 3] total damage
    2 points: [(11% of Attack power) * 2 * 3] total damage
    3 points: [(11% of Attack power) * 3 * 3] total damage
    4 points: [(11% of Attack power) * 4 * 3] total damage
    5 points: [(11% of Attack power) * 5 * 3] total damage
    6 points: [(11% of Attack power) * 6 * 3] total damage
    Cooldown is reduced by by 1 sec for every combo point you spend.
    Tier 7 Talent
  • NEW  Shuriken Tornado   Focus intently, then release a Shuriken Storm every sec for the next 4 sec.
    Tier 7 Talent
  • NEW  Shot in the Dark After entering Stealth or Shadow Dance, your next Cheap Shot is free.
    Tier 5 Talent

Changed

  •  Alacrity Your finishing moves have a 20 + (20 * ComboPoints)% chance per combo point to grant 2% Haste for 20 sec, stacking up to 105 times.
  •  Dark Shadow While Shadow Dance is active, all damage you deal is increased by 30%25%.
  •  Enveloping Shadows Deepening Shadows reduces the remaining cooldown of Shadow Dance by an additional 1.01 sec per combo point spent.
    Shadow Dance gains 1 additional charge.
  •  Gloomblade Punctures your target with your shadow-infused blade for 575%47.151% of Attack power Shadow damage, bypassing armor.
    Awards 1 combo point.
  •  Shadow Focus Abilities cost 75%25% less Energy while Stealth or Shadow Dance is active.
  •  Soothing Darkness You heal 3% of your maximum lifehealth every 1 sec while Stealth or Shadow Dance is active.
  •  Weaponmaster Your abilities have a 6%Shadowstrike and Backstab have a 15% chance to hit the target twice each time they deal damage.
    Name changed from Swordmaster to Weaponmaster

Swapped Positions

  •  Marked for Death Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
    Tier 3 Talent
Honor Talents
  •  Cold Blood   When activated, your next Cheap Shot or Shadowstrike will deal up to 10% of the target’s total health in Shadow damage.
  • NEW  Death from Above Finishing move that empowers your weapons with energy to performs a deadly attack.
    You leap into the air and Eviscerate your target on the way back down, with such force that it has a 15% stronger effect.
  •  Thief’s Bargain   The cooldown of your Vanish spell is reduced by 45 sec, Your damage is increased by 10%, but your maximum health is reduced by 15%.
Azerite Traits
  • NEW  Blade In The Shadows   Shadowstrike increases the damage your Shadowstrike deals by 14 for 1 min, stacking up to 10 times.
  • NEW  Inevitability   Backstab and Shadowstrike deal an additional 62 damage and extends the duration of your Symbols of Death by 1.0 sec.
  • NEW  Night’s Vengeance   Nightblade increases the damage of your next Eviscerate within 8 sec by 25.
  • NEW  Perforate   Backstabbing an enemy from behind increases the damage of Backstab by 25 for 12 sec, stacking up to 3 times.
  • NEW  Sharpened Blades   Your autoattacks increase the damage of your next Shuriken Toss or Poisoned Knife by 8, stacking up to 40 times.
  • NEW  The First Dance   Shadow Dance grants an additional 0 critical strike rating to the first Eviscerate, Shadowstrike, or Shuriken Storm used during it.

Allgemein

Spells
  • NEW  Mystic Touch Your damage exposes weaknesses in the target’s armor, increasing Physical damage taken by 5% for 1 min.
    Removed in build 282727, made a Windwalker debuff
  •  Feint Performs an evasive maneuver, reducing damage taken from area-of-effect attacks by 50%40% for 5 sec.
    Cooldown changed from None to 15 sec cooldown
  •  Shroud of Concealment Extend a cloak that wrapsshrouds party and raid members within 30 yards in shadows, providing stealth for 15 sec.
Honor Talents
  •  Shiv Deals 500%(41.106% of Attack power) Physical damage, and reduces the target’s movement speed by 70% for 4 sec.
    Cannot be blocked, dodged or parried.
Azerite Traits
  • NEW  Footpad   Allies within 8 yds while your Sprint is active gain 77 Speed.
  • NEW  Shrouded Mantle   Cloak of Shadows heals you for 171 every 1 sec, plus an additional 77 for each effect it negates.

Schamane

Elementar

Specialization
  •  Elemental Shaman Apply Aura: Modifies Damage/Healing Done by 10% 2%.
    Effect #4 Modifies Damage/Healing Done  Healing Surge  Healing Surge by 2538%.
  • REMOVED Elemental Focus Your direct damage spell critical strikes increase the damage and healing of your next 2 spells by 10%.
  • REMOVED Flame Shock Rank 2 Flame Shock has no cooldown, and will spend up to 20 Maelstrom to extend its duration by up to 100%.
  •  Chain Lightning Hurls a lightning bolt at the enemy, dealing (150%30% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
    Generates 63 Maelstrom per target hit.
  •  Earth Shock Instantly shocks the target with concussive force, causing up to (1230% of Spell power)(250% of Spell power) Nature damage and up to 400 additional Nature damage based on Maelstrom spent.
    Consumes up to 75 Maelstrom when cast.
    Cost changed from 10 to 60 Maelstrom
  •  Earthquake Causes the earth within 8 yards of the target location to tremble and break, dealing (Spell power * 0.920.25 * 6) Physical damage over 6 sec and sometimes knocking down enemies.
    Cost changed from None to 75 Maelstrom
  •  Fire Elemental Calls forth a Greater Fire Elemental to rain destruction on your enemies for 1 min.30 sec.
    While the Greater Fire Elemental is active, Lava Surge recharges 0% faster and Flame Shock generates 3 Maelstrom when it deals damage over time.

    Cooldown changed from 5 min cooldown to 2.5 min cooldown
  •  Flame Shock Sears the target with fire, causing 80%35% of Spell power Fire damage and then an additional 300%157.5% of Spell power Fire damage over 1518 sec.
    Maelstrom increases duration up to 100%
  •  Frost Shock Chills the target with frost, causing (90%45% of Spell power) Frost damage and reducing the target’s movement speed by 50% for 56 sec. Maelstrom increases damage and duration up to 100%.
  •  Fulmination   Damage from your Lightning Bolt andgenerates 6 Maelstrom, Lava Burst spells generate 158 Maelstrom, and your Chain Lightning generates 6 Maelstrom.
    When cast, Earth Shock will consume all of your available Maelstrom, converting it into additional damage.
    3 Maelstrom.
  •  Healing Surge A quick surge of healing energy that restores 475%130% of Spell power of a friendly target’s health.
    Cost changed from 18.0% to 20.0% of base mana
  •  Lava Burst Hurls molten lava at the target, dealing 275%53.125% of Spell power) Fire damage.
    Elemental and Restoration (Level 20)
    Lava Burst will always critically strike if the target is affected by Flame Shock.
    Generates 128 Maelstrom.
  •  Lava Burst   Lava Burst will always critically strike if the target is affected by Flame Shock.
  •  Lava Surge   Your Flame Shock damage over time has a 10%15% chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
  •  Lightning Bolt Hurls a bolt of lightning at the target, dealing (175%50.3125% of Spell power) Nature damage.
    Generates 86 Maelstrom.
  •  Mastery: Elemental Overload Your Lightning Bolt, and Chain Lightning casts have a 15.0% chance to trigger a second cast on the same target for 85% of normal damage and generates less Maelstrom.
  • NEW  Mastery: Elemental Overload   Your Mastery can now also affect Elemental Blast, Lava Burst, and Icefury.
  •  Thunderstorm Calls down a bolt of lightning, dealing (41.7942%10.4485% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them away from the Shaman. Usable while stunned.
Talents

Removed

  • REMOVED  Aftershock   Your spells refund 30% of all Maelstrom spent on them.
    Old Spell ID
  • REMOVED Ancestral Swiftness Increases Haste by 6%.
  • REMOVED  Elemental Fusion Flame Shock has a 5% increased chance to trigger Lava Surge.
  • REMOVED  Gust of Wind A gust of wind hurls you forward.
  • REMOVED  Lightning Rod Your Lightning Bolt and Chain Lightning have a 30% chance to make the primary target a Lightning Rod for 10 sec. Lightning Rods take 40% of all damage you deal with Lightning Bolt and Chain Lightning.
  • REMOVED  Path of Flame Lava Burst deals 10% more damage and causes Flame Shock to spread from the target to a nearby enemy.
  • REMOVED  Voodoo Totem Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.

New

  • NEW  Aftershock   Your spells have a 25% chance to refund the Maelstrom spent on them.
    Tier 2 Talent
  • NEW  Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75% of Spell power)increasing your healing on them by 10% and healing them for [(25% of Spell power) *1] 0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
    Earth Shield can only be placed on one target at a time.
    Tier 3 Talent
  • NEW  Unlimited Power When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.
    Tier 7 Talent
  • NEW  High Voltage Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.
    Tier 4 Talent
  • NEW  Exposed Elements Earth Shock now increases the damage of your next Lightning Bolt on the target by 100%.
    Tier 1 Talent
  • NEW  Nature’s Guardian When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
    Tier 5 Talent
  • NEW  Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
    Tier 3 talent
  • NEW  Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
    Tier 3 talent
  • NEW  Stormkeeper After using Stormkeeper, your next Lightning Bolt or Chain Lightning causes Elemental Overload to triggerCharge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.
    Name changed from Static Overload to Stormkeeper
    Cast Time changed from Instant to 1.5 sec cast
    Cooldown changed from None to 1 min cooldown
    Former artifact ability  Stormkeeper
  • NEW  Unlimited Power   When your spells cause an elemental overload, you gain 2% Haste for 10 sec, stacking up to 5 times. Gaining a stack does not refresh the duration.

Swapped Position

  •  Ancestral Guidance For the next 10 sec, 20%25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.
    Tier 5 Talent
  •  Echo of the Elements Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.
    Tier 1 Talent
  •  Elemental Blast Harnesses the raw power of the elements, dealing (725%63% of Spell power) Elemental damage and increasing your Critical Strike, Haste, or Mastery by 91 for 10 sec.
    Tier 1 Talent
  •  Liquid Magma Totem Summons a totem at the target location for 15 sec that hurls liquid magma at a random nearby target every 1 sec, dealing (110%[(15% of Spell power* (1.09)] Fire damage to all enemies within 8 yards.
    Tier 4 Talent
  •  Master of the Elements Elemental forces empower you with 20% haste for 20 sec.Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.
    Name changed from Elemental Mastery to Master of the Elements
    Tier 2 Talent
  •  Icefury Hurls frigid ice at the target, dealing (900%55% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 400%100% increased damage.
    Generates 2415 Maelstom.
    Tier 6 Talent
  •  Primal Elementalist Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.
    Tier 6 Talent
  •  Storm Elemental Calls forth a Greater Storm Elemental to hurl gusts of wind that damage the Shaman’s enemies and generate Maelstrom for the Shaman for 30 sec.
    While the Storm Elemental is active, each time you cast Lightning Bolt or Chain Lightning, the cast time of Lightning Bolt and Chain Lightning is reduced by 3%, stacking up to 20 times.

    Tier 4 Talent
  •  Totem Mastery Summons four totems that increase your combat capabilities for 2 min.
    Resonance: Totem Generates 1 Maelstrom every 1 sec.
    Storm Totem: Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%.
    Ember Totem: Increases Flame Shock damage over time by 10%.
    Tailwind Totem: Increases your Haste by 2%.
    Tier 2 Talent
  •  Wind Rush Totem Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.
    Tier 5 Talent

Changed

  •  Earthen Rage Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (55%13.75% of Spell power) Nature damage to your most recently attacked target.
    Tier 6 Talent
Honor Talents
  •  Counterstrike Totem   Summons an Air Totem with 105 health at the feet of the caster for 15 sec.
    Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
  •  Earthfury   Casting a 100 Maelstrom Earth ShockEarth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.
Azerite Traits
  • NEW  Echo of the Elementals   When your Storm Elemental/Fire Elemental expires, it leaves behind a Spark Elemental/Ember Elemental to continue attacking your enemies for 20 sec.
  •  Flames of the Forefathers Increase the damage of Lava Burst by 308 and causes it to grant an additional 5 Maelstrom.
    Elemental/Restoration
  • NEW  Igneous Potential   Your Lava Burst deals 77 additional damage, and your Lava Surge chance is increased to 20%.
  • NEW  Lava Shock   Flame Shock damage increases the damage of your next Earth Shock by 31, stacking up to 20 times.
  •  Lightningburn Increase the damage of Chain Lightning by 77 and causes your Fire spells to deal an additional 231 damage over 4 sec.
  • NEW  Natural Harmony   Dealing Fire damage grants 10 critical strike for 12 sec.
    Dealing Frost damage grants 10 mastery for 12 sec.
    Dealing Nature damage grants 10 haste for 12 sec.
  • NEW  Rumbling Tremors   Your Earth Elemental spawns Tremors that deal 77 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental’s auto attack damage is increased by 77.
  • NEW  Synapse Shock   Lightning Bolt and Chain Lightning increase your Intellect by 5 per target hit for 15 sec, stacking up to 5 times.
  • NEW  Volcanic Lightning   Lava Bursts on a target that has been struck by your Lightning in the last 4 sec deal an additional 77 damage.

Verstärkung

Specialization
  •  Enhancement Shaman Apply Aura: Modifies Damage/Healing Done by 13% -44%.
  • REMOVED Stormlash While your weapons are enhanced, your attacks have a chance to grant Stormlash to up to 2 party or raid members for 8 sec, causing attacks and spellcasts to deal additional Nature damage.
  •  Crash Lightning Electrocutes all enemies in front of you, dealing 150%(21% of Attack power) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal 150%(26.85% of Attack power) Nature damage to all targets in front of you.
    Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%.
  •  Flametongue Scorches your target, dealing (150%24.57% of Attack power) Fire damage, and enhances your weapons with fire for 16 sec, causing each weapon attack to deal up to (0.20.044 * Attack power) Fire damage, based on weapon speed.
    Range changed from 10 yd range to 20 yd range
  •  Frostbrand Chills your target, dealing (92.5%15.1515% of Attack power) Frost damage and reducing the target’sapplying Frostbrand to them, reducing their movement speed by 50% for 3 sec, and enhances your weapons with frost. Enhances your weapons for 16 sec, causing each weapon attack to reduce the target’s movement speed by 50% for 3 secyour attacks to apply Frostbrand.
    Range changed from 10 yd range to 20 yd range
  •  Healing Surge Heals a friendly target for (550%259% of Spell power).
    Consumes 20 Maelstrom, if available, to become instant
    Cost changed from 22.0% of base mana to 25.0% of base mana
  •  Lava Lash Charges your off-hand weapon with lava and burns your target, dealing 781%(180% of Attack Power) Fire damage.
  •  Lightning Bolt Fires a bolt of lightning at the target, dealing up to [16[13 * (14.0625% of Spell power)] (14.0625% of Spell power) Nature damage.
  •  Mastery: Enhanced Elements Increases your chance to trigger Stormbringer and Windfury by 0.64%, and increases all Fire, Frost, and Nature damage you deal by 16.00%.
  •  Rockbiter Assaults your target with earthen power, dealing (343.75%56.3062% of Attack power) Nature damage.
    Generates 25 Maelstrom.
    Range changed from 10 yd range to 20 yd range
  •  Stormbringer Your weapon attacks have a 5% chance to reset the remaining cooldown on Stormstrike, and cause your next Stormstrike to deal 25% increased damage, cost 50%100% less Maelstrom and trigger no cooldown.
  •  Stormstrike Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of (750% + 750%)[(179% of Attack power) + (179% of Attack power)] Physical damage.
    Cost changed from 340 Maelstrom to 30 Maelstrom
    Cooldown changed from 15 sec cooldown to 9 sec cooldown
  •  Windfury Each of your main hand attacks has a 20%25% chance to trigger two extra attacks, dealing 100%18% of Attack power) Physical damage each.
Talents

Removed

  • REMOVED Ancestral Swiftness Increases Haste by 6%.
  • REMOVED  Empowered Stormlash Stormlash now spreads to 1 additional target and deals 50% additional damage.
  • REMOVED Rainfall Blankets the target area in healing rain, restoring [(25% of Spell power) * 5 * 2 / 2] health to up to 6 allies over 10 sec. Stormstrike and Lava Lash extend the duration of Rainfall by 3 sec, up to a maximum of 30 sec.
  • REMOVED  Tempest Stormbringer increases the critical strike chance of your next Stormstrike by 40%.
  • REMOVED  Voodoo Totem Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
  • REMOVED  Windsong Lashes your enemy for (500%125% of Spell power) Nature damage, and enhances your weapons with wind, increasing your attack speed by 30% for 20 sec.

New

  • NEW  Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75% of Spell power)increasing your healing on them by 10% and healing them for [(25% of Spell power) *1] 0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
    Earth Shield can only be placed on one target at a time.
    Tier 3 Talent
  • NEW  Elemental Spirits Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.
    Tier 7 Talent
    Inspired by the artifact trait  Doom Wolves.
  • NEW  Nature’s Guardian   When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
    Tier 5 Talent
  •  Searing Assault Flametongue now causes the target to burn for (90% of Attack power) Fire damage over 6 sec.
    Tier 4 Talent
  • NEW  Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
    Tier 3 talent
  • NEW  Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
    Tier 3 talent
  • NEW  Totem Mastery Summons four totems that increase your combat capabilities for 2 min.
    Resonance: Totem Generates 1 Maelstrom every 1 sec.
    Storm Totem: Increases the damage of Stormstrike by 5%.
    Ember Totem: Increases Lava Lash damage by 10%.
    Tailwind Totem: Increases your chance to trigger Windfury by 10%.
    Tier 2 Talent
  • NEW  Forceful Winds Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 100% and the Maelstrom generated by 1, stacking up to 5 times.
    Tier 2 Talent

Swapped Position

  •  Boulderfist Rockbiter’s recharge time is reduced by 15% and it deals 20% increased damage.
    Tier 1 Talent
  •  Overcharge Lightning Bolt now consumes up to 40 Maelstrom for up to 1200% increased damage, but has a 12 sec cooldown.
    Tier 4 Talent
  •  Wind Rush Totem Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.
    Tier 5 Talent

Changed

  •  Ascendance   Transform into an Air Ascendant for 15 sec, reducing the cooldown and cost of Stormstrike by 80%66%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
  •  Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [7 * (16%2.1294% of Attack power)] Nature damage over 6 sec.
  •  Earthen Spike Summons an Earthen Spike under an enemy, dealing (1375%180% of Attack power) Physical damage and increasing Physical and Nature damage you deal to the target by 30%20% for 10 sec.
  •  Feral Lunge Lunge at your enemy as a ghostly wolf, biting them to deal (200%15% of Attack power) Physical damage.
    Tier 5 Talent
  •  Fury of Air Creates a vortex of wind 8 yards around you, dealing (46%6.2244% of Attack power) Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.
  •  Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal 30%(3.51% of Attack Power) Frost damage.
    Tier 4 Talent
  •  Landslide Rockbiter enhances your weapon, increasing your Agility by 8% for 10 sechas a 20% chance to increase the damage of your next Stormstrike within 10 sec by 100%.
    Tier 2 Talent
  •  Lightning Shield Surround yourself with a shield of lightning for 1 hour which hashour.
    Melee attackers have
     a chance to dealsuffer (6% of Attack power) Nature damage, when you deal or take melee damage.and add a charge to your shield.
    When you Stormstrike, it gains 2 charges.
    At 20 charges, the shield overcharges, causing you to deal (10% of Attack power) Nature damage with each attack and generate 100 Maelstrom over 10 sec.

    Tier 1 Talent
  •  Sundering Shatters a line of earth in front of you with your main hand weapon, causing (1300%312% of Attack power) Flamestrike damage and knocking enemies to the side.Incapacitating any enemy hit for 2 sec.
Honor Talents
  •  Counterstrike Totem   Summons an Air Totem with 105 health at the feet of the caster for 15 sec.
    Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
Azerite Traits
  •  Electropotence Increases the critical strike chance of Stormstrike by 8 and causes Stormstrike critical strikes to deal an additional 231 damage.
    Enhancement
  • NEW  Lightning Conduit   Stormstrike marks the target as a Lightning Conduit for 30 sec. Stormstrike deals 14 Nature damage to all enemies you’ve marked as Conduits.
  • NEW  Natural Harmony   Dealing Fire damage grants 39 critical strike for 12 sec.
    Dealing Frost damage grants 39 mastery for 12 sec.
    Dealing Nature damage grants 39 haste for 12 sec.
  • NEW  Primal Primer   Melee attacks with Flametongue active increase the damage the target takes from your next Lava Lash by 8, stacking up to 10 times.
  • NEW  Roiling Storm   Every 2 second, reduce the cost of your next Stormstrike by 2 Maelstrom and increase its damage by 8. This effect stacks up to 15 times.
  •  Storm’s Eye Increases the critical strike chance of Crash Lightning by 77 and increases the radius of Crash Lightning by 1.
    Enhancement
  • NEW  Strength of Earth   Rockbiter causes your next melee ability, other than Rockbiter, to deal an additional 103 Nature damage.
  •  Striker’s Grace Reduces the cooldown of Stormstrike by 5% and increases the damage it deals by (2 * 45).
    Enhancement

Wiederherstellung

Specialization
  •  Chain Heal Heals the friendly target for (380%105% of Spell power), then jumps to heal the most injured nearby party or raid members. Healing is reduced by 30% after each jump. Heals 3 total targets.
  •  Chain Lightning Hurls a lightning bolt at the enemy, dealing (220%43.75% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
  •  Healing Rain Blanket the target area in healing rains, restoring [(50%12.5% of Spell power) * 6 * 2 / 2] health to up to 6 allies over 10 sec.
  •  Healing Stream Totem Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards for 82%32% of Spell power every 2 sec.
  •  Healing Surge A quick surge of healing energy that restores 475%130% of Spell power of a friendly target’s health.
    Cost changed from 18.0% to 20.0% of base mana
  •  Healing Tide Totem Summons a totem at your feet for 10 sec, which pulses every 2 sec, healing all party or raid members within 40 yards for 96%24% of Spell power).
  •  Healing Wave An efficient wave of healing energy that restores 475%1450% of Spell power of a friendly target’s health.
  •  Lava Burst Hurls molten lava at the target, dealing 275%53.125% of Spell power) Fire damage.
    Elemental and Restoration (Level 20)
    Lava Burst will always critically strike if the target is affected by Flame Shock
  •  Lava Burst   Lava Burst will always critically strike if the target is affected by Flame Shock.
  •  Lightning Bolt Hurls a bolt of lightning at the target, dealing (175%50.3125% of Spell power) Nature damage.
  •  Mastery: Deep Healing Increases healing from your spells by up to 24.0%, based on the current health of your target. Lower health targets are healed for more.
  •  Purify Spirit Removes all Curse and Magic effects from a friendly target.
  •  Riptide Restorative waters wash over a friendly target, healing them for 250%62.5 of Spell power and an additional 250%62.5 of Spell power over 15 sec.
Talents

Removed

  • REMOVED  Bottomless Depths   Resurgence always triggers when you heal a target below 60% health.
    Tier 4 Talent
  • REMOVED  Crashing Waves Riptide grants an additional stackBoth effects of Tidal Waves are increased by 10%.
  • REMOVED  Gust of Wind A gust of wind hurls you forward.
  • REMOVED  Voodoo Totem Summons a totem at the target location for 10 sec. The totem Hexes all enemies within 8 yds into frogs which are incapacitated and unable to attack or cast spells. Damage or leaving the area will interrupt the effect.
  • REMOVED  Ancestral Guidance For the next 10 sec, 20% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

New

  •  Downpour   A burst of water at the target location heals up to six injured allies within 12 yards for (120% of Spell power).
    Cooldown increased by 5 sec for each target effectively healed.
    Tier 6 Talent
  • NEW  Earth Shield Protects the target with an earthen shield, increasing the effectiveness of Shaman healing spells on that target by 20%, and causing attacks to heal the shielded target for (15.75% of Spell powerincreasing your healing on them by 10% and healing them for [(25% of Spell power) *1] 0 charges. Lasts 10 min. This effectwhen they take damage. 0 charges. This heal can only occur once every few seconds.
    Earth Shield can only be placed on one target at a time.
    Tier 2 Talent
  • NEW  Flash Flood   When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.
    Tier 6 Talent
  • NEW  Nature’s Guardian   When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.
    Tier 5 Talent
  • NEW  Spirit Wolf While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.
    Tier 3 talent
  • NEW  Static Charge Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.
    Tier 3 talent

Changed

  •  Ancestral Protection Totem   Summons a totem at the target location for 30 sec. All allies within 20 yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
    Cannot reincarnate an ally who dies to massive damage.
    Tier 4 Talent
  •  Ancestral Vigor   Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide’s initial heal gain 10% increased health for 10 sec.
    Tier 4 Talent
  •  Cloudburst Totem Summons a totem at your feet for 15 sec that collects power from all of your healing spells. When the totem expires or dies, the stored power is released, healing all injured allies within 40 yards for 25% of all healing done while it was active, divided evenly among targets.
    Casting this spell a second time recalls the totem and releases the healing.
    Cooldown changed from 30 sec cooldown to 30 sec recharge
    Charges changed from None to 1 Charges
  •  Deluge   Chain Heal heals for an additional 20% on targets within your Healing Rain or affected by your Riptide.
    Tier 2 Talent]
  •  Earthen Wall Totem Summons a totem with (100 * Total health / 100) health for 15 sec. (10035 * Spell power / 100) damage from each attack against allies within 0 yards of the totem is redirected to the totem.
    Name changed from Earthen Shield Totem to Earthen Wall Totem
    Tier 4 Talent
  •  Echo of the Elements Riptide, Healing Stream Totem, and Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

    Tier 2 Talent
  •  Graceful Spirit   Reduces the cooldown of Spiritwalker’s Grace by 60 sec and increases your movement speed by 20% while it is active, and increases your movement speed in Ghost Wolf by an additional 10%.
    Tier 5 Talent
  •  Unleash Life Unleashes elemental forces of Life, healing a friendly target for (350%87.5% of Spell power) and increasing the effect of the Shaman’s next direct heal by 45%.
  •  Wellspring Creates a surge of water that flows forward, healing friendly targets in a wide arc in front of you for (450%112.5% of Spell power).
Honor Talents
  •  Counterstrike Totem   Summons an Air Totem with 105 health at the feet of the caster for 15 sec.
    Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.
  •  Spirit Link   You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 20 sec.
  •  Electrocute   When you successfully Purge a beneficial effect, the enemy suffers (540%135% of Spell power) Nature damage over 3 sec.
Azerite Traits
  •  Ancestral Reach Increase the healing of Chain Heal by 77 and causes it to bounce an additional time.
    Restoration
  • NEW  Ebb and Flow   Healing Tide Totem restores up to 54 additional health each pulse, based on how close your allies are to the totem. Maximum benefit for allies within 8 yds of the totem.
  •  Flames of the Forefathers Increase the damage of Lava Burst by 308 and causes it to grant an additional 5 Maelstrom.
  •  Overflowing Shores   Your Healing Rain is 10% larger, and casting Healing Rain instantly restores 208 health to allies within its area.
  • NEW  Spouting Spirits   Spirit Link Totem restores 616 health to all nearby allies 1 second after it is dropped.
  • NEW  Surging Tides   If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 0 damage, for 8 sec.
  • NEW  Swelling Stream   Every 3 sec a wave of water flows from your Healing Stream Totem to an injured ally, restoring 82 health to allies in its wake.
Artifact Traits
  • NEW  Gift of the Queen   Heals up to six injured allies within 12 yards for (400% of Spell power) and increases their maximum health by 10% for 6 sec.

Allgemein

Spells
  • NEW  Tremor Totem Summons an Earth Totem with 5 health at the feet of the caster that shakes the ground around it for 10 sec, removing Fear, Charm and Sleep effects from party and raid members within 30 yards.
  •  Capacitor Totem Summons a totem at the target location that gathers electrical energy from the surrounding air and then explodes after 2 sec to stun, stunning all enemies within 8 yards for 53 sec.
    Name changed from Lightning Surge Totem to Capacitor Totem
    Cooldown changed from 45 sec cooldown to 1 min cooldown
  •  Hex Transforms the enemy into a frog for 1 min. While hexed, the victim is incapacitated, and cannot attack or cast spells. Damage may cancel the effect. Limit 1. Only works on Humanoids and Beasts.
  •  Purge Purges the enemy target, removing 1 beneficial Magic effect.
Azerite Traits
  • NEW  Ancestral Resonance   When you cast Heroism, your Mastery increases by 12 every second, stacking up to 20 times.
  •  Astral Shift Increases the damage reduction of Astral Shift by an additional 77%.
  •  Healing Way Healing Surge critically heals for an additional 5%, and further heals for 462 more on targets below 35%.
    Shaman
  • NEW  Pack Spirit   While Ghost Wolf is active, heal for 39 every 1 sec.
  • NEW  Serene Spirit   When you cast Astral Shift and when Astral Shift ends, heal for 433
  • NEW  Soothing Waters   Your Chain Heal heals its primary target for an additional 23 healing.

Hexenmeister

Gebrechen

Specialization
  •  Affliction Warlock Apply Aura: Modifies Damage/Healing Done by 14% 32%.
  • REMOVED Shadow Bite Your Felhunter’s Shadow Bite deals 50% increased damage for each of your Affliction damage over time effects on the target.
  • NEW Summon Darkglare   Summons a Darkglarefrom the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
    The Darkglare will serve you for 20 sec, blasting its target for (40% of Spell power) Shadow damage, increased by 10% for every damage over time effect you have active on any target.
  •  Agony Inflicts increasing agony on the target, causing up to [(31.86%7.2% of Spell power) * 6] Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
    Agony damage sometimes generates 1 Soul Shard.
    Cost changed from 3.0% of base mana to 1.0% of base mana
  •  Corruption Corrupts the target, causing (226.8%63% of Spell power) Shadow damage over 14 sec.
    Cost changed from 3.0% of base mana to 1.0% of base mana
  •  Life Tap Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of 10%15% of your maximum health.
    Now available to all specs
    Now requires Level 20, up from 8
    Cooldown changed from None to 30 sec recharge
    Charges changed from None to 3 Charges
  •  Mastery: Potent Afflictions Increases damage done by Agony, Corruption, Siphon Life, Phantom Singularity, Vile Taint,and Unstable Affliction by 25%)20.0%.
  •  Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing (172%12 sec, dealing (20% of Spell power) Shadow damage to all enemies within 10 yards and applying Corruption to them.
    The seed will detonate early if the target is hit by other detonations, or takes (Spell power * 30050 / 100) damage from your spells.
  •  Shadow Bolt Sends a shadowy bolt at the enemy, causing (160%30% of Spell power) Shadow damage.
    Cost changed from 6.0% of base mana to 2.0% of base mana
  •  Unstable Affliction Afflicts the target with (370.8%64% of Spell power) Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once.
    If dispelled, deals [(92.7%You deal 10% increased damage to targets affected by your Unstable Affliction.
    If dispelled, deals [(16%
     of Spell power) * 400 / 100] damage to the dispeller and silences them for 4 sec.
    Affliction (Level 26)
    Refunds 1 Soul Shard if the target dies while afflicted.
Talents

Removed

  • REMOVED  Contagion You deal 15%10% increased damage to targets affected by your Unstable Affliction.
  • REMOVED  Death’s Embrace Agony, Corruption, Unstable Affliction, Seed of Corruption, and Shadow Bolt deal up to 50%40% increased damage on targets below 35% health. Damage increase is higher against lower health targets.
  • REMOVED  Empowered Life Tap Life Tap increases your damage dealt by 10% for 20 sec.
  • REMOVED  Grimoire of Service Summons a second demon which fights for you for 25 sec and deals 100% increased damage. 1.5 min cooldown. The demon will immediately use one of its special abilities when summoned:
  • REMOVED  Howl of Terror Let loose a terrifying howl, causing 5 enemies within 10 yds to flee in fear, disorienting them for 20 sec. Damage may cancel the effect.
  • REMOVED  Malefic Grasp While channeling Drain Soul, your damage over time effects deal 25%20% increased damage to the target.
  • REMOVED  Soul Harvest Increases your damage and your pets‘ damage by 20%. Lasts 12 sec, increased by 4 sec for each target afflicted by your Agony up to a maximum of 36 sec.

New

  • NEW  Creeping Death Your Agony, Corruption, Siphon Life, and Unstable Affliction deal their full damage 15% faster.
    Tier 7 Talent
    Inspired by the legendary  Hood of Eternal Disdain
  • NEW  Dark Soul: Misery   Infuses your soul with the misery of fallen foes, increasing haste by 30% for 20 sec.
    Tier 7 Talent
  • NEW  Deathbolt Launches a bolt of death at the target, dealing 40% of the total remaining damage of your damage over time effects on the target.
    Tier 1 Talent
  • NEW  Shadow Embrace Drain Soul, Shadow Bolt applies Shadow Embrace, increasing your damage dealt to the target by 3% for 10 sec. Stacks up to 3 times.
    Tier 6 Talent
  • NEW  Vile Taint   Unleashes a vile explosion at the target location, dealing (75% of Spell power) Shadow damage over 10 sec to all enemies within 10 yds and reducing their movement speed by 30%.
    Tier 4 Talent

Changed

  •  Absolute Corruption Corruption is now permanent and deals 25% increased damage. Duration15% increased damage.
    Duration
     reduced to 24 sec against players.
  •  Drain Soul   Drains the target’s soul, causing (90%75% of Spell power) Shadow damage over 5 sec.
    Damage is increased by 100% against enemies below 20% health.
    Generates 1 Soul Shard if the target dies during this effect.
    Tier 1 Talent
  •  Grimoire of Sacrifice SacrificeSacrifices your demon pet for power, gaining its command demon ability, and 15% increased damage done.
    Lasts 1 hour or until you summon a demon pet.
    causing your spells to sometimes also deal (35% of Spell power) additional Shadow damage.
    Lasts 1 hour or until you summon a demon pet.
  •  Haunt A ghostly soul haunts the target, dealing (500%55% of Spell power) Shadow damage and increasing your damage dealt to the target by 15% for 10 sec. If10% for 15 sec.
    If
     the target dies, Haunt’s cooldown is reset.
    Tier 6 Talent, cost changed from 5.0% of base mana to 2.0% of base mana, cooldown changed from 25 sec to 15 sec cooldown
  •  Nightfall   Corruption damage has a chance to cause your next Shadow Bolt to be instant and deal 25% increased damage.
    Tier 1 Talent
  •  Phantom Singularity Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing [8 * (180%18% of Spell power)] damage over 16 sec, healing you for 20%25% of the damage done.
    Cooldown changed from 40 sec to 45 sec
  •  Siphon Life Siphons the target’s life essence, dealing 25 Shadow damage over 15 sec and healing you for 60%30% of the damage done.
    Tier 2 Talent
  •  Sow the Seeds Seed of Corruption will now embednow embeds a demon seed in 2 additional nearby enemies.into 1 additional nearby enemy.
  •  Writhe in Agony Agony’s damage may now ramp up to 15 stacks.
    Tier 2 Talent
Honor Talents
  •  Curse of Fragility   Reduces the target’s maximum health by 20%up to 15% for 10 sec.
  •  Essence Drain   Whenever you heal yourself with Drain Soul/DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
  •  Nether Ward   Surrounds the caster with a shield that lasts 53 sec, reflecting all harmful spells cast on you.
  •  Rot and Decay   Each time your Drain SoulLife deals damage, it increases the duration of your Unstable Affliction, Corruption and Agony on the target by 1 sec.
  •  Soulshatter   Consumes all of your damage over time effects on the 5 nearest enemies within 40 yards, dealing up to10% of their totalmaximum health in Shadow damage.
    For each enemy hit by Soulshatter, you gain 1 Soul Shard and 10% Haste for 8 sec.
Azerite Traits
  • NEW  Cascading Calamity   Casting Unstable Affliction on a target affected by your Unstable Affliction increases your Haste by 5 for 15 sec
  • NEW  Dreadful Calling   Unstable Affliction deals 68 additional damage, and casting Unstable Affliction reduce the cooldown of Summon Darkglare by 1 sec.
  • NEW  Inevitable Demise   Damaging an enemy with Corruption increases the damage of your next Drain Life by 4. This effect stacks up to 100 times.
  • NEW  Sudden Onset   Agony deals up to an additional 54 damage and starts with 4 stacks.
  • NEW  Wracking Brilliance   Every other Soul Shard your Agony generates also increases your Intellect by 50 for 6 sec.

Dämonologie

Specialization
  •  Demonology Warlock Apply Aura: Modifies Damage/Healing Done by 0% 5%.
  • REMOVED Demonic Empowerment Empowers your active demons with dark energies, increasing their haste by 50% and health by 20%
  • REMOVED  Demonwrath Causes your demons to crackle with demonic energy, dealing [3 * (34.5%7% of Spell power)] Shadow damage to all enemies within 10 yds of any of your demons over 3 sec. Castable while moving.
    Demonwrath damage has a 15% chance to generate 1 Soul Shard.
    Cost changed from 0.0% of base mana, plus 2.5% per second to 0.0% of base mana, plus 1.0% per second
  • NEW  Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current demons by 15.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target.
  • NEW Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (32.5% of Spell power) Shadowflame damage to all enemies within 8 yards.
    Now baseline
  • NEW  Imp Swarm Summon 5 Wild Imps around you.
  • NEW  Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
    When your summoned Dreadstalkers fade away, you have a 100% chance to absorb their life essence, granting you a stack of Demonic Core.
    Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
  • NEW  Demonbolt Send the fiery soul of a fallen demon at the enemy, causing (58% of Spell power) Shadowflame damage.
    Generates 2 Soul Shards.
  •  Call Dreadstalkers Summons 2 ferocious Dreadstalkers to attack the target for 12 sec.
    Cooldown changed from 15 sec cooldown to 20 sec cooldown
  •  Drain Life Drains life from the target, causing 25 Shadow damage over 65 sec, and healing you for 600%500% of the damage done.
  •  Hand of Gul’dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target.
    Deals up to [43 * (25% of Spell power)] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 43 Wild Imps, based on Soul Shards consumed.
    Cost changed from 0.0% of base mana, plus 3.0% per second to 0.0% of base mana, plus 1.0% per second
  •  Life Tap Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of 10%15% of your maximum health.
    Now available to all specs
    Now requires Level 20, up from 8
    Cooldown changed from None to 30 sec recharge
    Charges changed from None to 3 Charges
  •  Mastery: Master Demonologist Demonic Empowerment also Increases the damage ofdone by your demons by 14.4%14.0%.
  •  Shadow Bolt Sends a shadowy bolt at the enemy, causing (125%30% of Spell power) Shadow damage. Generates 1 Soul Shard.
    Cost changed from 6.0% of base mana to 2.0% of base mana
Talents

Removed

  • REMOVED  Shadowfury Stuns all enemies within 8 yds for 43 sec.
    Now baseline
    Range changed from 30 yd range to 35 yd range
    Cooldown changed from 30 sec cooldown to 1 min cooldown
  • REMOVED Grimoire of Supremacy You are able to maintain control over even greater demons indefinitely, allowing you to summon a Doomguard or Infernal as a permanent pet.
  • REMOVED Hand of Doom Hand of Gul’dan now also applies Doom to all enemies it hits.
  • REMOVED Impending Doom Hand of Gul’dan now also applies Doom to all enemies it hits.
  • REMOVED Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing (50% of Spell power) Shadowflame damage to all enemies within 8 yards.
    If the explosion hits 3 or more enemies, you have a 50% chance to generate a Soul Shard.
    Now baseline
  • REMOVED Improved Dreadstalkers Call Dreadstalkers now also summons 2 Wild Imp.
  • REMOVED Demonbolt Draws energy from your demons and launches a ball of demonic energy at the target, dealing (31.25% of Spell power) Chaos damage. Damage increased 10% for each demon you have active.
    Generates 1 Soul Shard.
  • REMOVED Power Trip Demonic Empowerment has a 65% chance to generate 1 Soul Shard when used in combat.
  • REMOVED Shadowflame Lobs a ball of Shadowflame at the target, dealing (27.5% of Spell power) Shadowflame damage immediately, and another (38.5% of Spell power) Shadowflame damage over 8 sec, stacking up to 3 times.
    Generates 1 Soul Shard.
  • REMOVED Shadowy Inspiration Demonic Empowerment also causes your next Shadow Bolt to be Instant.
  • REMOVED  Soul Harvest Increases your damage and your pets‘ damage by 20%. Lasts 4 sec, increased by 6 sec for each target afflicted by your Doom up to a maximum of 36 sec.
  • REMOVED Summon Darkglare Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
    The Darkglare will serve you for 20 sec, blasting its target for (40% of Spell power) Shadow damage, increased by 10% for every damage over time effect you have active on any target.

New

  • NEW  Grimoire: Felguard   Summons a Felguard who attacks the target for 15 sec that deals 50% increased damage.
    This Felguard will stun their target when summoned.
    Tier 6 Talent
  • NEW  Doom Inflicts impending doom upon the target, causing (160% of Spell power) Shadow damage after 30 sec.
    If Doom kills the target, there is a 5% chance to summon a Doomguard to fight for you for 25 sec.
    Generates 1 Soul Shard when dealing damage.

    Tier 2 Talent
  • NEW  Soul Strike Command your Felguard to strike into the soul of its enemy, dealing [1 * (Spell power * 0.35) * 1 * (1 + Versatility)] Shadow damage.
    Demonology
    Generates 1 Soul Shard.
    Tier 4 Talent
  • NEW  Dreadlash When your Dreadstalkers charge into battle, their Dreadbite attack now hits all targets within 8 yards and deals 25% more damage.
    Tier 1 Talent
  • NEW  Summon Vilefiend Summon a Vilefiend to fight for you for the next 15 sec.
    Tier 4 Talent
  • NEW  Power Siphon Instantly sacrifice up to 2 Wild Imps to generate 2 charges of Demonic Core.
    Tier 2 Talent
  • NEW  Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing (10% of Spell power) Shadow damage to all enemies within 8 yards.
    Tier 1 Talent
  • NEW Demonic Strength Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 400% increased damage.
    Tier 1 Talent
  • NEW  From the Shadows Casting Call Dreadstalkers causes the target to take 20% additional Shadowflame damage from you for the next 12 sec.
    Tier 4 Talent
  • NEW Demonic Consumption Your Demonic Tyrant now destroys and absorbs the remaining power of all of your Wild Imps to empower himself.
    Tier 7 Talent
  • NEW  Inner Demons You passively summon a Wild Imp to fight for you every 12 sec, and have a 10% chance to also summon an additional Demon to fight for you for 15 sec.
    Tier 6 Talent
  • NEW  Nether Portal Tear open a portal to the Twisting Nether for 20 sec. Every time you spend Soul Shards, you will also command demons from the Nether to come out and fight for you.
    Tier 7 Talent
  • NEW  Sacrificed Souls hadow Bolt and Demonbolt deal 5% additional damage per demon you have summoned.
    Tier 7 Talent

Changed

  •  Demonic Calling Shadowbolt and Demonbolt have a 20% chance, and Demonwrath has a 5% chance on each target, to make your next Call Dreadstalkers cost no1 less Soul Shard and have no cast time.
  •  Soul Conduit Every Soul Shard you spend has a 20%15% chance to be refunded.
    Tier 6 Talent
Honor Talents
  •  Call Fel Lord   Summon a fel lord to guard the location for 15 sec. Any enemy that comes within 6 yards will suffer high damage andup to 5% of their maximum health in damage, and players struck will be stunned for 1 sec.
  •  Call Observer   Summons a demonic Observer to keep a watchful eye over the area for 20 sec.
    Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will instantly dealdeal up to 5% of the target’s totalmaxiumum health in Shadow damage.
  •  Curse of Fragility   Reduces the target’s maximum health by 20%up to 15% for 10 sec.
  •  Nether Ward   Surrounds the caster with a shield that lasts 53 sec, reflecting all harmful spells cast on you.
Azerite Traits
  •  Call Felhunter   Summons a demonic FelhunterInvoke the power of Felhunter from the nether to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter.
    Spell Lock
    Counters the enemy’s spellcast, preventing any spell from that school of magic from being cast for 6 sec.
  •  Essence Drain   Whenever you heal yourself with Drain Soul/DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
  •  Excoriate   When you gain Demonic Core, the damage of your next Demonbolt is increased by 208
  • NEW  Demonic Meteor   Hand of Gul’dan deals 15 additional damage and has a 5% chance per Soul Shard spent of refunding a Soul Shard.
  • NEW  Explosive Potential   When your Implosion consumes 3 or more Imps, gain 31 Haste for 6 sec.
  • NEW  Forbidden Knowledge   Call Dreadstalkers has a 30% chance to make your next non-instant Demonbolt deal 743 additional damage.
  •  Meteoric Flare Hand of Gul’dan has a 5% chance to refund a Soul Shard when it hits a target, and deals an additional 69 damage.
    Demonology
  • NEW  Shadow’s Bite   When your summoned Dreadstalkers fade away, they increase the damage of your Demonbolt by 47 for 8 sec.
  • NEW  Supreme Commander   When your Demonic Tyrant expires, consume its life essence, granting you a stack of Demonic Core and increasing your Intellect by 92 for 15 sec.
  • NEW  Umbral Blaze   Your Hand of Guldan has a 15% chance to burn its target for 193 additional Shadowflame damage every 2 sec for 6 sec.

Verwüstung

Specialization
  •  Destruction Warlock Apply Aura: Modifies Damage/Healing Done by 15%-8%.
  • REMOVED Unending Resolve Rank 2 Unending Resolve’s cooldown is reduced by 90 sec.
  • NEW  Backdraft Conflagrate reduces the cast time of your next two Incinerates or Chaos Bolts by 30%.Incinerate or Chaos Bolt by 30%.
    Now baseline
  •  Chaos Bolt Unleashes a devastating blast of chaos, dealing a critical strike for [2 * (560%120% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
  •  Conflagrate Triggers an explosion on the target, dealing (75%90% of Spell power) Fire damage. Generates 5 Soul Shard Fragments.
    Destruction (Level 25): Reduces the cast time of your next two Incinerates or Chaos BoltsIncinerate or Chaos Bolt by 30% for 10 sec
    Generates 5 Soul Shard Fragments.
  •  Drain Life Drains life from the target, causing 25 Shadow damage over 65 sec, and healing you for 600%500% of the damage done.
  •  Havoc Marks a target with Havoc for 10 sec, causing your single target spells to also strike the Havoc victim for 75% of normal initial damage. Limit 1.
    Cost changed from 8.0% of base mana to 2.0% of base mana
    Cooldown changed from 45 sec cooldown to 25 sec cooldown
  •  Immolate Burns the enemy, causing (133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
    Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
    Cost changed from 6.0% of base mana to 1.5% of base mana
  •  Immolate Burns the enemy, causing (133.2%40% of Spell power) Fire damage immediately and an additional (432.9%150% of Spell power) Fire damage over 18 sec.
    Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
  •  Incinerate Draws fire toward the enemy, dealing (233.1%58.275% of Spell power) Fire damage.
    Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
    Cost changed from 5.0% of base mana to 2.0% of base mana
  •  Life Tap Restores 30% of your maximum manaGrants 1 Soul Shard at the cost of 10%15% of your maximum health.
    Now available to all specs
    Cooldown changed from None to 30 sec recharge
    Charges changed from None to 3 Charges
  •  Rain of Fire Calls down a rain of hellfire, dealing [(80%16% of Spell power) * 8] Fire damage over 8 sec to enemies in the area.
  •  Shadow Bolt Sends a shadowy bolt at the enemy, causing (125%30% of Spell power) Shadow damage.
    Cost changed from 6.0% of base mana to 2.0% of base mana
  •  Summon Infernal Summons an Infernal from the Twisting Nether, impacting for 3 Fire damage and stunning all enemy targetsenemies in the area for 2 sec. Thesec.
    The
     Infernal will serve you for 25 sec, dealing strong area-of-effect damage.30 sec, dealing (50% of Spell power) damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.
    Now Demonology only, cost changed from 1 Soul Shard to 2.0% of base mana
Talents

Removed

  • REMOVED  Empowered Life Tap Life Tap increases your damage dealt by 10% for 20 sec.
  • REMOVED  Backdraft Casting Conflagrate reduces the cast time of your next two Incinerates or Chaos Bolts by 30%.
    Now baseline
  • REMOVED  Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 10% increased damage for 15 sec.
  • REMOVED  Hellfire Engulfs the surrounding area in hellfire, causing (40% of Spell power) Fire damage to yourself, and (40% of Spell power) Fire damage to all nearby enemies every 1 sec.
    You may move while channeling Hellfire.
    Costs 4 Soul Shard Fragments per sec.
  • REMOVED Wreak Havoc Reduces the cooldown of Havoc by 20 sec.
  • REMOVED  Shadowfury Stuns all enemies within 8 yds for 43 sec.
    Now baseline
    Range changed from 30 yd range to 35 yd range
    Cooldown changed from 30 sec cooldown to 1 min cooldown
  • REMOVED  Soul Harvest Destruction: Increases your damage and your pets‘ damage by 20%. Lasts 4 sec, increased by 6 sec for each target afflicted by your Immolate up to a maximum of 36 sec.

New

  • NEW  Hellfire Engulfs the surrounding area in hellfire, causing (40% of Spell power) Fire damage to yourself, and (40% of Spell power) Fire damage to all nearby enemies every 1 sec. You may move while channeling Hellfire. Costs 4 Soul Shard Fragments per sec.
    Tier 4 Talent
  • NEW  Flashover Conflagrate deals 25% increased damage and grants an additional charge of Backdraft.
    Tier 1 Talent
  • NEW  Inferno Rain of Fire damage has a 20% chance to generate a Soul Shard Fragment.
    Tier 4 Talent
  • NEW  Internal Combustion Chaos Bolt consumes up to 5 sec of Immolate’s damage over time effect on your target, instantly dealing that much damage.
    Tier 2 Talent
  • NEW  Soul Fire Burns the enemy’s soul, dealing (100% of Spell power)] Fire damage.
    Cooldown is reduced by 2 sec for every Soul Shard you spend.
    Generates 4 Soul Shard Fragments.
    Tier 1 Talent
  • NEW  Dark Soul: Instability Infuses your soul with unstable power, increasing your critical strike chance by 30% for 20 sec.
    Tier 7 Talent

Swapped Position

  •  Eradication Chaos Bolt increases the damage you deal to the target by 15%10% for 7 sec.
    Tier 1 Talent
  •  Roaring Blaze Conflagrate increases your remaining Immolate damage on the target by 25% until Immolate expires or is refreshed.burns the target for an additional (48% of Spell power) Fire damage over 6 sec.
    Tier 6 Talent
  •  Shadowburn Blasts a target for (315%60% of Spell power) Shadowflame damage.
    Generates 5 Soul Shard Fragments and an additional 5 Soul Shard Fragments If the target dies within 5 sec and yields experience or honor, Shadowburn’s cooldown is reset.
    Generates 3 Soul Shard Fragments.

    Cost changed from 2.0% of base mana to 1.0% of base mana
    Charges changed from 1 Charges to 2 Charges
    Tier 2 Talent

Changed

  •  Cataclysm Conjures a cataclysm at the target location, dealing (150%180% of Spell power) Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.
  •  Channel Demonfire Launches 15 bolts of felfire over 3 sec at random targets afflicted by your Immolate within 40 yds. Each bolt deals (50%16% of Spell power) Fire damage to the target and (50%7% of Spell power) Fire damage to nearby enemies.
    Cost changed from 4.8% of base mana to 1.5% of base mana
  •  Fire and Brimstone Incinerate now also hits all enemies near your target for 50% damage.40% damage and generates 1 Soul Shard Fragment for each additional enemy hit.
  •  Grimoire of Sacrifice SacrificeSacrifices your demon pet for power, gaining its command demon ability, and 15% increased damage done.
    Lasts 1 hour or until you summon a demon pet.
    causing your spells to sometimes also deal (35% of Spell power) additional Shadow damage.
    Lasts 1 hour or until you summon a demon pet.
  •  Reverse Entropy Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 10% increased damage.Your spells have a chance to grant you 15% Haste for 8 sec.
  •  Grimoire of Supremacy You are able to maintain control over even greater demons indefinitely, allowing you to summon a Doomguard or Infernal as a permanent pet. While you have an Infernal active, every Soul Shard you spend increases the damage of your Chaos Bolt by 8%.
Honor Talents
  •  Cremation   Your Incinerate automatically applies Immolate, and
    Shadowburn, 
    Conflagrate deals up to an additional 3% of the target’s maximum health in Fire damage if the target is affected by your Immolate.
  •  Curse of Fragility   Reduces the target’s maximum health by 20%up to 15% for 10 sec.
  •  Essence Drain   Whenever you heal yourself with Drain Soul/DrainDrain Life, the enemy target deals 5% reduced damage to you for 6 sec. Stacks up to 5 times.
  •  Fel Fissure   Chaos Bolt creates a 5 yd wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 50%25% on all enemies within the fissure. Lasts 6 sec.
  •  Nether Ward   Surrounds the caster with a shield that lasts 53 sec, reflecting all harmful spells cast on you.
Azerite Traits
  • NEW  Accelerant   When your Rain of Fire damages 3 or more targets, gain 27 Haste for 8 sec.
  • NEW  Bursting Flare   Casting Conflagrate on a target affected by your Immolate increases your Mastery by 7 for 20 sec, stacking up to 5 times.
  • NEW  Chaotic Inferno   Chaos Bolt deals 105 additional damage and has a 25% chance to make your next Incinerate instant.
  •  Crashing Chaos   Summoning your Infernal increases the damage of your next 8 Chaos Bolts by 57.
  • NEW  Flashpoint   When your Immolate deals periodic damage to a target above 80% health, gain 62 Haste for 8 sec.
  • NEW  Rolling Havoc   Each time your spells duplicate to a Havoc target, gain 10 Intellect for 10 sec. This effect stacks.

Allgemein

Spells
  • REMOVED Summon Doomguard Summons a Doomguard for 25 sec to assault the target with its Doom Bolts.
  • REMOVED  Unending Breath Allows an ally to breathe underwater and increases swim speed by 20% for 10 min.
  •  Banish Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 sec. Limit 1. Casting Banish again on the target will cancel the effect.
    Cost changed from 2.5% of base mana to 1.5% of base mana
  •  Command Demon Commands your demon to perform its most powerful ability. This spell will transform based on your active pet.
    Imp: Singe Magic
    Voidwalker: Suffering
    Succubus: Seduction
    Felhunter: Spell Lock
    Felguard: Felstorm
    Doomguard: Shadow Lock
    Infernal: Meteor Strike
    Felguard: Axe Toss
    Felhunter: Spell Lock
    Voidwalker: Shadow Bulwark
    Succubus: Seduction
    Imp: Singe Magic
  •  Create Healthstone Creates a Healthstone that can be consumed to restore 25%25% health.
    Cost changed from 5.0% of base mana to 2.0% of base mana
  •  Create Soulwell Creates a Soulwell for 2 min. Party and raid members can use the Soulwell to acquire a Healthstone.
    Cost changed from 10.0% of base mana to 5.0% of base mana
  •  Demonic Gateway Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.50 min.
    Cost changed from 10.0% of base mana to 20.0% of base mana, Cast Time changed from 3 sec cast to 2 sec cast
  •  Enslave Demon Enslaves the target demon up to level 57, forcing it to do your bidding for 5 min.
    Cost changed from 5.0% of base mana to 2.0% of base mana
  •  Eye of Kilrogg Summons an Eye of Kilrogg and binds your vision to it. The eye is stealthed and moves quickly but is very fragile.
    Cost changed from 4.0% of base mana to 3.0% of base mana
  •  Fear Strikes fear in the enemy, disorienting for 20 sec. Damage may cancel the effect. Limit 1.
    Cost changed from 10.0% of base mana to 15.0% of base mana
  •  Ritual of Summoning Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members.
    Cost changed from 4.0% of base mana to 5.0% of base mana
  •  Soul Shards Soul ShardFragments are generated by many of your spells.
    Soul Shards are consumed to cast your most powerful spells and summon demons to serve you.
    While out of combat you regenerate up to 3 Soul Shards.
  •  Soulstone Stores the soul of the target party or raid member, allowing resurrection upon death.
    Affliction and Demonology and Destruction (Level 70)
    Also castable to resurrect a dead target
    Targets resurrect with 100%60% health and 20% mana.
  •  Summon Infernal Summons an Infernal from the Twisting Nether, impacting for (100% of Spell power) Fire damage and stunning all enemy targetsenemies in the area for 2 sec. Thesec.
    The
     Infernal will serve you for 25 sec, dealing strong area-of-effect damage.30 sec, dealing (50% of Spell power) damage to all nearby enemies